10:47:09: Creating resource group General
10:47:09: Creating resource group Internal
10:47:09: Creating resource group Autodetect
10:47:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:47:09: Registering ResourceManager for type Material
10:47:09: Registering ResourceManager for type Mesh
10:47:09: Registering ResourceManager for type Skeleton
10:47:09: MovableObjectFactory for type 'ParticleSystem' registered.
10:47:09: OverlayElementFactory for type Panel registered.
10:47:09: OverlayElementFactory for type BorderPanel registered.
10:47:09: OverlayElementFactory for type TextArea registered.
10:47:09: Registering ResourceManager for type Font
10:47:09: ArchiveFactory for archive type FileSystem registered.
10:47:09: ArchiveFactory for archive type Zip registered.
10:47:09: DDS codec registering
10:47:09: FreeImage version: 3.10.0
10:47:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:47:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
10:47:09: Registering ResourceManager for type HighLevelGpuProgram
10:47:09: Registering ResourceManager for type Compositor
10:47:09: MovableObjectFactory for type 'Entity' registered.
10:47:09: MovableObjectFactory for type 'Light' registered.
10:47:09: MovableObjectFactory for type 'BillboardSet' registered.
10:47:09: MovableObjectFactory for type 'ManualObject' registered.
10:47:09: MovableObjectFactory for type 'BillboardChain' registered.
10:47:09: MovableObjectFactory for type 'RibbonTrail' registered.
10:47:09: Loading library .\RenderSystem_Direct3D9
10:47:09: Installing plugin: D3D9 RenderSystem
10:47:09: D3D9 : Direct3D9 Rendering Subsystem created.
10:47:09: D3D9: Driver Detection Starts
10:47:09: D3D9: Driver Detection Ends
10:47:09: Plugin successfully installed
10:47:09: Loading library .\RenderSystem_GL
10:47:09: Installing plugin: GL RenderSystem
10:47:09: OpenGL Rendering Subsystem created.
10:47:10: Plugin successfully installed
10:47:10: Loading library .\Plugin_ParticleFX
10:47:10: Installing plugin: ParticleFX
10:47:10: Particle Emitter Type 'Point' registered
10:47:10: Particle Emitter Type 'Box' registered
10:47:10: Particle Emitter Type 'Ellipsoid' registered
10:47:10: Particle Emitter Type 'Cylinder' registered
10:47:10: Particle Emitter Type 'Ring' registered
10:47:10: Particle Emitter Type 'HollowEllipsoid' registered
10:47:10: Particle Affector Type 'LinearForce' registered
10:47:10: Particle Affector Type 'ColourFader' registered
10:47:10: Particle Affector Type 'ColourFader2' registered
10:47:10: Particle Affector Type 'ColourImage' registered
10:47:10: Particle Affector Type 'ColourInterpolator' registered
10:47:10: Particle Affector Type 'Scaler' registered
10:47:10: Particle Affector Type 'Rotator' registered
10:47:10: Particle Affector Type 'DirectionRandomiser' registered
10:47:10: Particle Affector Type 'DeflectorPlane' registered
10:47:10: Plugin successfully installed
10:47:10: Loading library .\Plugin_CgProgramManager
10:47:10: Installing plugin: Cg Program Manager
10:47:10: Plugin successfully installed
10:47:10: *-*-* OGRE Initialising
10:47:10: *-*-* Version 1.7.1 (Cthugha)
10:47:10: Added resource location 'C:/Documents and Settings/JE/My Documents/VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
10:47:10: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
10:47:10: Creating resource group gnuplot
10:47:10: Added resource location 'C:/Documents and Settings/JE/My Documents/VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
10:47:10: Parsing Config Files
10:47:10: Direct3D9 Rendering Subsystem
10:47:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
10:47:10: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
10:47:10: D3D9 : RenderSystem Option: FSAA = 0
10:47:10: D3D9 : RenderSystem Option: Floating-point mode = Yes
10:47:10: D3D9 : RenderSystem Option: Full Screen = No
10:47:10: D3D9 : RenderSystem Option: VSync = YES
