08-27-2015, 11:54 PM
Since we'll be launching 1.18.4 as an update to everyone, I have started a new thread to continue 1.19 progress reports.
Between 1.18.4 and 1.19 should be lots of little features and fixes. Check out the roadmaps for details!
1.19 Change Log
-----------------------------------------------------------------------------
+Added Help Boxes to Light/Accessory Controls in RND and Resized GUI
+Reversed Manufacturing Requirement star in RnD View.
+Autosaves are now specific to save games. (Autosave_filename)
+Fixed bug in bore/stroke when switching engine layout.
+Fixed crash bugs when loading save games with different languages
+Expanded on unable to load game errors.
+Changed Automatic naming of Components.
+Changed Vehicle/Project naming system. No more cars named "Grandma Pants"
+Some accessories, parts, and tires can now be painted.
+Accessories and vehicle are automatically painted when created
+Accessory painting now works on mirrored accessories.
+5000 new vehicle names that have been vetted. (More may come in the future.)
+Added 218 new paints
+8 Shades of glass
+50 something leathers, plastics, and fabrics paints.
+3 different types of metal paints.
+Changed paint display layout system.
+Fixed bug that had $0 sales price displayed when viewing competition. (This was pushed as a hotfix in 1.18.4)
+Improved/adjusted demographics code and effect on vehicle sales.
+Selecting a demographic now adjust the importance sliders when designing a vehicle in advance mode.
+Selecting a demographic now boosts or decreases certain vehicle ratings as your designers cater more to the selected demo.
+Added a new development pace slider system to vehicle and components.
+Fixed Blank Vehicle Marque bug (Should fix other bugs as well)
+Fixed clone vehicle demographic's bug
+Adjusted engine ratings decline rates
+Fixed overlapping buttons when you click Tires & Accessories after placing an accessory.
+Adjusted lighting in RnD.
+Added in 3 more shadow types. If you wish to use the newer, better looking shadows, adjust them in the settings.
+Modify Engine now effects smoothness.
+Gearbox smoothness/useability is now displayed in Assisted and Advance.
+Modify Gearbox now effects smoothness and useability.
+Fixed tire and body parts selection bug that allowed for selection of parts not in view.
+Internally components have been broken up into their own tables. This should improve performance somewhat.
+Drivetrain layouts now effect max support engine size.
+Fixed incorrect vehicle type winning awards bug.
+Adjusted branch build costs
+Adjusted design pace's effects on RnD time, budget, and maximum number of employees (This still needs tweaking.)
+Reduced starting funds as things are now cheaper in early years. (This may still need tweaking.)
+Fixed bug with missing marque when switching to advance designer from assisted designer.
+Fixed new model year/new trim exploit bug.
+Removed Trim/Model year bonuses if design reqs of new vehicle exceed 15 rating points.
+Crash in paint tutorial
+Crash when mirroring some front and rear bumpers
+OpenGL missing paints.
+GUI Tweaks: Added Version News window title, fixed New Game year offset, Radiobox size increased, Bigger Checkboxes.
+Load game window size increased, removed horizontal scroll
+Save games are now sorted by last save date.
+Settings text offsets fixed, combo boxes now scroll
+Removed all empty spaces in GUI sheets, textboxes will no longer have 1 blank space in them on default.
+Fixed bug in scroll bars that caused weird behaviors when clicking the scroll buttons.
+Clicking anywhere on the scroll bar will automatically scroll to that percentage on the bar.
+Hitting Escape on any open window with a title bar will close that window and focus the next window with a title bar. If no windows are open, the Menu will open or the program will exit.
+New Game City Selection GUI Tweaks: Top bar moved to bottom, Help Button resized, City Name has bigger font, added $ and commas where needed, bigger star ratings, bigger select button, Player Logos now scrollable, Limit Player Name and Company Name to 32 characters.
+Added an End Turn State GUI.
+End Turn Progress.
+End Turn Did You Know System.
+Office GUI Tweaks, Removed Tips, Enlarged Buttons, Removed horizontal scroll from lists that don't need it. Added up and down buttons to End Turn amounts. Sales book and other "titlebar-less" windows are now moveable.
+Disabled Windows window resizing by dragging or hitting maximize button.
+Implemented tab support for textboxes.
+Standardized upper panel buttons for all "States"
+Implemented Racing Filters so you can easily find series.
+Vehicle and Engine selection in Racing now shows detailed information about selected item.
