00:49:25: Creating resource group General
00:49:25: Creating resource group Internal
00:49:25: Creating resource group Autodetect
00:49:25: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:49:25: Registering ResourceManager for type Material
00:49:25: Registering ResourceManager for type Mesh
00:49:25: Registering ResourceManager for type Skeleton
00:49:25: MovableObjectFactory for type 'ParticleSystem' registered.
00:49:25: OverlayElementFactory for type Panel registered.
00:49:25: OverlayElementFactory for type BorderPanel registered.
00:49:25: OverlayElementFactory for type TextArea registered.
00:49:25: Registering ResourceManager for type Font
00:49:25: ArchiveFactory for archive type FileSystem registered.
00:49:25: ArchiveFactory for archive type Zip registered.
00:49:25: DDS codec registering
00:49:25: FreeImage version: 3.10.0
00:49:25: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:49:25: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
00:49:25: Registering ResourceManager for type HighLevelGpuProgram
00:49:25: Registering ResourceManager for type Compositor
00:49:25: MovableObjectFactory for type 'Entity' registered.
00:49:25: MovableObjectFactory for type 'Light' registered.
00:49:25: MovableObjectFactory for type 'BillboardSet' registered.
00:49:25: MovableObjectFactory for type 'ManualObject' registered.
00:49:25: MovableObjectFactory for type 'BillboardChain' registered.
00:49:25: MovableObjectFactory for type 'RibbonTrail' registered.
00:49:25: Loading library .\RenderSystem_Direct3D9
00:49:25: Installing plugin: D3D9 RenderSystem
00:49:25: D3D9 : Direct3D9 Rendering Subsystem created.
00:49:25: D3D9: Driver Detection Starts
00:49:25: D3D9: Driver Detection Ends
00:49:25: Plugin successfully installed
00:49:25: Loading library .\RenderSystem_GL
00:49:25: Installing plugin: GL RenderSystem
00:49:25: OpenGL Rendering Subsystem created.
00:49:25: Plugin successfully installed
00:49:25: Loading library .\Plugin_ParticleFX
00:49:25: Installing plugin: ParticleFX
00:49:25: Particle Emitter Type 'Point' registered
00:49:25: Particle Emitter Type 'Box' registered
00:49:25: Particle Emitter Type 'Ellipsoid' registered
00:49:25: Particle Emitter Type 'Cylinder' registered
00:49:25: Particle Emitter Type 'Ring' registered
00:49:25: Particle Emitter Type 'HollowEllipsoid' registered
00:49:25: Particle Affector Type 'LinearForce' registered
00:49:25: Particle Affector Type 'ColourFader' registered
00:49:25: Particle Affector Type 'ColourFader2' registered
00:49:25: Particle Affector Type 'ColourImage' registered
00:49:25: Particle Affector Type 'ColourInterpolator' registered
00:49:25: Particle Affector Type 'Scaler' registered
00:49:25: Particle Affector Type 'Rotator' registered
00:49:25: Particle Affector Type 'DirectionRandomiser' registered
00:49:25: Particle Affector Type 'DeflectorPlane' registered
00:49:25: Plugin successfully installed
00:49:25: Loading library .\Plugin_CgProgramManager
00:49:25: Installing plugin: Cg Program Manager
00:49:25: Plugin successfully installed
00:49:25: *-*-* OGRE Initialising
00:49:25: *-*-* Version 1.7.1 (Cthugha)
00:49:25: Added resource location 'C:/Users/Corwin/Documents/VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
00:49:25: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
00:49:25: Creating resource group gnuplot
00:49:25: Added resource location 'C:/Users/Corwin/Documents/VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
00:49:25: Parsing Config Files
00:49:25: Direct3D9 Rendering Subsystem
00:49:25: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
00:49:25: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
00:49:25: D3D9 : RenderSystem Option: FSAA = 8
00:49:25: D3D9 : RenderSystem Option: Floating-point mode = Yes
00:49:25: D3D9 : RenderSystem Option: Full Screen = No
00:49:25: D3D9 : RenderSystem Option: VSync = YES
00:49:25: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
00:49:25: CPU Identifier & Features
00:49:25: -------------------------
00:49:25:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
00:49:25:  *      SSE: yes
00:49:25:  *     SSE2: yes
00:49:25:  *     SSE3: yes
00:49:25:  *      MMX: yes
00:49:25:  *   MMXEXT: yes