10:47:10: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
10:47:10: CPU Identifier & Features
10:47:10: -------------------------
10:47:10:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
10:47:10:  *      SSE: yes
10:47:10:  *     SSE2: yes
10:47:10:  *     SSE3: yes
10:47:10:  *      MMX: yes
10:47:10:  *   MMXEXT: yes
10:47:10:  *    3DNOW: yes
10:47:10:  * 3DNOWEXT: yes
10:47:10:  *     CMOV: yes
10:47:10:  *      TSC: yes
10:47:10:  *      FPU: yes
10:47:10:  *      PRO: yes
10:47:10:  *       HT: no
10:47:10: -------------------------
10:47:10: D3D9 : Subsystem Initialising
10:47:10: Registering ResourceManager for type Texture
10:47:10: Registering ResourceManager for type GpuProgram
10:47:10: D3D9RenderSystem::_createRenderWindow "Gear City", 1280x720 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1 
10:47:10: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1272x720, 32bpp
10:47:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
10:47:10: RenderSystem capabilities
10:47:10: -------------------------
10:47:10: RenderSystem Name: Direct3D9 Rendering Subsystem
10:47:10: GPU Vendor: ati
10:47:10: Device Name: Monitor-1-ATI Radeon X300/X550/X1050 Series
10:47:10: Driver Version: 6.14.10.6925
10:47:10:  * Fixed function pipeline: yes
10:47:10:  * Hardware generation of mipmaps: yes
10:47:10:  * Texture blending: yes
10:47:10:  * Anisotropic texture filtering: yes
10:47:10:  * Dot product texture operation: yes
10:47:10:  * Cube mapping: yes
10:47:10:  * Hardware stencil buffer: yes
10:47:10:    - Stencil depth: 8
10:47:10:    - Two sided stencil support: yes
10:47:10:    - Wrap stencil values: yes
10:47:10:  * Hardware vertex / index buffers: yes
10:47:10:  * Vertex programs: yes
10:47:10:  * Number of floating-point constants for vertex programs: 256
10:47:10:  * Number of integer constants for vertex programs: 16
10:47:10:  * Number of boolean constants for vertex programs: 16
10:47:10:  * Fragment programs: yes
10:47:10:  * Number of floating-point constants for fragment programs: 32
10:47:10:  * Number of integer constants for fragment programs: 16
10:47:10:  * Number of boolean constants for fragment programs: 16
10:47:10:  * Geometry programs: no
10:47:10:  * Number of floating-point constants for geometry programs: 0
10:47:10:  * Number of integer constants for geometry programs: 0
10:47:10:  * Number of boolean constants for geometry programs: 0
10:47:10:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0
10:47:10:  * Texture Compression: yes
10:47:10:    - DXT: yes
10:47:10:    - VTC: no
10:47:10:    - PVRTC: no
10:47:10:  * Scissor Rectangle: yes
10:47:10:  * Hardware Occlusion Query: yes
10:47:10:  * User clip planes: yes
10:47:10:  * VET_UBYTE4 vertex element type: yes
10:47:10:  * Infinite far plane projection: yes
10:47:10:  * Hardware render-to-texture: yes
10:47:10:  * Floating point textures: yes
10:47:10:  * Non-power-of-two textures: yes (limited)
10:47:10:  * Volume textures: yes
10:47:10:  * Multiple Render Targets: 4
10:47:10:    - With different bit depths: no
10:47:10:  * Point Sprites: yes
10:47:10:  * Extended point parameters: yes
10:47:10:  * Max Point Size: 10
10:47:10:  * Vertex texture fetch: no
10:47:10:  * Number of world matrices: 0
10:47:10:  * Number of texture units: 8
10:47:10:  * Stencil buffer depth: 8
10:47:10:  * Number of vertex blend matrices: 0
10:47:10:  * Render to Vertex Buffer : no
10:47:10:  * DirectX per stage constants: no
10:47:10: ***************************************
10:47:10: *** D3D9 : Subsystem Initialised OK ***
10:47:10: ***************************************
10:47:10: DefaultWorkQueue('Root') initialising on thread main.
10:47:10: Particle Renderer Type 'billboard' registered
10:47:10: *-*-* OgreAL Initialization
10:47:10: MovableObjectFactory for type 'OgreAL_Sound' registered.
10:47:10: MovableObjectFactory for type 'OgreAL_Listener' registered.
