03-31-2016, 10:59 PM
It's been a while since I have updated this thread. Many apologizes. As previously mentioned I have been without internet for several days. While this made feedback and keeping you all informed more difficult it did not hamper my progress in programming.
Earlier today I released the v1.19.2 Hotpatch #1 which included a number of bug fixes. Unfortunately I was unable to keep proper list of what I had fixed. Those of you who submitted bugs to me should have received a reply if I fixed them. Sometime after v1.19.3 and before v1.20 I will be going back over every post made in the last month or so to be sure I have everything ticketed/closed.
Now what about 1.19.3?
1.19.3 is focusing on redesigning Finance system in game. This means a redesign of the banking system, the stock system, and the GUI in the "Financial Room" (Clicking the safe in the office.)
I started with the banking system first, as data from there will be needed in the stock system.
I have removed the "Banked" money system. You will now generate interest from your cash on hand rather than having to "bank" money into short term CDs. This should remove the two redundant systems without any feature loss.
I replaced the "Banked" money system with a Revolving Line of Credit. For those of you who don't know what this is, think Big Business Credit Card. You apply for a credit limit. Then you can withdraw money from it at anytime. Any amount you pay off, you're able to withdraw from again in the future.
I've also (just about, currently testing it with AI) finished a revised loan system. You can now have multiple loans in the game with different payment lengths and interest. Also the amount of loan you are applying for is not fixed anymore. Meaning that you can adjust it for the amount you want and for how long you want the loan to be.
The Credit Score system has been reworked, and is now more visible to the player. It changes depending on how much debt you have, how much debt you issue, and your payment and fiscal history.
The GUI for Banking (Money in safe) has been completely redone. It's a little bit more of the same style as the rest of the game.
Finally the AI is being made to work better with these new systems. Thus giving the AI a little more flexibility in staying alive long enough to cause you trouble.
I've got one or two more things to tidy up in the Loans system. After that I will move to corporate bonds, since it is the most common form of debt for large businesses. Then it's onward to the stock system!
-Removed "Banked Funds" and attached features
-Implemented interest income on "Cash Funds"
-Implemented Revolving Line of Credit
-Revised Loan Offer System
-Allowing Multiple Loans
-Adjustable Loan Request System
-Revised Banking GUI
-Revised Credit Rating system
-AI debt financing improvements
-Fixed bug in world map showing incorrect "Market Status" when flagged with '-2' at war with destroyable factories.
Earlier today I released the v1.19.2 Hotpatch #1 which included a number of bug fixes. Unfortunately I was unable to keep proper list of what I had fixed. Those of you who submitted bugs to me should have received a reply if I fixed them. Sometime after v1.19.3 and before v1.20 I will be going back over every post made in the last month or so to be sure I have everything ticketed/closed.
Now what about 1.19.3?
1.19.3 is focusing on redesigning Finance system in game. This means a redesign of the banking system, the stock system, and the GUI in the "Financial Room" (Clicking the safe in the office.)
I started with the banking system first, as data from there will be needed in the stock system.
I have removed the "Banked" money system. You will now generate interest from your cash on hand rather than having to "bank" money into short term CDs. This should remove the two redundant systems without any feature loss.
I replaced the "Banked" money system with a Revolving Line of Credit. For those of you who don't know what this is, think Big Business Credit Card. You apply for a credit limit. Then you can withdraw money from it at anytime. Any amount you pay off, you're able to withdraw from again in the future.
I've also (just about, currently testing it with AI) finished a revised loan system. You can now have multiple loans in the game with different payment lengths and interest. Also the amount of loan you are applying for is not fixed anymore. Meaning that you can adjust it for the amount you want and for how long you want the loan to be.
The Credit Score system has been reworked, and is now more visible to the player. It changes depending on how much debt you have, how much debt you issue, and your payment and fiscal history.
The GUI for Banking (Money in safe) has been completely redone. It's a little bit more of the same style as the rest of the game.
Finally the AI is being made to work better with these new systems. Thus giving the AI a little more flexibility in staying alive long enough to cause you trouble.
I've got one or two more things to tidy up in the Loans system. After that I will move to corporate bonds, since it is the most common form of debt for large businesses. Then it's onward to the stock system!
-Removed "Banked Funds" and attached features
-Implemented interest income on "Cash Funds"
-Implemented Revolving Line of Credit
-Revised Loan Offer System
-Allowing Multiple Loans
-Adjustable Loan Request System
-Revised Banking GUI
-Revised Credit Rating system
-AI debt financing improvements
-Fixed bug in world map showing incorrect "Market Status" when flagged with '-2' at war with destroyable factories.