00:49:25:  *    3DNOW: no
00:49:25:  * 3DNOWEXT: no
00:49:25:  *     CMOV: yes
00:49:25:  *      TSC: yes
00:49:25:  *      FPU: yes
00:49:25:  *      PRO: yes
00:49:25:  *       HT: no
00:49:25: -------------------------
00:49:25: D3D9 : Subsystem Initialising
00:49:25: Registering ResourceManager for type Texture
00:49:25: Registering ResourceManager for type GpuProgram
00:49:25: D3D9RenderSystem::_createRenderWindow "Gear City", 1280x720 windowed  miscParams: FSAA=8 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1 
00:49:25: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1280x720, 32bpp
00:49:25: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
00:49:25: D3D9: Vertex texture format supported - PF_A8R8G8B8
00:49:25: D3D9: Vertex texture format supported - PF_B8G8R8A8
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
00:49:25: D3D9: Vertex texture format supported - PF_R8G8B8A8
00:49:25: D3D9: Vertex texture format supported - PF_DEPTH
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT16_R
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT32_R
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT16_GR
00:49:25: D3D9: Vertex texture format supported - PF_FLOAT32_GR
00:49:25: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
00:49:25: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
00:49:25: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
00:49:25: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
00:49:25: RenderSystem capabilities
00:49:25: -------------------------
00:49:25: RenderSystem Name: Direct3D9 Rendering Subsystem
00:49:25: GPU Vendor: nvidia
00:49:25: Device Name: Monitor-1-NVIDIA GeForce GTX 560
00:49:25: Driver Version: 9.18.13.1070
00:49:25:  * Fixed function pipeline: yes
00:49:25:  * Hardware generation of mipmaps: yes
00:49:25:  * Texture blending: yes
00:49:25:  * Anisotropic texture filtering: yes
00:49:25:  * Dot product texture operation: yes
00:49:25:  * Cube mapping: yes
00:49:25:  * Hardware stencil buffer: yes
00:49:25:    - Stencil depth: 8
00:49:25:    - Two sided stencil support: yes
00:49:25:    - Wrap stencil values: yes
00:49:25:  * Hardware vertex / index buffers: yes
00:49:25:  * Vertex programs: yes
00:49:25:  * Number of floating-point constants for vertex programs: 256
00:49:25:  * Number of integer constants for vertex programs: 16
00:49:25:  * Number of boolean constants for vertex programs: 16
00:49:25:  * Fragment programs: yes
00:49:25:  * Number of floating-point constants for fragment programs: 224
00:49:25:  * Number of integer constants for fragment programs: 16
00:49:25:  * Number of boolean constants for fragment programs: 16
00:49:25:  * Geometry programs: no
00:49:25:  * Number of floating-point constants for geometry programs: 0
00:49:25:  * Number of integer constants for geometry programs: 0
00:49:25:  * Number of boolean constants for geometry programs: 0
00:49:25:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
00:49:25:  * Texture Compression: yes
00:49:25:    - DXT: yes
00:49:25:    - VTC: no
00:49:25:    - PVRTC: no
00:49:25:  * Scissor Rectangle: yes
00:49:25:  * Hardware Occlusion Query: yes
00:49:25:  * User clip planes: yes
00:49:25:  * VET_UBYTE4 vertex element type: yes
00:49:25:  * Infinite far plane projection: yes
00:49:25:  * Hardware render-to-texture: yes
00:49:25:  * Floating point textures: yes
00:49:25:  * Non-power-of-two textures: yes
00:49:25:  * Volume textures: yes
00:49:25:  * Multiple Render Targets: 4
00:49:25:    - With different bit depths: yes
00:49:25:  * Point Sprites: yes
00:49:25:  * Extended point parameters: yes
00:49:25:  * Max Point Size: 10
00:49:25:  * Vertex texture fetch: yes
00:49:25:  * Number of world matrices: 0
00:49:25:  * Number of texture units: 8
00:49:25:  * Stencil buffer depth: 8
00:49:25:  * Number of vertex blend matrices: 0
00:49:25:    - Max vertex textures: 4
00:49:25:    - Vertex textures shared: no
00:49:25:  * Render to Vertex Buffer : no
00:49:25:  * DirectX per stage constants: yes
00:49:25: ***************************************
00:49:25: *** D3D9 : Subsystem Initialised OK ***
00:49:25: ***************************************
00:49:25: DefaultWorkQueue('Root') initialising on thread main.