10:47:10: *-*-* Creating OpenAL
10:47:10: OpenAL Version: 1.1
10:47:10: Available Devices
10:47:10: -----------------
10:47:11:  * Generic Software
10:47:11: Choosing: Generic Software
10:47:11: Supported Formats
10:47:11: -----------------
10:47:11:  * AL_FORMAT_MONO16, Monophonic Sound
10:47:11:  * AL_FORMAT_STEREO16, Stereo Sound
10:47:11:  * AL_FORMAT_QUAD16, 4 Channel Sound
10:47:11:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
10:47:11:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
10:47:11:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
10:47:11: EAX 2.0 Detected
10:47:11: EFX Extension Found
10:47:11: Creating resource group 3D_Art
10:47:11: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
10:47:11: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
10:47:11: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
10:47:11: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
10:47:11: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
10:47:11: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
10:47:11: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
10:47:11: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
10:47:11: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
10:47:11: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
10:47:11: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
10:47:11: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
10:47:11: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
10:47:11: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
10:47:11: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
10:47:11: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
10:47:11: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
10:47:11: Parsing scripts for resource group 3D_Art
10:47:11: Parsing script 1900WorldMap.material
10:47:11: Parsing script 1910WorldMap.material
10:47:11: Parsing script office1900.material
10:47:11: Parsing script 1900safe.material
10:47:11: Parsing script designroom.material
10:47:11: Parsing script paint.material
10:47:11: Parsing script e10_taillight1.material
10:47:11: Parsing script e10_tire1.material
10:47:11: Parsing script e20_headlight1.material
10:47:11: Parsing script e20_mirror1.material
10:47:11: Parsing script e20_taillight1.material
10:47:11: Parsing script e20_tire1.material
10:47:11: Parsing script e30_headlight1.material
10:47:11: Parsing script e30_mirror1.material
10:47:11: Parsing script e30_taillight1.material
10:47:11: Parsing script e30_tire1.material
10:47:11: Parsing script e30_tire2_offroad.material
10:47:11: Parsing script e40_headlight1.material
10:47:11: Parsing script e40_taillight1.material
10:47:11: Parsing script e40_tire1.material
10:47:11: Parsing script e00_headlight1.material
10:47:11: Parsing script e00_mirror1.material
10:47:11: Parsing script e00_taillight1.material
10:47:11: Parsing script e00_tire1.material
10:47:11: Parsing script e10_headlight1.material
10:47:11: Parsing script e10_mirror1.material
10:47:11: Finished parsing scripts for resource group 3D_Art
10:47:11: Parsing scripts for resource group Autodetect
10:47:11: Finished parsing scripts for resource group Autodetect
10:47:11: Parsing scripts for resource group General
10:47:11: Parsing script DepthShadowmap.program
10:47:12: Parsing script glow.program
10:47:12: Parsing script DepthShadowMap.material
10:47:12: Parsing script glow.compositor
10:47:12: Parsing script qgui.skinTypes
10:47:12: Parsing script micross.fontdef
10:47:12: Parsing script Ogre.fontdef
10:47:12: Finished parsing scripts for resource group General
10:47:12: Parsing scripts for resource group Internal
10:47:12: Finished parsing scripts for resource group Internal
10:47:12: Parsing scripts for resource group gnuplot
10:47:12: Finished parsing scripts for resource group gnuplot
10:47:12: [QGUI] Loading SkinClass and SkinType definitions...
10:47:12: [QGUI] Skin definition for class "Button" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.close" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
10:47:12: [QGUI] Skin definition for class "Button" with ID "paper" found.
10:47:12: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
10:47:12: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Console" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
10:47:12: [QGUI] Skin definition for class "Image" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Label" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Label" with ID "paper" found.
10:47:12: [QGUI] Skin definition for class "Label" with ID "transparent" found.
10:47:12: [QGUI] Skin definition for class "List" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "List" with ID "leather2" found.
10:47:12: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Menu" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
10:47:12: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
10:47:12: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
10:47:12: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
10:47:12: [QGUI] Skin definition for class "Panel" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
10:47:12: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
10:47:12: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
10:47:12: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
10:47:12: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
10:47:12: [QGUI] Skin definition for class "Sheet" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Tab" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TabControl" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
10:47:12: [QGUI] Skin definition for class "TabPage" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
10:47:12: [QGUI] Skin definition for class "TextArea" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TextBox" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
10:47:12: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
10:47:12: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
10:47:12: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TreeView" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Window" with ID "default" found.
10:47:12: [QGUI] Skin definition for class "Window" with ID "paper" found.
10:47:12: [QGUI] Skin definition for class "Window" with ID "popup" found.
