05-29-2017, 07:22 AM
Part I:
http://www.ventdev.com/forums/showthread.php?tid=2837
9th of August 2018: The first attempt at creating a second part was a failure - and I had not enough free time to allocate to Gear City to fix the problems that occured, mostly the not anymore working strategy of aiming directly at the luxury segment. I've got a bit of time on my hands again and I try to restart the AAR.
This first update lacks a bit of structure as I wrote it after the first two years passed by.
Settings:
"ultra deluxe super nightmare hard" with the following changes
- slight increase in customer base and purchase power
- cannot be fired
- no monopoly lawsuit
- random history
- real AI mod with 71 real companies
HQ: New York City
Goals:
- start from the buttom and work the way up
- get the rare achievements
- Do whatever is necessary for success. Screw customers, screw workers. A totally different concept to my earlier attempts.
1900-1902:
Our workers have no skill. They mostly never worked in a factory before and especially not in one with line production. Our engineers aren't skilled either. On the other hand there is a huge market for motor vehicles and only very small numbers are produced.
There are several companies in the luxury segment that's very small to begin with.
There is no real middle segment as people (customers!) are either very rich, so they purchase luxury cars, or they are wealthy and can only afford cheaper cars.
In the cheap segment the so called Phaeton is very popular. There are three models on the market, all concentrate to be of standard quality and manufacturing price - around $550 to $600. Our goal is to produce a full car for a maximum of $450.
Our not yet skilled engineers receive in January 1900 the order to create the cheapes engine. The cheapest gearbox. And the cheapest chassis. Cheap not just to keep costs low, but also to don't care about features. There we go with a 1kW engine that can't pull anything, a two speed gearbox and a very small chassis. The car resulting from this is a bad piece of work. But it drives and there are people who want it.
Also in January 1900 we start the construction of our first factory in New York City. $400.000 of our $900.000 get into a single lane middle technology building complex.
August 1901 is the month of truth. We timed the design and prototype phase of our King Cars Phaeton I together with the finishing of the NYC factory. The first two branches in NYC and Philadelphia were created one month before, both with a two star rating (by the AAA) in dealer and sales resources.
Our factory is able to produce 92 cars per month if we accept a negative production effect. That's ok for now. Our sales director suggests a price of $1000 per car. We start at $1500 per car.
During the following month we adopt a strategy: We open up new branches in huge cities. Boston, Baltimore, Cleveland. This opens the market for more customers - while we don't produce more cars. We therefor increase price per car up to $2000. This keeps our profit, just around $65.000 per month, steady, but allows to build up a dealership base.
We also started the development of a new car. The King Cars Coupe I. With the same components as the Phaeton I, but with a bit more quality and luxury. Not too much. Again we aim for mass, not class.
The loan we had to start our company was also paid back early and we put our first $20.000 into the pension fond. There was no money spent for marketing yet.
In early 1902 we issued $640.000 in Bonds until 1910 with annual costs of $50.000 to finance a $950.000 factory in Chicago. Two lines, full technology. We expect the factory to get online during 1904.
Around this time we also decided to offer our engine, gearbox and chassis for licence. We don't expect someone actually wanting to have these bad pieces of engineering but it's not very expensive to offer them to the market.
Chicago Factory:
King Cars Phaeton I:
King Cars Coupe I (yes, it's named Sedan I. Don't ask ):
http://www.ventdev.com/forums/showthread.php?tid=2837
9th of August 2018: The first attempt at creating a second part was a failure - and I had not enough free time to allocate to Gear City to fix the problems that occured, mostly the not anymore working strategy of aiming directly at the luxury segment. I've got a bit of time on my hands again and I try to restart the AAR.
This first update lacks a bit of structure as I wrote it after the first two years passed by.
Settings:
"ultra deluxe super nightmare hard" with the following changes
- slight increase in customer base and purchase power
- cannot be fired
- no monopoly lawsuit
- random history
- real AI mod with 71 real companies
HQ: New York City
Goals:
- start from the buttom and work the way up
- get the rare achievements
- Do whatever is necessary for success. Screw customers, screw workers. A totally different concept to my earlier attempts.
1900-1902:
Our workers have no skill. They mostly never worked in a factory before and especially not in one with line production. Our engineers aren't skilled either. On the other hand there is a huge market for motor vehicles and only very small numbers are produced.
There are several companies in the luxury segment that's very small to begin with.
There is no real middle segment as people (customers!) are either very rich, so they purchase luxury cars, or they are wealthy and can only afford cheaper cars.
In the cheap segment the so called Phaeton is very popular. There are three models on the market, all concentrate to be of standard quality and manufacturing price - around $550 to $600. Our goal is to produce a full car for a maximum of $450.
Our not yet skilled engineers receive in January 1900 the order to create the cheapes engine. The cheapest gearbox. And the cheapest chassis. Cheap not just to keep costs low, but also to don't care about features. There we go with a 1kW engine that can't pull anything, a two speed gearbox and a very small chassis. The car resulting from this is a bad piece of work. But it drives and there are people who want it.
Also in January 1900 we start the construction of our first factory in New York City. $400.000 of our $900.000 get into a single lane middle technology building complex.
August 1901 is the month of truth. We timed the design and prototype phase of our King Cars Phaeton I together with the finishing of the NYC factory. The first two branches in NYC and Philadelphia were created one month before, both with a two star rating (by the AAA) in dealer and sales resources.
Our factory is able to produce 92 cars per month if we accept a negative production effect. That's ok for now. Our sales director suggests a price of $1000 per car. We start at $1500 per car.
During the following month we adopt a strategy: We open up new branches in huge cities. Boston, Baltimore, Cleveland. This opens the market for more customers - while we don't produce more cars. We therefor increase price per car up to $2000. This keeps our profit, just around $65.000 per month, steady, but allows to build up a dealership base.
We also started the development of a new car. The King Cars Coupe I. With the same components as the Phaeton I, but with a bit more quality and luxury. Not too much. Again we aim for mass, not class.
The loan we had to start our company was also paid back early and we put our first $20.000 into the pension fond. There was no money spent for marketing yet.
In early 1902 we issued $640.000 in Bonds until 1910 with annual costs of $50.000 to finance a $950.000 factory in Chicago. Two lines, full technology. We expect the factory to get online during 1904.
Around this time we also decided to offer our engine, gearbox and chassis for licence. We don't expect someone actually wanting to have these bad pieces of engineering but it's not very expensive to offer them to the market.
Chicago Factory:
King Cars Phaeton I:
King Cars Coupe I (yes, it's named Sedan I. Don't ask ):