08-09-2014, 02:44 PM
It's time to work on the 16th major version since Open Beta launch. 16 is one of my lucky numbers... So maybe we'll sell a million copies when it's launched or something! (Although I'm more likely to be sued or something ~,~)
For 1.16 I plan on finishing the Linux port, an integrated text tutorial system, and a revised racing system. As well as minor suggestions, bug fixes, and performance tweaks I can do between minor versions.
As always:
+ means it has been added to the latest default branch.
- means it has not been added to latest default branch.
1.16 Changelog:
----------------------------------------------
+Fixed "Resize Factory" incorrect cost bug.
+Fill Research Staff now works on research teams.
+Fixed engine transverse. (Length and width now flip.)
+Fixed bug in fuel mileage testing and performance testing that resulted in worse stats due to mathematical error when all other siders were zeroed out.
+Fixed text errors on Replace Model tool.
+Lowered Monthly factory costs more.
+Fixed Office Crash in the 90s
+Idle Factories Autotool
+Idle Branches and Marketing Autotool
+Ported 1.15.0.1 To Linux. Unified the code base so there is no longer a need to "Port"
-Linux Build
+Fixed crash conditions in Assisted designer due to low skills.
+Fixed bug causing missing component options due to low skills
+Confirmations for deleting save games, modifying a component, and ending production of anything.
+Fixed factory construction complete memo to show City.
+Factory Resize notification in World Map.
+Branch Resize allowed only once per year.
+Factory/Branch retool notification on World Map if 0% wear.
+Fixed world map "save as" bug.
+Possible fix to "Save As" crashing bug. (Will need testing.)
+Cycle through branches and factories on world map using "," and "." hot keys when branch or factory windows are open.
+Fixed game loading screen timestamp format
+Possible crash fixes in RnD department when designing cars
+Tweaked auto production code.
+Adjusted Autoproduction and AI production amounts.
+Fixed crash in showroom when no vehicle is selected.
+Integrated Tutorial System Framework.
+HR department no longer shows unfunded research teams.
+Lobbying no longer has an immediate effect on benefits.
+Hiring in HR now longer has random employee amounts when hiring less than average wages.
+Switched position of maximum supported engine width and length as requested.
+Fixed mega menu shipping priority bug. Mega Menu shipping now defaults to "Normal"
+Are you sure function added to vehicle end production.
+New Game Settings- Removing all wars
+New Game Settings- Removing all economic fluctuations.
+New Game Settings- Start with no Factories or Branches
+New Game Settings- Start with a Loan.
+New Game Settings- Start with custom amount of money.
+Added monthly costs to factory build screen.
+Added factory completion time to mega menu.
+Tweaked player/ai effects on cities, adjusted growth rates to be closer to normal rates.
+Tweaked factory costs just a little bit more.
+Adjusted AI to take advantage of new factory system. So they don't bankrupt as quickly.
+Possible fix to the report list not displaying lines.
+Fixed "chassis is too wide for body" when loading a vehicle body.
+Adjusted vehicle length/width to match chassis wheelbase.
+Basic Introduction Tutorial
+AI Improvements
+UI performance improvements in office.
+Next/Previous Memo Buttons
+Research teams amounts are monthly and comma separated
+Adjusted vehicle weights, luxury and safety ratings have an even greater impact now.
+View Parts Active check box defaults as checked
+Adjusted IPO share price
+Load Body style only shows loadable vehicles.
+Components and Vehicles will now be marked as designed on the closest whole year from which it finishes researching.
+Shipping Distances fixed.
+Adjust Auto Wage
+Fixed more bugs where reports were being cut off from being displayed.
+Added Local Inventories to the Sales and Production Report by City.
+Added a Simple Monthly Summary report.
+Minimum Racing budget
+Racing Budget lock
+Team Overview System
+Racing Driver Quality Focus
+Racing Crew Quality Focus
+Racing Develop or Win Focus
+Racing Focus on team growth
+Racing Focus on smaller teams or larger teams
+Fixed a bug which causes no AI to be loaded when selecting "Random 50" or "Random 100" AIs...
+Added Marque selection to Racing.
+Reduced Factory Wear
+Adjusted Racing Results.
+Applied some patch fixes to DDS codec.
+Fixed Sales bug with vehicles a model year newer.
+Image ratings effected only by components/vehicles of a marque
+Tweaked rating numbers for racing
+Submarques now process their own marque information.
+Redesigned Prestige and Labor Skill reports.
+Increased racing costs
+View Racing Competition
+Fixed Panama Independence news paper crash.
+Fixed weight issue in late game years with high safety.
+Fixed Research Team fundings display bug.
+Fixed vehicle length bug
+Adjusted auto-production shipping distance
+Possibly fixed incorrect starting funds bug.
+Filter vehicles by Type and Base Model on World Map Branch Distribution
+Filter Vehicles on World Map Production window.
+Factories monthly costs are now based on used production lines.
+Added 13 new Vehicle Models.
+Added 156 additional racing series, bringing us to 186 series.
+Fixed engine sized limits.
+Fixed bug allowing you to start a series without selecting components if you started a different series before.
+Fixed header duplication for selected engines if you have no engines.
+Added Team Ratings under the Adjust Team button.
+Fixed view championship years bug.
+Sorted Racing series alphabetically.
+Added season has not started/no champions yet reminders to view current results and champions respectively.