10:47:12: Creating resource group RTShaderSystem
10:47:12: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
10:47:12: Initialising resource group RTShaderSystem
10:47:12: Parsing scripts for resource group RTShaderSystem
10:47:12: Finished parsing scripts for resource group RTShaderSystem
10:47:12: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
10:47:12: Finished loading resource group RTShaderSystem
10:47:12: Creating resource group ShaderGeneratorResourceGroup
10:47:12: Added resource location 'C:/Documents and Settings/JE/My Documents/VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
10:47:12: Gear City initialized!
10:47:12: Entering MenuState...
10:47:13: Font micross.12using texture size 256x256
10:47:13: Info: Freetype returned null for character 160 in font micross.12
10:47:13: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
10:47:13: Font Inconsolata.8using texture size 256x128
10:47:13: Info: Freetype returned null for character 127 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 128 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 129 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 130 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 131 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 132 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 133 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 134 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 135 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 136 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 137 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 138 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 139 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 140 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 141 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 142 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 143 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 144 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 145 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 146 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 147 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 148 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 149 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 150 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 151 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 152 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 153 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 154 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 155 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 156 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 157 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 158 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 159 in font Inconsolata.8
10:47:13: Info: Freetype returned null for character 160 in font Inconsolata.8
10:47:13: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
10:47:13: Font micross.14using texture size 256x256
10:47:13: Info: Freetype returned null for character 160 in font micross.14
10:47:13: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
10:47:13: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
10:47:13: Font micross.16using texture size 512x256
10:47:13: Info: Freetype returned null for character 160 in font micross.16
10:47:13: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
10:47:13: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
10:47:13: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
10:47:13: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
10:47:13: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
10:47:13: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
10:47:15: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
10:47:16: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
10:47:16: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
10:47:19: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
10:47:19: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
10:47:19: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
10:47:20: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
10:47:20: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
10:47:20: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
10:47:20: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
10:47:30: createing DB
10:47:30: Parsing City DB
10:47:30: Leaving MenuState...
10:47:30: Entering NewGameState...
10:47:31: Font micross.20using texture size 512x256
10:47:31: Info: Freetype returned null for character 160 in font micross.20
10:47:31: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
10:47:31: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
10:47:33: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
10:47:33: Mesh: Loading wm1900_1.mesh.
10:47:33: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
10:47:33: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
10:47:36: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels
10:47:36: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
10:47:36: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
10:47:36: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
10:47:36: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
10:47:36: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
10:47:38: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
10:47:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
10:47:46: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
10:47:53: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
10:47:53: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
10:47:53: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
10:47:53: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
10:47:54: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
10:48:01: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
10:48:01: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
10:48:01: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
10:48:02: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
10:48:03: Parsing AI DB
10:48:03: Parsing Components
10:48:03: Parsing reviews
10:48:03: 
 Attempting to save database
10:48:04: Leaving NewGameState...
10:48:04: Entering OfficeState...
10:48:04: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:48:04: Mesh: Loading Office1900BoxSpring.mesh.
10:48:04: D3D9 : ***** Dimensions altered by the render system
10:48:04: D3D9 : ***** Source image dimensions : 2844x1600
10:48:04: D3D9 : ***** Texture dimensions : 2048x2048
10:48:04: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
10:48:05: Mesh: Loading 1900_Clock.mesh.
10:48:05: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
10:48:05: Mesh: Loading 1900_Radio.mesh.
10:48:05: Mesh: Loading 1900_Door.mesh.
10:48:05: Mesh: Loading 1900_File.mesh.
10:48:05: Mesh: Loading 1900_Paperwork.mesh.
10:48:05: Mesh: Loading 1900_Book.mesh.
10:48:05: Mesh: Loading 1900_Phone.mesh.
10:48:05: Mesh: Loading 1900_Paperwork_Bulk.mesh.
10:48:05: Mesh: Loading 1900_Computer.mesh.
10:48:05: Mesh: Loading 1900_Window.mesh.
10:48:05: Mesh: Loading 1900_Safe.mesh.
10:48:05: Mesh: Loading 1900_Newspaper.mesh.
10:48:05: Creating GUI in OFfice State
10:48:06: Font micross.10using texture size 256x256
10:48:06: Info: Freetype returned null for character 160 in font micross.10
10:48:06: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
10:48:06: Font micross.28using texture size 512x512
10:48:06: Info: Freetype returned null for character 160 in font micross.28
10:48:06: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
10:48:06: Font micross.24using texture size 512x512
10:48:06: Info: Freetype returned null for character 160 in font micross.24
10:48:06: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
10:48:06: Font VeraMono.12using texture size 256x256
10:48:06: Info: Freetype returned null for character 160 in font VeraMono.12
10:48:06: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
10:48:06: Finished Creating GUI in OFfice State
10:48:06: Generating car Reviews
10:48:06: Loading Music
10:48:07: Leaving OfficeState...