00:49:25: Particle Renderer Type 'billboard' registered
00:49:25: *-*-* OgreAL Initialization
00:49:25: MovableObjectFactory for type 'OgreAL_Sound' registered.
00:49:25: MovableObjectFactory for type 'OgreAL_Listener' registered.
00:49:25: *-*-* Creating OpenAL
00:49:25: OpenAL Version: 1.1
00:49:25: Available Devices
00:49:25: -----------------
00:49:26:  * Generic Software
00:49:26: Choosing: Generic Software
00:49:26: Supported Formats
00:49:26: -----------------
00:49:26:  * AL_FORMAT_MONO16, Monophonic Sound
00:49:26:  * AL_FORMAT_STEREO16, Stereo Sound
00:49:26:  * AL_FORMAT_QUAD16, 4 Channel Sound
00:49:26:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
00:49:26:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
00:49:26:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
00:49:26: EAX 2.0 Detected
00:49:26: EFX Extension Found
00:49:26: Creating resource group 3D_Art
00:49:26: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
00:49:26: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
00:49:26: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
00:49:26: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
00:49:26: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
00:49:26: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
00:49:26: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
00:49:26: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
00:49:26: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
00:49:26: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
00:49:26: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
00:49:26: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
00:49:26: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
00:49:26: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
00:49:26: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
00:49:26: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
00:49:26: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
00:49:26: Parsing scripts for resource group 3D_Art
00:49:26: Parsing script 1900WorldMap.material
00:49:26: Parsing script 1910WorldMap.material
00:49:26: Parsing script office1900.material
00:49:26: Parsing script 1900safe.material
00:49:26: Parsing script designroom.material
00:49:26: Parsing script paint.material
00:49:26: Parsing script e10_taillight1.material
00:49:26: Parsing script e10_tire1.material
00:49:26: Parsing script e20_headlight1.material
00:49:26: Parsing script e20_mirror1.material
00:49:26: Parsing script e20_taillight1.material
00:49:26: Parsing script e20_tire1.material
00:49:26: Parsing script e30_headlight1.material
00:49:26: Parsing script e30_mirror1.material
00:49:26: Parsing script e30_taillight1.material
00:49:26: Parsing script e30_tire1.material
00:49:26: Parsing script e30_tire2_offroad.material
00:49:26: Parsing script e40_headlight1.material
00:49:26: Parsing script e40_taillight1.material
00:49:26: Parsing script e40_tire1.material
00:49:26: Parsing script e00_headlight1.material
00:49:26: Parsing script e00_mirror1.material
00:49:26: Parsing script e00_taillight1.material
00:49:26: Parsing script e00_tire1.material
00:49:26: Parsing script e10_headlight1.material
00:49:26: Parsing script e10_mirror1.material
00:49:26: Finished parsing scripts for resource group 3D_Art
00:49:26: Parsing scripts for resource group Autodetect
00:49:26: Finished parsing scripts for resource group Autodetect
00:49:26: Parsing scripts for resource group General
00:49:26: Parsing script DepthShadowmap.program
00:49:26: Parsing script glow.program
00:49:26: Parsing script DepthShadowMap.material
00:49:26: Parsing script glow.compositor
00:49:26: Parsing script qgui.skinTypes
00:49:26: Parsing script micross.fontdef
00:49:26: Parsing script Ogre.fontdef
00:49:26: Finished parsing scripts for resource group General
00:49:26: Parsing scripts for resource group Internal
00:49:26: Finished parsing scripts for resource group Internal
00:49:26: Parsing scripts for resource group gnuplot
00:49:26: Finished parsing scripts for resource group gnuplot
00:49:26: [QGUI] Loading SkinClass and SkinType definitions...
00:49:26: [QGUI] Skin definition for class "Button" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.close" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
00:49:26: [QGUI] Skin definition for class "Button" with ID "paper" found.
