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Full Version: GearCity Open Beta 1.04
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We're about a week late on this release. The AI is still not perfect but it is much better than 1.03. Most of the changes in 1.04 are not visible to the player. However you may notice your sales slowly declining. This is most likely the AI pulling sales off you. We don't have the ability to view what the AI is doing yet so be sure to check your marketshare charts to confirm if this is the case!

Which leads me to a new feature in GC, Business Reports. You'll find a list of reports which are very important in running your business located in the Sales Book on your desk. As of right now there is only 4 reports, we need your input on what reports/charts/etc you would like to see! Post your suggestions here: http://www.ventdev.com/forums/showthread.php?tid=457

1.05 should be a bigger more visible release. We will start working on all the suggestions posted on the forums. Features on the docket include: Revised RnD GUI, pop up details on RnD sliders and options, fixed car specs, and racing bug fixes.

Longer term we're looking at revised factory/branch system and view AI's info in 1.06. Showcase/Trim in 1.07, and a bunch of minor features/bug fixes throughout. This is subject to change.

Download: http://www.gearcity.info/beta.html
Discussion: http://www.ventdev.com/forums/showthread.php?tid=456


Change Log 1.04
----------------------
Bugs:
  • Albanian Independence News Crash
  • RnD menu cancel buttons
  • Stop Sales, Modifiy Price, and Set Price does not list Production
  • Ended Vehicles that are still for sale.
  • World Map Factory and Branch quick Panels expenses has decimals.

Tweaks:
  • Renabled AI Marketing, Made More Aggressive.
  • Reduced AI subcontracting.
  • Reduced AI use of older parts
  • Reduced AI use of older cars
  • Sped up AI processing
  • Bunch of minor AI tweaks.
  • Imaging Rating effects reported RND values
  • Design age effects are increased. (May need more tweaking)

Features:
  • Market Report
  • Demand Report
  • Quarterly Report
  • Yearly Report
  • Dynamic Markets

And surely a few bugs I forgot to record in the change log...