02-06-2024, 01:02 PM
Greetings everyone!
We've got two updates today. Firstly, regular GearCity received a small bug fix update, most of which is shared with today's GearCity: 2nd Gear update.
GearCity: 2nd Gear's update contains a few bug fixes and all bounties funded for Milestone #3. Those bounties included a major engine overhaul and removing rating limits in the game. Both of these can cause issues with the game, so if you run into a problem with either, please contact me on the forums, chat, or email. I also need save games with a few decades of play on them. I need them for balancing purposes. I suspect it might take a few days or weeks to stabilize v2.3.0.0. Remember, you can always switch back to v2.2.0.0 with the instructions found here: https://ventdev.com/forums/showthread.php?tid=4414
Version 2.0.0.11 Change Log:
-Engine: Fixed possible double free issues that could cause crashing when changing rooms.
-Engine: Fixed possible GUI Memory issue that could lead to crashing.
-Bugfix: Fixed mismatched type issue that prevented a performance optimization
-Bugfix: Fixed typos in reviews files.
-GUI: Taxes are now included as expenses in the revenues report.
-Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5.
-Bugfix: Fixed population issues in Medellin on the Base City Map.
-Gameplay: Reduced dealership population effects on low popularity vehicles.
-GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification window.
GearCity: 2nd Gear v2.3.0.0 Change Log:
-Bugfix: Fixed values in settings error default resolution override.
-Engine: Fixed possible double free issues that could cause crashing when changing rooms.
-Engine: Fixed possible GUI Memory issue that could lead to crashing.
-Bugfix: Fixed mismatched type issue that prevented a performance optimization
-Gameplay: Reduced dealership population effects on low popularity vehicles.
-Bugfix: Fixed Fuel Type Market Share Table Column in Body and Fuel Popularity Report
-Bugfix: Fixed vehicle rename not updating sales system's name caches.
-Bugfix: Fixed average sales prices not displaying properly in districting system
-Bugfix: Fixed gearbox filter issue that causes database lock (thus preventing game saves).
-Bugfix: Fixed typos in reviews files.
-GUI: Taxes are now included as expenses in the revenues report.
-Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5.
-Bugfix: Fixed population issues in Medellin on the Base City Map.
-Engine: Upgraded many libraries in the game engine to the latest builds.
-Engine: Upgraded minimum language from C++03 to C++17
-Engine: Dropped 32-bit OSX and Windows Vista and older support.
-GUI: Lost contract bid memos now display winning company, design name, and other design information when the game has this information
-Gameplay: Removed design rating value limits
-Gameplay: Reworked several ratings to try to keep them roughly inline with each other.
-GUI: Tweaked star system to show ratings compared to best design in that category.
-Gameplay: Tweaked buyer rating system for limitless ratings.
-Gameplay: Tweaked design skill system to not have ratings limits and adjusted growth values.
-GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification window.
We've got two updates today. Firstly, regular GearCity received a small bug fix update, most of which is shared with today's GearCity: 2nd Gear update.
GearCity: 2nd Gear's update contains a few bug fixes and all bounties funded for Milestone #3. Those bounties included a major engine overhaul and removing rating limits in the game. Both of these can cause issues with the game, so if you run into a problem with either, please contact me on the forums, chat, or email. I also need save games with a few decades of play on them. I need them for balancing purposes. I suspect it might take a few days or weeks to stabilize v2.3.0.0. Remember, you can always switch back to v2.2.0.0 with the instructions found here: https://ventdev.com/forums/showthread.php?tid=4414
Version 2.0.0.11 Change Log:
-Engine: Fixed possible double free issues that could cause crashing when changing rooms.
-Engine: Fixed possible GUI Memory issue that could lead to crashing.
-Bugfix: Fixed mismatched type issue that prevented a performance optimization
-Bugfix: Fixed typos in reviews files.
-GUI: Taxes are now included as expenses in the revenues report.
-Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5.
-Bugfix: Fixed population issues in Medellin on the Base City Map.
-Gameplay: Reduced dealership population effects on low popularity vehicles.
-GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification window.
GearCity: 2nd Gear v2.3.0.0 Change Log:
-Bugfix: Fixed values in settings error default resolution override.
-Engine: Fixed possible double free issues that could cause crashing when changing rooms.
-Engine: Fixed possible GUI Memory issue that could lead to crashing.
-Bugfix: Fixed mismatched type issue that prevented a performance optimization
-Gameplay: Reduced dealership population effects on low popularity vehicles.
-Bugfix: Fixed Fuel Type Market Share Table Column in Body and Fuel Popularity Report
-Bugfix: Fixed vehicle rename not updating sales system's name caches.
-Bugfix: Fixed average sales prices not displaying properly in districting system
-Bugfix: Fixed gearbox filter issue that causes database lock (thus preventing game saves).
-Bugfix: Fixed typos in reviews files.
-GUI: Taxes are now included as expenses in the revenues report.
-Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5.
-Bugfix: Fixed population issues in Medellin on the Base City Map.
-Engine: Upgraded many libraries in the game engine to the latest builds.
-Engine: Upgraded minimum language from C++03 to C++17
-Engine: Dropped 32-bit OSX and Windows Vista and older support.
-GUI: Lost contract bid memos now display winning company, design name, and other design information when the game has this information
-Gameplay: Removed design rating value limits
-Gameplay: Reworked several ratings to try to keep them roughly inline with each other.
-GUI: Tweaked star system to show ratings compared to best design in that category.
-Gameplay: Tweaked buyer rating system for limitless ratings.
-Gameplay: Tweaked design skill system to not have ratings limits and adjusted growth values.
-GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification window.