00:49:26: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
00:49:26: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Console" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
00:49:26: [QGUI] Skin definition for class "Image" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Label" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Label" with ID "paper" found.
00:49:26: [QGUI] Skin definition for class "Label" with ID "transparent" found.
00:49:26: [QGUI] Skin definition for class "List" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "List" with ID "leather2" found.
00:49:26: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Menu" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
00:49:26: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
00:49:26: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
00:49:26: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
00:49:26: [QGUI] Skin definition for class "Panel" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
00:49:26: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
00:49:26: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
00:49:26: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
00:49:26: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
00:49:26: [QGUI] Skin definition for class "Sheet" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Tab" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TabControl" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
00:49:26: [QGUI] Skin definition for class "TabPage" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
00:49:26: [QGUI] Skin definition for class "TextArea" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TextBox" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
00:49:26: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
00:49:26: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
00:49:26: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TreeView" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Window" with ID "default" found.
00:49:26: [QGUI] Skin definition for class "Window" with ID "paper" found.
00:49:26: [QGUI] Skin definition for class "Window" with ID "popup" found.
00:49:26: Creating resource group RTShaderSystem
00:49:26: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
00:49:26: Initialising resource group RTShaderSystem
00:49:26: Parsing scripts for resource group RTShaderSystem
00:49:26: Finished parsing scripts for resource group RTShaderSystem
00:49:26: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
00:49:26: Finished loading resource group RTShaderSystem
00:49:26: Creating resource group ShaderGeneratorResourceGroup
00:49:26: Added resource location 'C:/Users/Corwin/Documents/VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
00:49:26: Gear City initialized!
00:49:26: Entering MenuState...
00:49:26: Font micross.12using texture size 256x256
00:49:26: Info: Freetype returned null for character 160 in font micross.12
00:49:26: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:49:26: Font Inconsolata.8using texture size 256x128
00:49:26: Info: Freetype returned null for character 127 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 128 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 129 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 130 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 131 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 132 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 133 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 134 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 135 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 136 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 137 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 138 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 139 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 140 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 141 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 142 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 143 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 144 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 145 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 146 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 147 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 148 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 149 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 150 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 151 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 152 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 153 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 154 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 155 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 156 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 157 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 158 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 159 in font Inconsolata.8
00:49:26: Info: Freetype returned null for character 160 in font Inconsolata.8
00:49:26: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
00:49:26: Font micross.14using texture size 256x256
00:49:26: Info: Freetype returned null for character 160 in font micross.14
00:49:26: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:49:26: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
00:49:26: Font micross.16using texture size 512x256
00:49:26: Info: Freetype returned null for character 160 in font micross.16
00:49:26: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
00:49:26: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
00:49:26: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
00:49:26: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
00:49:27: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
00:49:28: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
00:49:29: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
00:49:30: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
00:49:30: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
00:49:33: loading DB: Prova2.db
00:49:33: Leaving MenuState...
00:49:33: Entering OfficeState...
00:49:33: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
00:49:33: Mesh: Loading Office1900BoxSpring.mesh.
00:49:33: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
00:49:34: Mesh: Loading 1900_Clock.mesh.
00:49:34: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
00:49:34: Mesh: Loading 1900_Radio.mesh.
00:49:34: Mesh: Loading 1900_Door.mesh.
00:49:34: Mesh: Loading 1900_File.mesh.
00:49:34: Mesh: Loading 1900_Paperwork.mesh.
00:49:34: Mesh: Loading 1900_Book.mesh.
00:49:34: Mesh: Loading 1900_Phone.mesh.
00:49:34: Mesh: Loading 1900_Paperwork_Bulk.mesh.
00:49:34: Mesh: Loading 1900_Computer.mesh.
00:49:34: Mesh: Loading 1900_Window.mesh.
00:49:34: Mesh: Loading 1900_Safe.mesh.
00:49:34: Mesh: Loading 1900_Newspaper.mesh.