+Added new Racing Series Memo, Folded Series memo, and You won the championship memo!
+Added 5 additional songs.
For 1.16 I plan on finishing the Linux port, an integrated text tutorial system, and a revised racing system. As well as minor suggestions, bug fixes, and performance tweaks I can do between minor versions.
As always:
+ means it has been added to the latest default branch.
- means it has not been added to latest default branch.
1.16 Changelog:
----------------------------------------------
+Fixed "Resize Factory" incorrect cost bug.
+Fill Research Staff now works on research teams.
+Fixed engine transverse. (Length and width now flip.)
+Fixed bug in fuel mileage testing and performance testing that resulted in worse stats due to mathematical error when all other siders were zeroed out.
+Fixed text errors on Replace Model tool.
+Lowered Monthly factory costs more.
+Fixed Office Crash in the 90s
+Idle Factories Autotool
+Idle Branches and Marketing Autotool
+Ported 1.15.0.1 To Linux. Unified the code base so there is no longer a need to "Port"
-Linux Build
+Fixed crash conditions in Assisted designer due to low skills.
+Fixed bug causing missing component options due to low skills
+Confirmations for deleting save games, modifying a component, and ending production of anything.
+Fixed factory construction complete memo to show City.
+Factory Resize notification in World Map.
+Branch Resize allowed only once per year.
+Factory/Branch retool notification on World Map if 0% wear.
+Fixed world map "save as" bug.
+Possible fix to "Save As" crashing bug. (Will need testing.)
+Cycle through branches and factories on world map using "," and "." hot keys when branch or factory windows are open.
+Fixed game loading screen timestamp format
+Possible crash fixes in RnD department when designing cars
+Tweaked auto production code.
+Adjusted Autoproduction and AI production amounts.
+Fixed crash in showroom when no vehicle is selected.
+Integrated Tutorial System Framework.
+HR department no longer shows unfunded research teams.
+Lobbying no longer has an immediate effect on benefits.
+Hiring in HR now longer has random employee amounts when hiring less than average wages.
+Switched position of maximum supported engine width and length as requested.
+Fixed mega menu shipping priority bug. Mega Menu shipping now defaults to "Normal"
+Are you sure function added to vehicle end production.
+New Game Settings- Removing all wars
+New Game Settings- Removing all economic fluctuations.
+New Game Settings- Start with no Factories or Branches
+New Game Settings- Start with a Loan.
+New Game Settings- Start with custom amount of money.
+Added monthly costs to factory build screen.
+Added factory completion time to mega menu.
+Tweaked player/ai effects on cities, adjusted growth rates to be closer to normal rates.
+Tweaked factory costs just a little bit more.
+Adjusted AI to take advantage of new factory system. So they don't bankrupt as quickly.
+Possible fix to the report list not displaying lines.
+Fixed "chassis is too wide for body" when loading a vehicle body.
+Adjusted vehicle length/width to match chassis wheelbase.
+Basic Introduction Tutorial
+AI Improvements
+UI performance improvements in office.
+Next/Previous Memo Buttons
+Research teams amounts are monthly and comma separated
+Adjusted vehicle weights, luxury and safety ratings have an even greater impact now.
+View Parts Active check box defaults as checked
+Adjusted IPO share price
+Load Body style only shows loadable vehicles.
+Components and Vehicles will now be marked as designed on the closest whole year from which it finishes researching.
+Shipping Distances fixed.
+Adjust Auto Wage
+Fixed more bugs where reports were being cut off from being displayed.
+Added Local Inventories to the Sales and Production Report by City.
+Added a Simple Monthly Summary report.
+Minimum Racing budget
+Racing Budget lock
+Team Overview System
+Racing Driver Quality Focus
+Racing Crew Quality Focus
+Racing Develop or Win Focus
+Racing Focus on team growth
+Racing Focus on smaller teams or larger teams
+Fixed a bug which causes no AI to be loaded when selecting "Random 50" or "Random 100" AIs...
+Added Marque selection to Racing.
+Reduced Factory Wear
+Adjusted Racing Results.
+Applied some patch fixes to DDS codec.
+Fixed Sales bug with vehicles a model year newer.
+Image ratings effected only by components/vehicles of a marque
+Tweaked rating numbers for racing
+Submarques now process their own marque information.
+Redesigned Prestige and Labor Skill reports.
+Increased racing costs
+View Racing Competition
+Fixed Panama Independence news paper crash.
+Fixed weight issue in late game years with high safety.
+Fixed Research Team fundings display bug.
+Fixed vehicle length bug
+Adjusted auto-production shipping distance
+Possibly fixed incorrect starting funds bug.
+Filter vehicles by Type and Base Model on World Map Branch Distribution
+Filter Vehicles on World Map Production window.
+Factories monthly costs are now based on used production lines.
+Added 13 new Vehicle Models.
+Added 156 additional racing series, bringing us to 186 series.
+Fixed engine sized limits.
+Fixed bug allowing you to start a series without selecting components if you started a different series before.
+Fixed header duplication for selected engines if you have no engines.
+Added Team Ratings under the Adjust Team button.
+Fixed view championship years bug.
+Sorted Racing series alphabetically.
+Added season has not started/no champions yet reminders to view current results and champions respectively.
+Added new Racing Series Memo, Folded Series memo, and You won the championship memo!
+Added 5 additional songs.