08-02-2014, 08:35 PM
Dear Eric,
I have been playing quite a lot on the game and as more as you play as more you get familiar with it. One thing i have noticed... and i come back on this topic because i think it's important and i personally think it will add value to the game. Let me explain.
Once you create a new model you are forced to select one engine. I think it would be great if you could get the chance to select different engines to couple with the new model you are about to launch. So the Vehicle will be like a box where you add inside many engines that all contribute to the overall sales of that model. As more engines you add as more the sales improved. I did not think how the calculation should be made per the incremental engine addition, this i would leave it to you.
One think that is important is that you don't have to create different trim/MY to have more engines on the same vehicle, especially because on all the reports yu cannot see the consolidate sales, but you simply see all the cars splitted up.
Example:
1) i create new model X
2) i choose the chassis
3) i choose the engines to couple (petrol 1500cc, petrol 1500 diesel, 2000cc petrol, 2000cc diesel etc etc)
3) i choose the gearboxes to couple (manual 5 speed, automatic 5 speed)
4) i design the model X
5) launch the model X
6) monitor performance of Model X
Once the car is launched i will monitor the car performance via the reports and i will be able to see Sales of Model X that is the consolidated sales of all the Model X combinations (Model X with 2000cc petrol M/T + model X with 1500cc diesel A/T etc etc)
Probably you might have already understood same thing can be done for the gearboxes.
Once i proposed you this suggestion before, you raised the problem on how to set different prices for each model/engines combinantion. I thought about this and the price for each model/engines combinantion can be set once you have to select the selling price for a vehicle. you can make a popup window appearing that shows you all the possible combination and the player can set prices as he prefer in order to create differentiation between the different model/engines comb. available for that model.
Of course the level of details can be very complicated regarding this issue but with a reasonable level (not too much) i think it can be implemented and user will appreciate. For instance i'm not sure if the brackdown of sales (sales per engine) will be necessary, maybe it is too much but of course it can be taken in consideration.
With today situation the game invite you to have one model with one engine instead of create more trim and add engines to a model (easy to check the sales on reports, set prices and so on)
Moreover with this method the reporting system will be much more clear and readable since you won't have 60 models to check but maybe just 15 due to the fact that different "trim" will be consolidated under one Name.
I'm open to collaborate with you on this topic and thanks for your consideration and continous support.
I have been playing quite a lot on the game and as more as you play as more you get familiar with it. One thing i have noticed... and i come back on this topic because i think it's important and i personally think it will add value to the game. Let me explain.
Once you create a new model you are forced to select one engine. I think it would be great if you could get the chance to select different engines to couple with the new model you are about to launch. So the Vehicle will be like a box where you add inside many engines that all contribute to the overall sales of that model. As more engines you add as more the sales improved. I did not think how the calculation should be made per the incremental engine addition, this i would leave it to you.
One think that is important is that you don't have to create different trim/MY to have more engines on the same vehicle, especially because on all the reports yu cannot see the consolidate sales, but you simply see all the cars splitted up.
Example:
1) i create new model X
2) i choose the chassis
3) i choose the engines to couple (petrol 1500cc, petrol 1500 diesel, 2000cc petrol, 2000cc diesel etc etc)
3) i choose the gearboxes to couple (manual 5 speed, automatic 5 speed)
4) i design the model X
5) launch the model X
6) monitor performance of Model X
Once the car is launched i will monitor the car performance via the reports and i will be able to see Sales of Model X that is the consolidated sales of all the Model X combinations (Model X with 2000cc petrol M/T + model X with 1500cc diesel A/T etc etc)
Probably you might have already understood same thing can be done for the gearboxes.
Once i proposed you this suggestion before, you raised the problem on how to set different prices for each model/engines combinantion. I thought about this and the price for each model/engines combinantion can be set once you have to select the selling price for a vehicle. you can make a popup window appearing that shows you all the possible combination and the player can set prices as he prefer in order to create differentiation between the different model/engines comb. available for that model.
Of course the level of details can be very complicated regarding this issue but with a reasonable level (not too much) i think it can be implemented and user will appreciate. For instance i'm not sure if the brackdown of sales (sales per engine) will be necessary, maybe it is too much but of course it can be taken in consideration.
With today situation the game invite you to have one model with one engine instead of create more trim and add engines to a model (easy to check the sales on reports, set prices and so on)
Moreover with this method the reporting system will be much more clear and readable since you won't have 60 models to check but maybe just 15 due to the fact that different "trim" will be consolidated under one Name.
I'm open to collaborate with you on this topic and thanks for your consideration and continous support.