Been playing GearCity for about 100 hours on steam so far; one of my favourite things is the parody car company names... They make me laugh sometimes - some of the names are genius.
One thing I was wondering however was the existence of a Saab equivalent in the game. I know GM owned them during the 90s and 2000s but they don't exist under the Marques.
Anyone know if they're in the game?
Legalese speaking, All companies in the game are fictional and should not be confused with real companies, marques, or trademarks.
When I designed the classic map some 8 years ago, I made 300 car companies mostly with the letters A-H. I stopped at 300 companies because I needed to spend my time doing other things and because the engine could barely handle it. Presently the engine/turn times are even slower, so me adding any more AI to the game is very unlikely. Not to mention that adding new AI to the game costs money which I can ill afford at this time. (Unique logo artwork is slow to make and fairly expensive.)
So there will probably not be anything more than 300 AI in the official game.
You can always mod the AI files however.
http://wiki.gearcity.info/doku.php?id=modtools:aieditor I expect the modding community to grow a bit after I implement Steam Works and finish the documentations/tutorials for the mod tools.
300 is still a very impressive number, Eric. I don't think there's a need for more. At least it's not a pressing matter. I sure hope that there's going to be a strong modding community for this game in the future.
(02-07-2019, 10:47 AM)Allende Wrote: [ -> ]300 is still a very impressive number, Eric. I don't think there's a need for more. At least it's not a pressing matter. I sure hope that there's going to be a strong modding community for this game in the future.
There is a semi-active, but small mod community on steams workshops. And I have heard mumblings of someone making a large AI mod. But yeah, I too hope the mod community continues to get stronger over time with this game. I don't doubt folks will continue playing the game for the next decade or so. And thus there will be a few mods made after I stop working on the game, just to improve what I didn't do quite well.
There is also a good chance that I'll open source the game when the revenues start to dry up a lot. About 7-10 years from release. Assuming no one else quite fills the niche GearCity has made for it self, I imagine that will spark a big wave of "mod" development.