05-24-2014, 07:52 AM
We'll be launching our Steam Early Access release on May 30th. With that we will transition to a faster release system. So I will add a little + for things that have been pushed to Steam and a - for things that have not.
GearCity 1.15
---------------------------------------
+ Implemented Decals System.
+Fixed New Trim/Model Year Speed bug
+Fixed Engine/Gearbox weight units wrong
+Fixed Production line exploit
+Fixed Duplicate listing in Megamenu
+Adjusted Vehicle and Component specs
+Adjusted Prestige rates
+Increased Prestige calculation time.
+Fixed number of number display bugs.
+98 AI logos added
+11 Player logos added
+Fixed Car Loading Crash
+Fixed Text bugs in Component Contracting Memos
+Fixed AI Component Contracting wrong ID's
+Reduced AI Component Contracting.
+Added 2 doorhandles
+Added hood scoop
+Fixed retool/resize production line amount display error.
+Tweaked weights a little more.
+Disabled help menus
+Integrated tutorials into Steam Guides
+Stuck tutorial videos on youtube play list
+Fixed 1930-2020 China flag crash (again)
+Fixed Thailand flag change in 1930s bug.
+1600x900 resolution added
+Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors.
+Fixed End key bug.
+Fixed fuel testing bug!
+Fixed low ratings for vehicles!
+Fixed a major bug in the production system that showed the wrong amount of employees
+Fixed bug is display of research team funding
+Tweaked AI's vehicle's aerodynamic drag values
+Fix missing text in unoptimized memos
+Changed wording of Production Line Quality, to Production Optimization.
+Changed MOTD, to tell you that video tutorials are available! (Steam Build)
+Fixed GDR' per capitas 1950-2020
+20 New AI logos
+Minor reduction to base factory cost and monthly factory cost
+25% off factory monthly and build costs on easy mode.
+Adjustment to transport costs
+Fixed Assisted Designer name bug
+Fixed designer spec text overlaps
+Fixed World Map glows missing in 1980
+Fixed aerodynamic calculation crash
+Fixed multiple crashes with the accessories directional panel after you hit "finish" in the designer.
+Added an additional 15 logos,
+New 1940s door handle,
+Fixed new component design skill bug.
+Wrote a video settings resetting program
+Fixed engine and gearbox ratings
+Possible fix to office glow crash
+Converted office tga's to dds. Possible crash fix.
+Fixed office crash in Linux Build.
+Accessory placement by just clicking!
+Adjusted top speed calculations for players and AI (Thanks to Kubby!)
+Adjusted aerodynamic drag calculations
+Fixed IPO amount bug
+Fixed Mega Menu production amount incorrect bug.
+Adjusted more DDS files to work on Linux. (May push these to windows)
+Fixed bug in end year calculations which cased some minor issues with charts and reports.
+Fixed Mouse Movement bug that made mouse disappear if moved too far to the right or bottom.
+Doubled the click event timer to hopefully fix clicking issues when mouse sensitivity is high.
+Fixed New Model Year "Trim Name" bug
+Performance Rating Tweaks
+Power to Weight Ratio factors into performance rating.
+Fixed Loan Monthly Display Bug
+Fixed Loan Payback and Inflation bugs.
+Adjusted vertical scroll button amounts
+Fixed debug keys in a few states.
+Fixed Lobby lock bug and reduced lobby lock calculations per turn.
+Fixed Too Much Power bug.
+Fixed highlight glow bug in office.
+Double speed for arrow keys on keyboard in the designer.
+Increased 1950 starting money for easy.
+Factory costs 25% higher on Hard Mode.
+Factory costs 35% lower on Easy Mode.
+Car design and unit costs 10% less on Easy.
+Car design and unit costs 15% higher on Hard.
+Lower tech costs for factories.
+Increased factory baseline costs.
+Increased factory speed/quality costs.
+Increased low Infrastructure costs.
+Decreased baseline number of production lines.
+Increase number of production lines tech gives you.
+Fixed AI factory building bug
+Fixed GearBox View Bug in RnD
+Fixed AI GearBox bug allowing for parts at incorrect times.
+Increased height of some textboxes.
+Relabeled Stand Alone Car Designer's menu text.
+Fixed Stand Alone Car Designer's Loading Window close bug.
+Increased minimum design skills and lowered ladder frame reqs to fix "can't design chassis" bug.
+348 Logos resized (Should fix some crashing) However quality has been reduced. I will probably end up redoing all the logos at some point.
+Adjusted Slider Buttons change amount.
+Fixed SUV start date
+Slider Summary screen is now closed when "building" or "canceling" a design.
+Fixed vehicle comparison color for acceleration
+Bankrupt screen now takes you to main menu
+1970s UTE
+1980s Door Handle
+Mouse Scrolling
+Auto Production
+Auto Retool
+Suggested Sell Price for new models
+Mouse over clickables in office changes the "tip" text to explain what you're moused over
+In game Video Settings will now only show supported resolutions for your monitor!