00:49:34: Creating GUI in OFfice State
00:49:34: Font micross.20using texture size 512x256
00:49:34: Info: Freetype returned null for character 160 in font micross.20
00:49:34: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
00:49:34: Font micross.10using texture size 256x256
00:49:34: Info: Freetype returned null for character 160 in font micross.10
00:49:34: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:49:34: Font micross.28using texture size 512x512
00:49:34: Info: Freetype returned null for character 160 in font micross.28
00:49:34: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
00:49:34: Font micross.24using texture size 512x512
00:49:34: Info: Freetype returned null for character 160 in font micross.24
00:49:34: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
00:49:34: Font VeraMono.12using texture size 256x256
00:49:34: Info: Freetype returned null for character 160 in font VeraMono.12
00:49:34: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
00:49:34: Finished Creating GUI in OFfice State
00:49:34: Generating car Reviews
00:49:34: Loading Music
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
00:49:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
00:49:42: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
00:49:42: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
00:49:45: D3D9 : Loading 2D Texture, image name : 'window.paper.dds' with 5 mip map levels
00:49:45: D3D9 : Loading 2D Texture, image name : 'button.alpha.dds' with 5 mip map levels
00:49:45: D3D9 : Loading 2D Texture, image name : 'paper.glow.dds' with 5 mip map levels
00:49:55: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
00:56:32: Leaving OfficeState...
00:56:32: Entering RnDState...
00:56:32: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
00:56:32: Mesh: Loading Lift_L.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
00:56:32: Mesh: Loading Lift_R.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
00:56:32: Mesh: Loading ToolBox_Large.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
00:56:32: Mesh: Loading ToolBox_Small.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
00:56:32: Mesh: Loading ToolBox_Large01.mesh.
00:56:32: Mesh: Loading ToolBox_Large02.mesh.
00:56:32: Mesh: Loading BP_Board.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
00:56:32: Mesh: Loading Office_Desk.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
00:56:32: Mesh: Loading Poster.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
00:56:32: Mesh: Loading Notes_Board.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
00:56:32: Mesh: Loading Hangar.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
00:56:32: Mesh: Loading Pallete1.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
00:56:32: Mesh: Loading Pallete2.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
00:56:32: Mesh: Loading Wheels1.mesh.
00:56:32: Mesh: Loading CardboardBox.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
00:56:32: Mesh: Loading Computer.mesh.
00:56:32: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
00:56:32: Mesh: Loading ToolBox_Small01.mesh.
00:56:32: Mesh: Loading ToolBox_Small02.mesh.
00:56:32: Mesh: Loading ToolBox_Large03.mesh.
00:56:32: Mesh: Loading ToolBox_Small03.mesh.
00:56:33: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
00:56:35: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
00:56:35: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
00:56:35: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
00:56:54: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
00:57:00: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
00:57:00: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
00:57:00: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
00:57:00: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
00:57:01: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
00:57:03: D3D9 : Loading 2D Texture, image name : 'FRDrivetrain.dds' with 5 mip map levels
00:57:04: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels
00:57:09: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
00:57:09: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
00:57:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
00:57:38: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
00:57:39: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
00:57:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
00:58:37: D3D9 : Loading 2D Texture, image name : 'SingleLayout.dds' with 5 mip map levels
00:58:39: D3D9 : Loading 2D Texture, image name : 'SingleCylinder.dds' with 5 mip map levels
00:58:41: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
00:58:43: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
00:58:47: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
00:58:48: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
00:58:55: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
00:58:57: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
00:59:10: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
00:59:10: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
00:59:59: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
01:00:00: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels
01:00:06: D3D9 : Loading 2D Texture, image name : 'GenericGearfor.dds' with 5 mip map levels
01:01:02: D3D9 : Loading 2D Texture, image name : 'CarriageFrame.dds' with 5 mip map levels
01:01:06: Leaving RnDState...
01:01:06: Entering OfficeState...
01:01:06: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:06: Creating GUI in OFfice State
01:01:07: Finished Creating GUI in OFfice State
01:01:07: Generating car Reviews
01:01:07: Loading Music
01:01:10: 
 Attempting to save database
01:01:13: Leaving OfficeState...
01:01:13: Parsing End of Turn Script
01:01:13: Leaving EndTurnState...
01:01:13: Entering OfficeState...
01:01:13: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:13: Creating GUI in OFfice State
01:01:13: Finished Creating GUI in OFfice State
01:01:13: Generating car Reviews
01:01:13: Loading Music
01:01:15: Leaving OfficeState...
