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Cars and aircraft are big favorites of mine and I am very happy (excited) to see you guys intend on tackling both in management titles. Many moons ago I enjoyed a game called "Airlines 2" and every so often I look up new airline/aircraft management titles and the only thing I find is some online only stuff I don't worry about.

If Aero Mogul is going to be in the direction GearCity looks to be going it will be another must buy for me. Keep up the good work Smile
(01-02-2013, 11:35 AM)VIPERGTSR01 Wrote: [ -> ]Cars and aircraft are big favorites of mine and I am very happy (excited) to see you guys intend on tackling both in management titles. Many moons ago I enjoyed a game called "Airlines 2" and every so often I look up new airline/aircraft management titles and the only thing I find is some online only stuff I don't worry about.

If Aero Mogul is going to be in the direction GearCity looks to be going it will be another must buy for me. Keep up the good work Smile

I loved Airlines 2! I bought it when it came out. I still have the CD around here somewhere... I also own the original, Airbucks, Aerobiz, and Aerobiz Supersonic on SNES.

Of those, we're aiming for the simpleness of the Aerobiz series with the detail of http://www.airwaysim.com/ (very good game might I add).
We'll probably be using C4 engine which means much prettier graphics.

All in all AeroMogul should be better than GearCity. Wink

Thanks for the support!
Thanks for the info

I tried playing Airlines 2 a couple months ago and had some issue with quicktime, I think it needed a much older version to work correctly or something. I wish I knew about Aerobiz and the likes way back in the SNES/Genesis days.

I know Aero Mogul is a ways off but I do still look forward to it.
Hi,

I'm new to the forum, but I still haven't found a presentation thread confused

I registered because I think these two projects are AWESOME: I still play Motor City on DOSBox and I thank you for let me know about AirwaySim and Airlines Two.

I look forward to the next week to play the BETA of Gear City Wink
(03-23-2013, 11:54 AM)Corwin86 Wrote: [ -> ]Hi,

I'm new to the forum, but I still haven't found a presentation thread confused

I registered because I think these two projects are AWESOME: I still play Motor City on DOSBox and I thank you for let me know about AirwaySim and Airlines Two.

I look forward to the next week to play the BETA of Gear City Wink

Welcome to the forums.

Should we have an introduction forum? I never liked writing introductions myself. biggrin

I've always liked Motor City much more than Detroit but two things about that game always pissed me off: 1) The game ends in 1940 and 2) The annoying guy who says "We can't find that" when you try to contract car parts. Why give me the option if it doesn't exist?!


AirwaySim is loads of fun, but it's slow and gets expensive quickly. I prefer Aerobiz series to Airline series, but Aerobiz isn't on the PC Sad


Anyways, welcome to the forums!
(03-23-2013, 04:01 PM)Eric.B Wrote: [ -> ]
(03-23-2013, 11:54 AM)Corwin86 Wrote: [ -> ]Hi,

I'm new to the forum, but I still haven't found a presentation thread confused

I registered because I think these two projects are AWESOME: I still play Motor City on DOSBox and I thank you for let me know about AirwaySim and Airlines Two.

I look forward to the next week to play the BETA of Gear City Wink

Welcome to the forums.

Should we have an introduction forum? I never liked writing introductions myself. biggrin

I've always liked Motor City much more than Detroit but two things about that game always pissed me off: 1) The game ends in 1940 and 2) The annoying guy who says "We can't find that" when you try to contract car parts. Why give me the option if it doesn't exist?!


AirwaySim is loads of fun, but it's slow and gets expensive quickly. I prefer Aerobiz series to Airline series, but Aerobiz isn't on the PC Sad


Anyways, welcome to the forums!

Yeah, the "guy with mustaches that always look you like you are crazy" still haunts my nights Smile)

I think Max Design produced many great simulation games: check also for "Zeppelin: Giants of the Sky". It have a sepia (I think it's said like this...) graphics that is awesome, and the simulation is strong and difficult.