+GUI Tweaks for Racing "State" of the game.
+Borderless window option.
+Disabled close button in windows
+Updated Ogre3d, Freetype, Freeimage, zzip, zlib
+IPO confirmation message.
+RnD loading times reduced.
+Fixed material ID's on bumpers so they're paintable.
+Fixed failure to load saved cars when using a different language.
+Fixed new model default leather and metal material.
+Fixed showroom paint loading
+Fixed repeat new technology memo
+Fixed saved cars materials, made it work with multiple materials.
+Vehicle Type lists in RnD are in alphabetical order.
+Can stop multiple sim turns by holding down space bar.
+Hotkeys
+Standalone Car Designer updated GUI.
+Resizeable Windows
+Save Resized GUI
+Load Resized GUI
+Expanded DYK
+New salesbook backend.
+Fixed Sales Book incorrect figures bug.
+Fixed Auto-production bug which uses unfinished factories.
+Tweaked Scroll Bar buttons movement values.
+Fixed a number of direct input factory production bugs in World Map and Mega Menu.
+Made direct input much more accurate. It should set sliders to exactly what you type in!
+Accessories are now assigned an Auto-mirror and Auto-paint values in the components.xml file. (This means you'll have to manually enable/disable auto-mirror for select components types.)
+OSX Hardware mouse finished.
+Player company is on top of list in magazines
+Fixed old car save loading crash
+Production/Distribution lists should now reselect previous item after applying changes.
+Fixed bug in mega menu which allowed you to assign vehicle sales in districts which you have no branches.
+All brands comparison added to magazine
+Fixed bug in production/distribution filters which did not reset entering back into game state.
+Merge Trims for Distribution screens. (Will not be implementing this for production screens)
+Implemented Filters for Districting Production and Distribution.
+Implemented Sort by for RnD view
+Fixed Possible crash returning to office from world map.
+Fixed bug in chassis modification that didn't update old stats when selecting a different chassis
+Adjusted some default sorting of lists.
+Enter key will "click" OK, or Select or any single button on a window. (May eventually add an image to buttons which can be selected with "Enter" key.)
+Sound implemented in OSX
+Successful defect coverups will result in a memo
+District Factory Production window now warns if any cities are at war.
+Did You Know messages can be brought up when you enter the office (enable the check box at the end turn window in the office.)
+Same did you know will stay open if you simulate multiple turns.
+Adjusted Branch Distribution 'Unit Manufacturing Costs' and 'Corporate and Unit Cost per Unit' prices. They no longer include break even on reserved vehicles.
+Fixed crash when setting district locks when the drop down boxes are empty.
+Fixed some crash issues in Linux build. (Some libs were not properly updated)
-Fullscreen OSX
-World Map Help Buttons
-Fixed Component Name Duplication Bugs
-Fixed engine contracting panel overlaps on world map
-500-1000% speed improvement on RnD sliders (no more lag when moving the sliders around)
-New Contract Assignment window in World Map and Mega Menu.
-Modified Component Refit System
-Fixed Game Over text offset bug
-Remember last paint in Stand Alone Car Designer
-Hovering over stars when designing a component or vehicle in RnD will now show the rating in a popup.
-Fixed "Advanced" image in RnD (Grammarians rejoice! )
-Fixed Textbox height clipping in some places.
-Added a return to Main Menu button in the side panel of Stand Alone Car Designer.
-Added Message about canceling in title bar of "OK" windows.
-Targeted Demographics added to view vehicle panels.
-Added Help buttons to the Refit and new contracting windows in RnD and World Map respectively.
-Fixed offset table alignments
-Fixed Large font over laps throughout the game.
-Adjusted prestige reports text results. (Duplicate scores will now have the same text rating.)
-Quick Save Pops up a confirmation that the file was saved (will switch to feedback system in 1.21)
-Quick Save As now tells you what file you were saving to. GUI redesigned slightly.
-Name lengths have been shortened. Company names now have a maximum of 20 characters, Model names 20 Characters, and Trims 6 characters.
-Fixed bug in factory wear production indication system.
-Fixed bug in "unoptimized" factory lines after you recondition factories.
-Factory Production side panel now shows "Last Month's Estimated Lost Sales" this is the number of vehicles you could have sold if you produced enough.
-Total Project Profits added to distribution side panel. This is the amount of profits or loss the selected vehicle has generated for your company.
-Fixed bug in Factory View Panel which would reset if you emptied production lines.