10:48:07: Entering FinancialState...
10:48:07: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:48:07: Mesh: Loading Safe1900.mesh.
10:48:08: D3D9 : ***** Dimensions altered by the render system
10:48:08: D3D9 : ***** Source image dimensions : 2844x1600
10:48:08: D3D9 : ***** Texture dimensions : 2048x2048
10:48:08: Texture: Office_1900_Safe.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
10:48:09: Mesh: Loading 1900Finance_Money.mesh.
10:48:09: Mesh: Loading 1900Finance_Stocks.mesh.
10:48:09: Mesh: Loading 1900Finance_Gun.mesh.
10:48:09: Mesh: Loading 1900Teddy.mesh.
10:48:14: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
10:48:14: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
10:48:14: D3D9 : Loading 2D Texture, image name : 'blueequal.dds' with 5 mip map levels
10:48:40: Leaving FinancialState...
10:48:40: Entering OfficeState...
10:48:40: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:48:40: Creating GUI in OFfice State
10:48:40: Finished Creating GUI in OFfice State
10:48:40: Generating car Reviews
10:48:40: Loading Music
10:48:49: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
10:48:49: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
10:48:49: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
10:48:49: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
10:48:59: Leaving OfficeState...
10:48:59: Entering RnDState...
10:48:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:48:59: Mesh: Loading Lift_L.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
10:48:59: Mesh: Loading Lift_R.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
10:48:59: Mesh: Loading ToolBox_Large.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
10:48:59: Mesh: Loading ToolBox_Small.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
10:48:59: Mesh: Loading ToolBox_Large01.mesh.
10:48:59: Mesh: Loading ToolBox_Large02.mesh.
10:48:59: Mesh: Loading BP_Board.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
10:48:59: Mesh: Loading Office_Desk.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
10:48:59: Mesh: Loading Poster.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
10:48:59: Mesh: Loading Notes_Board.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
10:48:59: Mesh: Loading Hangar.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
10:48:59: Mesh: Loading Pallete1.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
10:48:59: Mesh: Loading Pallete2.mesh.
10:48:59: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
10:48:59: Mesh: Loading Wheels1.mesh.
10:49:00: Mesh: Loading CardboardBox.mesh.
10:49:00: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
10:49:00: Mesh: Loading Computer.mesh.
10:49:00: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
10:49:00: Mesh: Loading ToolBox_Small01.mesh.
10:49:00: Mesh: Loading ToolBox_Small02.mesh.
10:49:00: Mesh: Loading ToolBox_Large03.mesh.
10:49:00: Mesh: Loading ToolBox_Small03.mesh.
10:49:01: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:49:06: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
10:49:09: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
10:49:12: D3D9 : Loading 2D Texture, image name : 'ThreeCylinder.dds' with 5 mip map levels
10:49:13: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
10:49:14: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
10:49:23: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
10:49:23: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
10:49:40: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
10:49:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
10:49:42: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
10:49:43: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
10:49:46: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
10:49:46: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
10:49:51: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
10:50:04: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
10:50:05: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
10:50:05: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
10:50:05: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
10:50:06: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.dds' with 5 mip map levels
10:50:22: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
10:51:37: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
10:51:39: D3D9 : Loading 2D Texture, image name : '4Gear.dds' with 5 mip map levels
10:51:44: D3D9 : Loading 2D Texture, image name : 'AccelerationGearfor.dds' with 5 mip map levels
10:52:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
10:52:33: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
10:52:33: D3D9 : Loading 2D Texture, image name : 'FRDrivetrain.dds' with 5 mip map levels
10:52:35: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels
10:53:07: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
10:54:26: Leaving RnDState...
10:54:26: Entering OfficeState...
10:54:26: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:54:26: Creating GUI in OFfice State
10:54:27: Finished Creating GUI in OFfice State
10:54:27: Generating car Reviews
10:54:27: Loading Music
10:54:33: 
 Exception Occurred quickComputingFIller 
file: .\src\KompexSQLiteStatement.cpp
line: 71
error: no such column: Company_ID

10:54:45: Leaving OfficeState...
10:54:45: Parsing End of Turn Script
10:54:45: Leaving EndTurnState...
10:54:45: Entering OfficeState...