01:01:15: Parsing End of Turn Script
01:01:15: Leaving EndTurnState...
01:01:15: Entering OfficeState...
01:01:15: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:15: Creating GUI in OFfice State
01:01:15: Finished Creating GUI in OFfice State
01:01:15: Generating car Reviews
01:01:15: Loading Music
01:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.dds' with 5 mip map levels
01:01:21: Leaving OfficeState...
01:01:21: Parsing End of Turn Script
01:01:21: Leaving EndTurnState...
01:01:21: Entering OfficeState...
01:01:21: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:21: Creating GUI in OFfice State
01:01:21: Finished Creating GUI in OFfice State
01:01:21: Generating car Reviews
01:01:21: Loading Music
01:01:27: Leaving OfficeState...
01:01:27: Parsing End of Turn Script
01:01:27: Leaving EndTurnState...
01:01:27: Entering OfficeState...
01:01:27: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:27: Creating GUI in OFfice State
01:01:27: Finished Creating GUI in OFfice State
01:01:27: Generating car Reviews
01:01:27: Loading Music
01:01:31: Leaving OfficeState...
01:01:31: Parsing End of Turn Script
01:01:32: Leaving EndTurnState...
01:01:32: Entering OfficeState...
01:01:32: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:32: Mesh: Loading Office1900BoxSummer.mesh.
01:01:32: Texture: Office_1900_Summer.tga: Loading 1 faces(PF_R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2842x1600x1.
01:01:33: Creating GUI in OFfice State
01:01:33: Finished Creating GUI in OFfice State
01:01:33: Generating car Reviews
01:01:33: Loading Music
01:01:38: Leaving OfficeState...
01:01:38: Entering RnDState...
01:01:38: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:53: Leaving RnDState...
01:01:53: Entering OfficeState...
01:01:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:01:53: Creating GUI in OFfice State
01:01:53: Finished Creating GUI in OFfice State
01:01:53: Generating car Reviews
01:01:53: Loading Music
01:03:10: Leaving OfficeState...
01:03:10: Parsing End of Turn Script
01:03:10: Leaving EndTurnState...
01:03:10: Entering OfficeState...
01:03:10: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:03:10: Creating GUI in OFfice State
01:03:10: Finished Creating GUI in OFfice State
01:03:10: Generating car Reviews
01:03:10: Loading Music
01:03:15: Leaving OfficeState...
01:03:15: Parsing End of Turn Script
01:03:15: Leaving EndTurnState...
01:03:15: Entering OfficeState...
01:03:15: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:03:15: Creating GUI in OFfice State
01:03:15: Finished Creating GUI in OFfice State
01:03:15: Generating car Reviews
01:03:15: Loading Music
01:03:18: Leaving OfficeState...
01:03:18: Parsing End of Turn Script
01:03:18: 
Exception Occured inserting the news. 
file: .\src\KompexSQLiteStatement.cpp
line: 71
error: unrecognized token: "'Addlur has agreed to be purchased by "

01:03:18: Leaving EndTurnState...
01:03:18: Entering OfficeState...
01:03:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:03:18: Mesh: Loading Office1900BoxFall.mesh.
01:03:19: Texture: Office_1900_Fall.tga: Loading 1 faces(PF_R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2842x1600x1.
01:03:19: Creating GUI in OFfice State
01:03:19: Finished Creating GUI in OFfice State
01:03:19: Generating car Reviews
01:03:19: Loading Music
01:03:24: Leaving OfficeState...
01:03:24: Parsing End of Turn Script
01:03:24: Leaving EndTurnState...
01:03:24: Entering OfficeState...
01:03:24: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:03:24: Creating GUI in OFfice State
01:03:24: Finished Creating GUI in OFfice State
01:03:24: Generating car Reviews
01:03:24: Loading Music
01:03:43: D3D9 : Loading 2D Texture, image name : 'label.paper.dds' with 5 mip map levels
01:03:56: Leaving OfficeState...
01:03:56: Parsing End of Turn Script
01:03:56: Leaving EndTurnState...
01:03:56: Entering OfficeState...