I think that a good aero sim simulation it hasn't still produced for PC.
Airwaysim looks really great! Too bad for using 3 € at month (that is too much), but they have done an excellent job, for sure.
Since it it so early in production, and IF you have time - please do put out any suggestions/wishes/requests out ahead of time. It'd make thing easier for the Devs and more fun for you in the end ... As far as I know - there is a separate "suggestions" category for AeroMogul...
This would be a great game idea. Count me in.
Count me in too.
One question ,
will you be able to design own planes from scratch as you can with cars in gearcity.?
(06-18-2014, 07:14 PM)shadow Wrote: [ -> ]Count me in too.
One question ,
will you be able to design own planes from scratch as you can with cars in gearcity.?

No, the game will be based around running an airline. Not designing airplanes as the design changes in aircraft rarely happens. (Great example is the 747, the basic design is now over 45 years old...)

That being said, based on your actions some companies may stick around longer, creating new designs that have not been seen in the world...

Lookmeed L2011 QuadStar anyone? biggrin
Cool.
Been waiting for decent airline manager game.
had airline tycoon few yearsbback , but was to cartoony!
Please make it more life like
(06-18-2014, 07:50 PM)shadow Wrote: [ -> ]Cool.
Been waiting for decent airline manager game.
had airline tycoon few yearsbback , but was to cartoony!
Please make it more life like

I plan to hold it to nearly the same standards as GearCity, although I believe I will try to simplify the mechanics slightly (thus making the UI simpler)

The goal will be to find a gameplay balance between Airwaysim (Which is really good, I recommend it) and Aerobiz (Also really good, I recommend it!) but still retain insane amounts internal data crunching that GearCity has.
Sounds good to me.
Never played the other two games but will search for them. Thanks

Matrix30815

I can not wait for this too.
A good game to reference would be http://theairlineproject.com/ They have a ton of potential, they are just having issues with optimizing and simplifying the code. (very processor heavy) Its is still my Fav and its free and anybody can contribute to it's making.
(03-27-2015, 09:28 PM)Technotron3 Wrote: [ -> ]A good game to reference would be http://theairlineproject.com/ They have a ton of potential, they are just having issues with optimizing and simplifying the code. (very processor heavy) Its is still my Fav and its free and anybody can contribute to it's making.


I have heard about this game. I have not gotten a chance to play it however.

When thinking up Aeromogul (at the same time as GearCity) such FOSS game did not exist. Or at least in any playable state at the time.

I believe all the other options in this arena will influence the decision on AM's implementation. I still believe there is no perfect (defined by what I want Wink ) game in Airline Simulation market.

I do however have 1-2 small game ideas that I may end up doing before AM. Firstly because the extra money will do very well for us. Secondly AM is going to be another long, grandiose project much like GC. Except this time I'll actually have money, an artist, and a fan base to give feedback in the early days of development.
Any news?
On? GearCity is still under active development. We won't be working on anything else on any serious level until GC is finished or nearly finished.
I played the two major online airline simulations (AirwaySim and AirlineSim) for many years, ranking #1 in many gameworlds in both games most of the time I was active, and I'm sad every day there is not a single "good" offline/singleplayer game with the topic that fits the livestyle of a money earning adult a bit more than the 24/7 online competitive games.

I was (and theoretically still am) involved in parts of feature development and testing of both games as well as creating most of the "cheat charts" that are around (and if you use the AirwaySim forum you might find the same nick for me there as in here, like in the FAQ thread there if it's still around...) but I miss some features that aren't properly implemented yet anywhere and therefor went inactive.

Not sure how far your feature finding about your new game has developed and as the new guy around I'm a bit shy about talking too much, anyway, I'm very interested in the future of this project as well as many of my (former) alliance mates (Elite, SkyConnect, -X-, speaking of AWS) who look for a non-casual airline/aircraft management game, too.
(01-08-2016, 03:57 PM)Curse Wrote: [ -> ]Not sure how far your feature finding about your new game has developed and as the new guy around I'm a bit shy about talking too much, anyway, I'm very interested in the future of this project as well as many of my (former) alliance mates (Elite, SkyConnect, -X-, speaking of AWS) who look for a non-casual airline/aircraft management game, too.

Aeromogul is still in pre-planning and will be that way until GearCity is completed. MrX_ua is pretty gun-ho about doing the artwork on it, and I've learned a lot making GC, so production should be faster and better quality than GC.

In any event, feel free to post any ideas you have on for the project. I can't guarantee they'll make it into the game or even if the game will be made. But I can guaranteed it'll be read and considered when the time comes.
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