+Simulate more than one turn at a time.
+Manual entry of buy/sell stock shares.
+Resize Factory and Branch now show current slider values
+Fixed Bankrupt Crash
+Fixed People's Republic of China issues with AI expansion.
+Possible hackish fix of SQLite leaks, which may reduce database issues.
+Possible fixed DB issues when starting a new game without closing the game.
+Fixed possible division by zero bug with factory wear.
+Fixed incorrect maximum values for factories.
+Fixed loan amount overflowing when converting to text.
+Fixed crash when designing new model years or trims from a takeover model.
+Improved GUI speed when using assisted designer.
+Old components effect sales.
+Excess margins effect buying pool
+Engine stat balancing.
+Fixed advice text clipping bug
+Improved UI lag (May break opengl more! Has not been tested with opengl)
+Fixed AI ratings bug.
+Fixed manual hiring, marketing wage bug.
+Removed stock splits and bankruptcies from the newspaper.
+Fixed crash looking at 'All Time Sales Chart' in the first year of game play.
+Fixed South Korea map crash when starting game in 1980s.
+Fixed Sim turn overload when bankrupting.
+Fixed AI infinite loop.
+Fixed 0 local reserves when production lines are set to 0.
+Change red font to pinkish when building factories.
+Auto Mirror CheckBox.
+Click Placement set as Default.
+More detailed union contractual delinquency memos.
+Cities with low moral now listed in red in HR department.
+HR Marketing Moral is now shows on the page.
+Changes to WW1 and WW2 conflict statuses.
+Fixed unnamed car built randomly bug (due to hitting assign without selecting a car on the production screen.)
+Fixed auto-production of vehicles that have been "ended production" yet still have demand due to branches.
+Fixed or at least improved the New Zealand map issue. This may cause other map issues, but these will have to be fixed when I add/remove cities in the coming months.
+Fixed GUI bug that allowed for selecting cities on the world map when you hit buttons on the city information window.
+Fixed Vsync Issue when new videoconfig.xml file is written
+Fixed Blank Save game bug (It will now name it Blank.db)
+Fixed Apply bug in Summary which was causing bore and stroke to decrease.
+Starting production of a vehicle with 0-assigned lines that has local reserves will now inherent reserved shipping distance.
+Adjusted Factory costs and lines to make bigger factories cheaper on a per car biases.
+Fixed accessory placement bug on morphed meshes
+Revised Build Factory System.
+Revised Retool Factory System.
+8 new cars, 10 new decals.
GearCity 1.15
---------------------------------------
+ Implemented Decals System.
+Fixed New Trim/Model Year Speed bug
+Fixed Engine/Gearbox weight units wrong
+Fixed Production line exploit
+Fixed Duplicate listing in Megamenu
+Adjusted Vehicle and Component specs
+Adjusted Prestige rates
+Increased Prestige calculation time.
+Fixed number of number display bugs.
+98 AI logos added
+11 Player logos added
+Fixed Car Loading Crash
+Fixed Text bugs in Component Contracting Memos
+Fixed AI Component Contracting wrong ID's
+Reduced AI Component Contracting.
+Added 2 doorhandles
+Added hood scoop
+Fixed retool/resize production line amount display error.
+Tweaked weights a little more.
+Disabled help menus
+Integrated tutorials into Steam Guides
+Stuck tutorial videos on youtube play list
+Fixed 1930-2020 China flag crash (again)
+Fixed Thailand flag change in 1930s bug.
+1600x900 resolution added
+Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors.
+Fixed End key bug.
+Fixed fuel testing bug!
+Fixed low ratings for vehicles!
+Fixed a major bug in the production system that showed the wrong amount of employees
+Fixed bug is display of research team funding
+Tweaked AI's vehicle's aerodynamic drag values
+Fix missing text in unoptimized memos
+Changed wording of Production Line Quality, to Production Optimization.
+Changed MOTD, to tell you that video tutorials are available! (Steam Build)
+Fixed GDR' per capitas 1950-2020
+20 New AI logos
+Minor reduction to base factory cost and monthly factory cost
+25% off factory monthly and build costs on easy mode.
+Adjustment to transport costs
+Fixed Assisted Designer name bug
+Fixed designer spec text overlaps
+Fixed World Map glows missing in 1980
+Fixed aerodynamic calculation crash
+Fixed multiple crashes with the accessories directional panel after you hit "finish" in the designer.
+Added an additional 15 logos,
+New 1940s door handle,
+Fixed new component design skill bug.
+Wrote a video settings resetting program
+Fixed engine and gearbox ratings
+Possible fix to office glow crash
+Converted office tga's to dds. Possible crash fix.
+Fixed office crash in Linux Build.
+Accessory placement by just clicking!
+Adjusted top speed calculations for players and AI (Thanks to Kubby!)
