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Full Version: GearCity Open Beta 1.14
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Our Steam Early Access release is right around the corner. (Probably the 30th, but it's not official yet. So don't quote me on that.)

Anyhoo, I'm launching 1.14 Open Beta a little early so you guys can break stuff! Hopefully I can patch any big bugs for full beta before it's out! Wink

1.14 wasn't very big, but it's much more stable. Most of the work went into the Early Access stuff which I hope you will buy and enjoy.

Due to bandwidth issues. This launch will be on a torrent file until I can get some mirrors uploaded. Please please seed so that I can use my bandwidth to upload to some http mirrors for non-torrent users.

Note: It is advisable to uninstall 1.13 before installing 1.14. You may also uninstall gstreamer (the video player in 1.13) if you wish.

Link for the torrent here: http://www.gearcity.info/Downloads/Beta/...14.torrent
You'll also need a Hot Fix for a breaking bug: http://www.gearcity.info/download.php?f=...HOTFIX.exe

Http Mirrors:
http://www.gearcity.info/download.php?f=...ta1.14.exe
http://www.moddb.com/games/gearcity/down...ll-install

Shaunisradd also was kindly enough to provide a mirror. It's the fastest of the bunch. It requires the hotfix, and is unofficial. So use at your own risk (although the checksums are good.)
http://www.govjobnetwork.com/Gearcity/Ge...ta1.14.exe
http://www.gearcity.info/download.php?f=...HOTFIX.exe



So what's planned for the next few weeks?
Announcement of Steam Early Access Date
Steam Early Access (Buy the Full GAME!)
Any Bugs that crop up from 1.14 Open Beta
Back to the suggestion list, oldest to newest.


Questions, Comments: http://www.ventdev.com/forums/showthread.php?tid=1532

1.14 Open Beta Change Log:
-----------------------------------------

Fixed a bug in the Gearbox Rating System
Fixed research bug when player has no factories or branches.
Fixed turn crash when player has no factories or branches.
Fixed bug in accessories listing which off sets buttons.
Adjusted torque/weight ratio numbers to lower fuel mileage for big vehicles with tiny engines...
Fixed bug in Assisted Engine Designer size adjuster.
Fixed bug with resetting marketing expenses when using the "Apply" button while marketing is locked
Fixed bug in the mega menu marketing system applying extra marketing to vehicles not sold in an area.
Fixed a bug in the engine displacement causing weight values to jump greatly instead of smoothly.
Fixed odd marketing numbers bug.
Adjusted spacing of ratings in the RND system.
Rearranged buttons for Car RnD
Adjusted component and vehicle design and unit costs.
Decreased late game factory costs.
Increased factory's baseline cost.
Adjusted AI's starting money when founded before the game has started.
Fixed in AI reserves assignment issues.
Adjusted AI's pricing, branch building, factory building, and closing goals
Added 100 more AI
Enabled AI selection
Adjusted build amounts per factory line
Decreased number of production lines in late game.
AI builds less of the same car types unless the models they have are old.
Factories under construction popup notification on worldmap.
Assign production screens now shows local and global vehicle reserve amounts.
Rate data is now manually interpolated in the TurnEvents.xml file.
Unlocked vs 10, and vs 25 AI
Axle Accessory
Save data directory moved back to root. Admin privileges is required to run GC.
gstreamer plugin has been removed in favour of your default video player.
Tweaks to the AI turn speed
Adjusted incorrect growth rates for some cities.
Fixed Entity Exists crash in RnD




1.14 Full Beta Change Log:
-----------------------------------------

Added all the office artwork
Added all safe artwork
Finished 1980s data set
Interpolated 1950 data set
Unlocked 1930, 1950, and 1980 starting dates.
Added all available car models
Added all available accessories
Fixed bug in the decreasing skills requirement when starting at later years.
Interpolated 1980 data set
Fixed busted link.