-End Production added to Mega Menu Auto Commands.
Between 1.18.4 and 1.19 should be lots of little features and fixes. Check out the roadmaps for details!
1.19 Change Log
-----------------------------------------------------------------------------
+Added Help Boxes to Light/Accessory Controls in RND and Resized GUI
+Reversed Manufacturing Requirement star in RnD View.
+Autosaves are now specific to save games. (Autosave_filename)
+Fixed bug in bore/stroke when switching engine layout.
+Fixed crash bugs when loading save games with different languages
+Expanded on unable to load game errors.
+Changed Automatic naming of Components.
+Changed Vehicle/Project naming system. No more cars named "Grandma Pants"
+Some accessories, parts, and tires can now be painted.
+Accessories and vehicle are automatically painted when created
+Accessory painting now works on mirrored accessories.
+5000 new vehicle names that have been vetted. (More may come in the future.)
+Added 218 new paints
+8 Shades of glass
+50 something leathers, plastics, and fabrics paints.
+3 different types of metal paints.
+Changed paint display layout system.
+Fixed bug that had $0 sales price displayed when viewing competition. (This was pushed as a hotfix in 1.18.4)
+Improved/adjusted demographics code and effect on vehicle sales.
+Selecting a demographic now adjust the importance sliders when designing a vehicle in advance mode.
+Selecting a demographic now boosts or decreases certain vehicle ratings as your designers cater more to the selected demo.
+Added a new development pace slider system to vehicle and components.
+Fixed Blank Vehicle Marque bug (Should fix other bugs as well)
+Fixed clone vehicle demographic's bug
+Adjusted engine ratings decline rates
+Fixed overlapping buttons when you click Tires & Accessories after placing an accessory.
+Adjusted lighting in RnD.
+Added in 3 more shadow types. If you wish to use the newer, better looking shadows, adjust them in the settings.
+Modify Engine now effects smoothness.
+Gearbox smoothness/useability is now displayed in Assisted and Advance.
+Modify Gearbox now effects smoothness and useability.
+Fixed tire and body parts selection bug that allowed for selection of parts not in view.
+Internally components have been broken up into their own tables. This should improve performance somewhat.
+Drivetrain layouts now effect max support engine size.
+Fixed incorrect vehicle type winning awards bug.
+Adjusted branch build costs
+Adjusted design pace's effects on RnD time, budget, and maximum number of employees (This still needs tweaking.)
+Reduced starting funds as things are now cheaper in early years. (This may still need tweaking.)
+Fixed bug with missing marque when switching to advance designer from assisted designer.
+Fixed new model year/new trim exploit bug.
+Removed Trim/Model year bonuses if design reqs of new vehicle exceed 15 rating points.
+Crash in paint tutorial
+Crash when mirroring some front and rear bumpers
+OpenGL missing paints.
+GUI Tweaks: Added Version News window title, fixed New Game year offset, Radiobox size increased, Bigger Checkboxes.
+Load game window size increased, removed horizontal scroll
+Save games are now sorted by last save date.
+Settings text offsets fixed, combo boxes now scroll
+Removed all empty spaces in GUI sheets, textboxes will no longer have 1 blank space in them on default.
+Fixed bug in scroll bars that caused weird behaviors when clicking the scroll buttons.
+Clicking anywhere on the scroll bar will automatically scroll to that percentage on the bar.
+Hitting Escape on any open window with a title bar will close that window and focus the next window with a title bar. If no windows are open, the Menu will open or the program will exit.
+New Game City Selection GUI Tweaks: Top bar moved to bottom, Help Button resized, City Name has bigger font, added $ and commas where needed, bigger star ratings, bigger select button, Player Logos now scrollable, Limit Player Name and Company Name to 32 characters.
+Added an End Turn State GUI.
+End Turn Progress.
+End Turn Did You Know System.
+Office GUI Tweaks, Removed Tips, Enlarged Buttons, Removed horizontal scroll from lists that don't need it. Added up and down buttons to End Turn amounts. Sales book and other "titlebar-less" windows are now moveable.
+Disabled Windows window resizing by dragging or hitting maximize button.
+Implemented tab support for textboxes.
+Standardized upper panel buttons for all "States"
+Implemented Racing Filters so you can easily find series.
+Vehicle and Engine selection in Racing now shows detailed information about selected item.
+GUI Tweaks for Racing "State" of the game.
+Borderless window option.
