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Full Version: Individual Sub-component Research too expensive
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Hi there, 

I found the cost for Individual Sub-component Research maybe too expensive. As in early games, to gain +0.10 sub-component skill per month may cost somewhere between $80000 - $150000 per month, but this can also be easily bypassed by designing a whole new component at a much more lower cost (around $50000 total and a total skill gain more than 3). Is this intended? Thanks.
Nothing is intended since none of it has been heavily play tested. That's ya'lls job.

Remember, just like research teams, these gains are in addition to your designs.