03-30-2013, 02:35 PM
Hello everyone.
I came here from the Automation website. I thought the game was interesting so I've been following the website lately and I downloaded the beta yesterday. Since I can't be arsed with a single thread for every suggestion/bug I have found I'm creating this thread which I think is the correct way to do it.
First of all though, a little bit of background to understand a bit better what I'm on about. I am a monumental car bore and the economic/business part while being also part of the game is not my main focus. Having said that, let's move on.
I have played the game two or three times (that means I have started from scratch this amount of times) and I have found the following bugs:
Those are the ones that I can think of now.
As for suggestions, again after having played the game, I have the following:
Again, that's all I can think of, now. I have only been able to turn a monthly profit once, but that may not be the game's fault, just me that I'm useless at business side of cars!
Sorry for the long post.
Cheers!
I came here from the Automation website. I thought the game was interesting so I've been following the website lately and I downloaded the beta yesterday. Since I can't be arsed with a single thread for every suggestion/bug I have found I'm creating this thread which I think is the correct way to do it.
First of all though, a little bit of background to understand a bit better what I'm on about. I am a monumental car bore and the economic/business part while being also part of the game is not my main focus. Having said that, let's move on.
I have played the game two or three times (that means I have started from scratch this amount of times) and I have found the following bugs:
- The dimensions seem to be off. In SI units (I'm European) the cars are always comically short and preposterously wide. Like 3 and 6 metres respectively, which doesn't make any sense at all. In inches I think that the measurements are right, but not being familiar with those units I'm not sure.
- Sometimes when you click on the safebox and want to go for an IPO the game crashes. This has only happened to me once.
- It's seems quite difficult to create a high performance car. I desgined a supercharged V12 Coupé which had 175bhp and could hit 123mph, and performance was still regarded as poor. There were not many cars which could do over 120mph in the 20's.
Those are the ones that I can think of now.
As for suggestions, again after having played the game, I have the following:
- I would lock newer technologies in early cars, or make them costly. For isntance a six speed gearbox in a car from 1900 doesn't look very realistic and neither does a V6 engine (the first manufacturer to mass produce them was Lancia in 1950).
- Performance figures seem a bit optismistic in some cases, like cars in the early days doing 0-60mph in 6 seconds or less. Same can be said about about weight figures, a supercharged V12 can't be close to 100kg and neither can its frame be below that figure.
- I think you should be able to update certain parts of your current production cars without actually having to design a whole new vehicle; like for instance a new body or a new engine. This way versions of the same model should be able to be created more easily.
- The business managing part also seems overtly complex to me, like hiring people and setting wages. If I want to make a small factory for high-end luxury automobiles I don't need to have as many people employed as a mass-production economy car manufacturer, yet you also get the same "Understaffed *whatever*" messages. Result? You end up with a large stock of unsaleable, massively expensive luxury cars.
- Following previous suggestion, I would also be a good idea to set not only a cost-per-unit, but also a projected price (or know what prices your rivals are selling similar cars, I personally couldn't find it anywhere). This way you know if you are selling your cars at more or less the right prices. Maybe it owuld be a good idea to include a more engineering based-mode and another more buisness-based mode which limited opposed functions in each mode.
- Also, the car/part designer sliders are a bit sui generis. I mean you set everything to max and you seem to be getting the perfect car, but in reality it's not as easy. A Rolls-Royce and a Ferrari can both be great cars, but the Rolls-Royce does not have the handling of the Ferrari and the Ferrari does not have the comfort of the Rolls-Royce. It's impossible to create a car with perfect ride and handling, because they are opposed characteristics and you have to take a compromise; i.e. can't have both.
Again, that's all I can think of, now. I have only been able to turn a monthly profit once, but that may not be the game's fault, just me that I'm useless at business side of cars!
Sorry for the long post.
Cheers!