01:03:56: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:03:56: Creating GUI in OFfice State
01:03:56: Finished Creating GUI in OFfice State
01:03:56: Generating car Reviews
01:03:56: Loading Music
01:04:04: 
 Attempting to save database
01:04:07: Leaving OfficeState...
01:04:07: Entering RnDState...
01:04:07: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
01:04:51: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.over.dds' with 5 mip map levels
01:04:51: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.over.dds' with 5 mip map levels
01:04:58: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.down.dds' with 5 mip map levels
01:06:57: D3D9 : Loading 2D Texture, image name : 'leftArrow.dds' with 5 mip map levels
01:06:57: D3D9 : Loading 2D Texture, image name : 'rightArrow.dds' with 5 mip map levels
01:07:01: Mesh: Loading 22_e00_DoubleDuo.mesh.
01:07:01: Can't assign material 07_-_Default to SubEntity of BaseCar because this Material does not exist. Have you forgotten to define it in a .material script?
01:07:01: Can't assign material 08_-_Default to SubEntity of BaseCar because this Material does not exist. Have you forgotten to define it in a .material script?
01:07:01: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource CarWindowGlass.dds in resource group 3D_Art or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
01:07:01: Error loading texture CarWindowGlass.dds. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource CarWindowGlass.dds in resource group 3D_Art or any other group. in ResourceGroupManager::openResource at ..\..\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
01:07:01: D3D9 : Loading 2D Texture, image name : 'CarBase_Glass1.dds' with 5 mip map levels
01:07:01: Texture: PaintReflector.png: Loading 6 faces(PF_R8G8B8,258x258x1) with 5 generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,258x258x1.
01:07:01: OGRE EXCEPTION(5:ItemIdentityException): No SubMesh named Leather found. in Mesh::_getSubMeshIndex at ..\..\ogre\OgreMain\src\OgreMesh.cpp (line 1098)
01:07:05: Can't assign material 07_-_Default to SubEntity of BaseCar because this Material does not exist. Have you forgotten to define it in a .material script?
01:07:05: Can't assign material 08_-_Default to SubEntity of BaseCar because this Material does not exist. Have you forgotten to define it in a .material script?
01:07:05: OGRE EXCEPTION(5:ItemIdentityException): No SubMesh named Leather found. in Mesh::_getSubMeshIndex at ..\..\ogre\OgreMain\src\OgreMesh.cpp (line 1098)
01:07:16: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
01:08:55: D3D9 : Loading 2D Texture, image name : 'e00_Headlight1_Icon.dds' with 5 mip map levels
01:08:58: Mesh: Loading e00_Headlight1.mesh.
01:08:58: D3D9 : Loading 2D Texture, image name : 'e00_Headlight1.dds' with 5 mip map levels
01:09:04: D3D9 : Loading 2D Texture, image name : 'upArrow.dds' with 5 mip map levels
01:09:04: D3D9 : Loading 2D Texture, image name : 'downArrow.dds' with 5 mip map levels
01:09:06: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
01:09:20: D3D9 : Loading 2D Texture, image name : 'e00_Mirror1_Icon.dds' with 5 mip map levels
01:09:22: D3D9 : Loading 2D Texture, image name : 'e00_Taillight1_Icon.dds' with 5 mip map levels
01:09:24: D3D9 : Loading 2D Texture, image name : 'e00_Tire1_Icon.dds' with 5 mip map levels
01:09:26: Mesh: Loading e00_Tire1.mesh.
01:09:26: D3D9 : Loading 2D Texture, image name : 'e00_Tire1.dds' with 5 mip map levels
01:12:11: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.over.dds' with 5 mip map levels
01:12:20: Mesh: Loading flip_e00_Tire1.mesh.