+Disabled close button in windows
+Updated Ogre3d, Freetype, Freeimage, zzip, zlib
+IPO confirmation message.
+RnD loading times reduced.
+Fixed material ID's on bumpers so they're paintable.
+Fixed failure to load saved cars when using a different language.
+Fixed new model default leather and metal material.
+Fixed showroom paint loading
+Fixed repeat new technology memo
+Fixed saved cars materials, made it work with multiple materials.
+Vehicle Type lists in RnD are in alphabetical order.
+Can stop multiple sim turns by holding down space bar.
+Hotkeys
+Standalone Car Designer updated GUI.
+Resizeable Windows
+Save Resized GUI
+Load Resized GUI
+Expanded DYK
+New salesbook backend.
+Fixed Sales Book incorrect figures bug.
+Fixed Auto-production bug which uses unfinished factories.
+Tweaked Scroll Bar buttons movement values.
+Fixed a number of direct input factory production bugs in World Map and Mega Menu.
+Made direct input much more accurate. It should set sliders to exactly what you type in!
+Accessories are now assigned an Auto-mirror and Auto-paint values in the components.xml file. (This means you'll have to manually enable/disable auto-mirror for select components types.)
+OSX Hardware mouse finished.
+Player company is on top of list in magazines
+Fixed old car save loading crash
+Production/Distribution lists should now reselect previous item after applying changes.
+Fixed bug in mega menu which allowed you to assign vehicle sales in districts which you have no branches.
+All brands comparison added to magazine
+Fixed bug in production/distribution filters which did not reset entering back into game state.
+Merge Trims for Distribution screens. (Will not be implementing this for production screens)
+Implemented Filters for Districting Production and Distribution.
+Implemented Sort by for RnD view
+Fixed Possible crash returning to office from world map.
+Fixed bug in chassis modification that didn't update old stats when selecting a different chassis
+Adjusted some default sorting of lists.
+Enter key will "click" OK, or Select or any single button on a window. (May eventually add an image to buttons which can be selected with "Enter" key.)
+Sound implemented in OSX
+Successful defect coverups will result in a memo
+District Factory Production window now warns if any cities are at war.
+Did You Know messages can be brought up when you enter the office (enable the check box at the end turn window in the office.)
+Same did you know will stay open if you simulate multiple turns.
+Adjusted Branch Distribution 'Unit Manufacturing Costs' and 'Corporate and Unit Cost per Unit' prices. They no longer include break even on reserved vehicles.
+Fixed crash when setting district locks when the drop down boxes are empty.
+Fixed some crash issues in Linux build. (Some libs were not properly updated)
-Fullscreen OSX
-World Map Help Buttons
-Fixed Component Name Duplication Bugs
-Fixed engine contracting panel overlaps on world map
-500-1000% speed improvement on RnD sliders (no more lag when moving the sliders around)
-New Contract Assignment window in World Map and Mega Menu.
-Modified Component Refit System
-Fixed Game Over text offset bug
-Remember last paint in Stand Alone Car Designer
-Hovering over stars when designing a component or vehicle in RnD will now show the rating in a popup.
-Fixed "Advanced" image in RnD (Grammarians rejoice! )
-Fixed Textbox height clipping in some places.
-Added a return to Main Menu button in the side panel of Stand Alone Car Designer.
-Added Message about canceling in title bar of "OK" windows.
-Targeted Demographics added to view vehicle panels.
-Added Help buttons to the Refit and new contracting windows in RnD and World Map respectively.
-Fixed offset table alignments
-Fixed Large font over laps throughout the game.
-Adjusted prestige reports text results. (Duplicate scores will now have the same text rating.)
-Quick Save Pops up a confirmation that the file was saved (will switch to feedback system in 1.21)
-Quick Save As now tells you what file you were saving to. GUI redesigned slightly.
-Name lengths have been shortened. Company names now have a maximum of 20 characters, Model names 20 Characters, and Trims 6 characters.
-Fixed bug in factory wear production indication system.
-Fixed bug in "unoptimized" factory lines after you recondition factories.
-Factory Production side panel now shows "Last Month's Estimated Lost Sales" this is the number of vehicles you could have sold if you produced enough.
-Total Project Profits added to distribution side panel. This is the amount of profits or loss the selected vehicle has generated for your company.
-Fixed bug in Factory View Panel which would reset if you emptied production lines.
-End Production added to Mega Menu Auto Commands.