+Adjusted aerodynamic drag calculations
+Fixed IPO amount bug
+Fixed Mega Menu production amount incorrect bug.
+Adjusted more DDS files to work on Linux. (May push these to windows)
+Fixed bug in end year calculations which cased some minor issues with charts and reports.
+Fixed Mouse Movement bug that made mouse disappear if moved too far to the right or bottom.
+Doubled the click event timer to hopefully fix clicking issues when mouse sensitivity is high.
+Fixed New Model Year "Trim Name" bug
+Performance Rating Tweaks
+Power to Weight Ratio factors into performance rating.
+Fixed Loan Monthly Display Bug
+Fixed Loan Payback and Inflation bugs.
+Adjusted vertical scroll button amounts
+Fixed debug keys in a few states.
+Fixed Lobby lock bug and reduced lobby lock calculations per turn.
+Fixed Too Much Power bug.
+Fixed highlight glow bug in office.
+Double speed for arrow keys on keyboard in the designer.
+Increased 1950 starting money for easy.
+Factory costs 25% higher on Hard Mode.
+Factory costs 35% lower on Easy Mode.
+Car design and unit costs 10% less on Easy.
+Car design and unit costs 15% higher on Hard.
+Lower tech costs for factories.
+Increased factory baseline costs.
+Increased factory speed/quality costs.
+Increased low Infrastructure costs.
+Decreased baseline number of production lines.
+Increase number of production lines tech gives you.
+Fixed AI factory building bug
+Fixed GearBox View Bug in RnD
+Fixed AI GearBox bug allowing for parts at incorrect times.
+Increased height of some textboxes.
+Relabeled Stand Alone Car Designer's menu text.
+Fixed Stand Alone Car Designer's Loading Window close bug.
+Increased minimum design skills and lowered ladder frame reqs to fix "can't design chassis" bug.
+348 Logos resized (Should fix some crashing) However quality has been reduced. I will probably end up redoing all the logos at some point.
+Adjusted Slider Buttons change amount.
+Fixed SUV start date
+Slider Summary screen is now closed when "building" or "canceling" a design.
+Fixed vehicle comparison color for acceleration
+Bankrupt screen now takes you to main menu
+1970s UTE
+1980s Door Handle
+Mouse Scrolling
+Auto Production
+Auto Retool
+Suggested Sell Price for new models
+Mouse over clickables in office changes the "tip" text to explain what you're moused over
+In game Video Settings will now only show supported resolutions for your monitor!
+Simulate more than one turn at a time.
+Manual entry of buy/sell stock shares.
+Resize Factory and Branch now show current slider values
+Fixed Bankrupt Crash
+Fixed People's Republic of China issues with AI expansion.
+Possible hackish fix of SQLite leaks, which may reduce database issues.
+Possible fixed DB issues when starting a new game without closing the game.
+Fixed possible division by zero bug with factory wear.
+Fixed incorrect maximum values for factories.
+Fixed loan amount overflowing when converting to text.
+Fixed crash when designing new model years or trims from a takeover model.
+Improved GUI speed when using assisted designer.
+Old components effect sales.
+Excess margins effect buying pool
+Engine stat balancing.
+Fixed advice text clipping bug
+Improved UI lag (May break opengl more! Has not been tested with opengl)
+Fixed AI ratings bug.
+Fixed manual hiring, marketing wage bug.
+Removed stock splits and bankruptcies from the newspaper.
+Fixed crash looking at 'All Time Sales Chart' in the first year of game play.
+Fixed South Korea map crash when starting game in 1980s.
+Fixed Sim turn overload when bankrupting.
+Fixed AI infinite loop.
+Fixed 0 local reserves when production lines are set to 0.
+Change red font to pinkish when building factories.
+Auto Mirror CheckBox.
+Click Placement set as Default.
+More detailed union contractual delinquency memos.
+Cities with low moral now listed in red in HR department.
+HR Marketing Moral is now shows on the page.
+Changes to WW1 and WW2 conflict statuses.
+Fixed unnamed car built randomly bug (due to hitting assign without selecting a car on the production screen.)
+Fixed auto-production of vehicles that have been "ended production" yet still have demand due to branches.
+Fixed or at least improved the New Zealand map issue. This may cause other map issues, but these will have to be fixed when I add/remove cities in the coming months.
+Fixed GUI bug that allowed for selecting cities on the world map when you hit buttons on the city information window.
+Fixed Vsync Issue when new videoconfig.xml file is written
+Fixed Blank Save game bug (It will now name it Blank.db)
+Fixed Apply bug in Summary which was causing bore and stroke to decrease.
+Starting production of a vehicle with 0-assigned lines that has local reserves will now inherent reserved shipping distance.
+Adjusted Factory costs and lines to make bigger factories cheaper on a per car biases.
+Fixed accessory placement bug on morphed meshes
+Revised Build Factory System.
+Revised Retool Factory System.
+8 new cars, 10 new decals.