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_White.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_White1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_White2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Red.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Red1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Red2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_RedOrange.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_RedOrange1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_RedOrange2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_DarkOrange.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_DarkOrange1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_DarkOrange2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Orange.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Orange1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Orange2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Yellow.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Yellow1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Yellow2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Puke.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Puke1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Puke2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Green.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Green1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Green2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Seaweed.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Seaweed1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Seaweed2.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Teal.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Teal1.dds' with 5 mip map levels
01:14:44: D3D9 : Loading 2D Texture, image name : 'CarBase_Teal2.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_BabyBlue.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_BabyBlue1.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_BabyBlue2.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_Blue.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_Blue1.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_Blue2.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_BluishPurple.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_BluishPurple1.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_BluishPurple2.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_Purple.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_Purple1.dds' with 5 mip map levels
01:14:48: D3D9 : Loading 2D Texture, image name : 'CarBase_Purple2.dds' with 5 mip map levels
01:14:49: D3D9 : Loading 2D Texture, image name : 'CarBase_Pink.dds' with 5 mip map levels
01:14:49: D3D9 : Loading 2D Texture, image name : 'CarBase_Pink1.dds' with 5 mip map levels
01:14:49: D3D9 : Loading 2D Texture, image name : 'CarBase_Pink2.dds' with 5 mip map levels
01:14:51: D3D9 : Loading 2D Texture, image name : 'CarBase_Glass2.dds' with 5 mip map levels
01:14:51: D3D9 : Loading 2D Texture, image name : 'CarBase_Glass3.dds' with 5 mip map levels
01:14:56: D3D9 : Loading 2D Texture, image name : 'CarBase_PleatherBlack.dds' with 5 mip map levels
01:14:56: D3D9 : Loading 2D Texture, image name : 'CarBase_PleatherBrown.dds' with 5 mip map levels
01:14:56: D3D9 : Loading 2D Texture, image name : 'CarBase_PleatherTan.dds' with 5 mip map levels
01:14:56: D3D9 : Loading 2D Texture, image name : 'CarBase_PleatherGray.dds' with 5 mip map levels
01:14:56: D3D9 : Loading 2D Texture, image name : 'CarBase_PleatherWhite.dds' with 5 mip map levels
01:14:58: OGRE EXCEPTION(5:ItemIdentityException): No SubMesh named Leather found. in Mesh::_getSubMeshIndex at ..\..\ogre\OgreMain\src\OgreMesh.cpp (line 1098)
01:14:58: 
 Attempting to Shutdown database
01:14:58: Save Game: C:/Users/Corwin/Documents/VENT/GearCity/SaveGames/Prova2.db
01:14:58: DefaultWorkQueue('Root') shutting down on thread main.
01:14:58: *-*-* OGRE Shutdown
01:14:58: Unregistering ResourceManager for type Compositor
01:14:58: Unregistering ResourceManager for type Font
01:14:58: Unregistering ResourceManager for type Skeleton
01:14:58: Unregistering ResourceManager for type Mesh
01:14:58: Unregistering ResourceManager for type HighLevelGpuProgram
01:14:58: Uninstalling plugin: Cg Program Manager
01:14:58: Plugin successfully uninstalled
01:14:58: Unloading library .\Plugin_CgProgramManager
01:14:58: Uninstalling plugin: ParticleFX
01:14:58: Plugin successfully uninstalled
01:14:58: Unloading library .\Plugin_ParticleFX
01:14:58: Uninstalling plugin: GL RenderSystem
01:14:58: *** Stopping Win32GL Subsystem ***
01:14:58: Plugin successfully uninstalled
01:14:58: Unloading library .\RenderSystem_GL
01:14:58: Uninstalling plugin: D3D9 RenderSystem
01:14:58: D3D9 device: 0x[03BA7000] destroy. Releasing D3D9 texture: micross.12Texture
01:14:58: Released D3D9 texture: micross.12Texture
01:14:58: D3D9 device: 0x[03BA7000] destroy. Releasing D3D9 texture: Inconsolata.8Texture
01:14:58: Released D3D9 texture: Inconsolata.8Texture
01:14:58: D3D9 device: 0x[03BA7000] destroy. Releasing D3D9 texture: VeraMono.12Texture
01:14:58: Released D3D9 texture: VeraMono.12Texture
01:14:58: D3D9 : Shutting down cleanly.
01:14:58: Unregistering ResourceManager for type Texture
01:14:58: Unregistering ResourceManager for type GpuProgram
01:14:58: D3D9 : Direct3D9 Rendering Subsystem destroyed.
01:14:58: Plugin successfully uninstalled
01:14:58: Unloading library .\RenderSystem_Direct3D9
01:14:58: Unregistering ResourceManager for type Material
