06-21-2014, 03:50 PM
A few suggestions, really.
1. It'd simplify things a lot if you could automate production speed month to month based on demand, i.e. if demand for my hatchback went down 10% then it would scale down production by 10%, it would probably save me half the time I spend per turn tweaking production.
2. Maybe make factories more interesting with more production mechanics, i.e. producing more vehicles of one type at a factory or sharing chassis/parts would make it more efficient. Could also make it harder by introducing a time delay i.e. 1-3 months to starting/stopping new production lines so it'd be easier to start a line and adjust quantity but harder to stop/start lines on demand.
3. Is there anything we can do to change our manufacturing/research rating under "Labor Skills"? I don't recall seeing it in the tutorial on what it does. Maybe introduce another money sink in the game in terms of admin/factory worker training.
1. It'd simplify things a lot if you could automate production speed month to month based on demand, i.e. if demand for my hatchback went down 10% then it would scale down production by 10%, it would probably save me half the time I spend per turn tweaking production.
2. Maybe make factories more interesting with more production mechanics, i.e. producing more vehicles of one type at a factory or sharing chassis/parts would make it more efficient. Could also make it harder by introducing a time delay i.e. 1-3 months to starting/stopping new production lines so it'd be easier to start a line and adjust quantity but harder to stop/start lines on demand.
3. Is there anything we can do to change our manufacturing/research rating under "Labor Skills"? I don't recall seeing it in the tutorial on what it does. Maybe introduce another money sink in the game in terms of admin/factory worker training.