03-28-2015, 03:18 PM
Since you mentioned the need for a few "Smaller games" to hold you over, I have a few ideas that may be simple to produce.
Management:
Airport Sim - You manage an airport from a manager's perspective. For the most part the game would be text based (nothing like the failed Airport tycoon series) You receive contracts from airlines looking for a slot pair(takeoff and landing) but you as the manager must decide when the plane shall land, takeoff, and at what gate. These contracts may have limitations such as time of day and # of flights per week/day to a specific destination. You would also be approached by businesses who would like to setup shop. What keeps things interesting is the complex yet simple balance. if you expand the airport too quickly, you start paying too much in maintaining the airport. if you expand too slowly, you have trouble fitting airlines into time slots and passenger appeal goes down due to a crowded airport.
Airport mania styled sim- taking a similar gameplay route, but maybe adding in taxiways and specific gate assignments.
Public Transportation - You have a layout of a major city. your job is to provide transportation around the city, depending on where people want to go. You build the bus stops and decide the routes and how many busses per route.(would assist in creation of some coding that could be used in a shipping management game and passenger dynamics that could be used in the Airline sim)
Management:
Airport Sim - You manage an airport from a manager's perspective. For the most part the game would be text based (nothing like the failed Airport tycoon series) You receive contracts from airlines looking for a slot pair(takeoff and landing) but you as the manager must decide when the plane shall land, takeoff, and at what gate. These contracts may have limitations such as time of day and # of flights per week/day to a specific destination. You would also be approached by businesses who would like to setup shop. What keeps things interesting is the complex yet simple balance. if you expand the airport too quickly, you start paying too much in maintaining the airport. if you expand too slowly, you have trouble fitting airlines into time slots and passenger appeal goes down due to a crowded airport.
Airport mania styled sim- taking a similar gameplay route, but maybe adding in taxiways and specific gate assignments.
Public Transportation - You have a layout of a major city. your job is to provide transportation around the city, depending on where people want to go. You build the bus stops and decide the routes and how many busses per route.(would assist in creation of some coding that could be used in a shipping management game and passenger dynamics that could be used in the Airline sim)