04-21-2015, 05:04 PM
The other night I received a notification that I had sold over 1m vehicles in 1959 (not sure if that new but I've never seen it before, nice touch ). So, that notification got me thinking, how big is GCs market and is it actually big enough to simulate the real world?
I can't draw any solid conclusions because this is only one game and I only have 2 years worth of data to work with which is why this is a discussion thread rather than a suggestion.
So, in 1959 I built just over 1m vehicles and my market share was just over 40% of the world market. This means the world market in this game in 1959 is about 2.5m vehicles. My production in 1960 and 1961 both increased slightly but so did my market share. So let's assume the mark stayed at around 2.5m cars.
Compare this to the information presented in this web site which claims the total world car production to be just under 25m cars in 1960.
This would suggest that in 1960 GCs simulated market is about 1/10 what it needs to be.
Again, this is based on the data from only a couple of years of gameplay from one game (where I am focusing on utility vehicles such as trucks and vans).
Does anyone else have useful data from recent games we could use to compare to real world numbers to help Eric fine tune GCs market size?
That fact that I have 40% of the market with only pickup trucks, vans and suvs could also suggest that the market in this game is much bigger than 2.5m cars and that there is simply an under supply of sedan and hatch type vehicles.
I might expand my operations into a broader market next to see what happens.
I can't draw any solid conclusions because this is only one game and I only have 2 years worth of data to work with which is why this is a discussion thread rather than a suggestion.
So, in 1959 I built just over 1m vehicles and my market share was just over 40% of the world market. This means the world market in this game in 1959 is about 2.5m vehicles. My production in 1960 and 1961 both increased slightly but so did my market share. So let's assume the mark stayed at around 2.5m cars.
Compare this to the information presented in this web site which claims the total world car production to be just under 25m cars in 1960.
This would suggest that in 1960 GCs simulated market is about 1/10 what it needs to be.
Again, this is based on the data from only a couple of years of gameplay from one game (where I am focusing on utility vehicles such as trucks and vans).
Does anyone else have useful data from recent games we could use to compare to real world numbers to help Eric fine tune GCs market size?
That fact that I have 40% of the market with only pickup trucks, vans and suvs could also suggest that the market in this game is much bigger than 2.5m cars and that there is simply an under supply of sedan and hatch type vehicles.
I might expand my operations into a broader market next to see what happens.