10:54:45: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:54:45: Creating GUI in OFfice State
10:54:46: Finished Creating GUI in OFfice State
10:54:46: Generating car Reviews
10:54:46: Loading Music
10:54:49: Leaving OfficeState...
10:54:49: Parsing End of Turn Script
10:54:50: Leaving EndTurnState...
10:54:50: Entering OfficeState...
10:54:50: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:54:50: Creating GUI in OFfice State
10:54:51: Finished Creating GUI in OFfice State
10:54:51: Generating car Reviews
10:54:51: Loading Music
10:54:53: Leaving OfficeState...
10:54:53: Parsing End of Turn Script
10:54:53: Leaving EndTurnState...
10:54:53: Entering OfficeState...
10:54:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:54:53: Creating GUI in OFfice State
10:54:54: Finished Creating GUI in OFfice State
10:54:54: Generating car Reviews
10:54:54: Loading Music
10:54:56: Leaving OfficeState...
10:54:56: Parsing End of Turn Script
10:54:56: Leaving EndTurnState...
10:54:56: Entering OfficeState...
10:54:56: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:54:56: Creating GUI in OFfice State
10:54:57: Finished Creating GUI in OFfice State
10:54:57: Generating car Reviews
10:54:57: Loading Music
10:55:02: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
10:55:07: Leaving OfficeState...
10:55:07: Parsing End of Turn Script
10:55:08: Leaving EndTurnState...
10:55:08: Entering OfficeState...
10:55:08: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:55:08: Mesh: Loading Office1900BoxSummer.mesh.
10:55:08: D3D9 : ***** Dimensions altered by the render system
10:55:08: D3D9 : ***** Source image dimensions : 2842x1600
10:55:08: D3D9 : ***** Texture dimensions : 2048x2048
10:55:08: Texture: Office_1900_Summer.tga: Loading 1 faces(PF_R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
10:55:10: Creating GUI in OFfice State
10:55:10: Finished Creating GUI in OFfice State
10:55:10: Generating car Reviews
10:55:10: Loading Music
10:55:20: Leaving OfficeState...
10:55:20: Parsing End of Turn Script
10:55:21: Leaving EndTurnState...
10:55:21: Entering OfficeState...
10:55:21: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:55:21: Creating GUI in OFfice State
10:55:21: Finished Creating GUI in OFfice State
10:55:21: Generating car Reviews
10:55:21: Loading Music
10:55:30: Leaving OfficeState...
10:55:30: Parsing End of Turn Script
10:55:30: Leaving EndTurnState...
10:55:30: Entering OfficeState...
10:55:30: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:55:30: Creating GUI in OFfice State
10:55:31: Finished Creating GUI in OFfice State
10:55:31: Generating car Reviews
10:55:31: Loading Music
10:55:38: Leaving OfficeState...
10:55:38: Entering RnDState...
10:55:38: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:55:48: D3D9 : Loading 2D Texture, image name : 'CarriageFrame.dds' with 5 mip map levels
10:57:34: Leaving RnDState...
10:57:34: Entering OfficeState...
10:57:34: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:57:34: Creating GUI in OFfice State
10:57:34: Finished Creating GUI in OFfice State
10:57:34: Generating car Reviews
10:57:34: Loading Music
10:57:40: 
 Exception Occurred quickComputingFIller 
file: .\src\KompexSQLiteStatement.cpp
line: 71
error: no such column: Company_ID

10:57:46: Leaving OfficeState...
10:57:46: Parsing End of Turn Script
10:57:47: Leaving EndTurnState...
10:57:47: Entering OfficeState...
10:57:47: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:57:47: Mesh: Loading Office1900BoxFall.mesh.
10:57:47: D3D9 : ***** Dimensions altered by the render system
10:57:47: D3D9 : ***** Source image dimensions : 2842x1600
10:57:47: D3D9 : ***** Texture dimensions : 2048x2048
10:57:47: Texture: Office_1900_Fall.tga: Loading 1 faces(PF_R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
10:57:49: Creating GUI in OFfice State
10:57:49: Finished Creating GUI in OFfice State
10:57:49: Generating car Reviews
10:57:49: Loading Music
10:57:52: Leaving OfficeState...
10:57:52: Entering RnDState...
10:57:52: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:58:20: Leaving RnDState...
10:58:20: Entering OfficeState...
10:58:20: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:58:20: Creating GUI in OFfice State
10:58:20: Finished Creating GUI in OFfice State
10:58:20: Generating car Reviews
10:58:20: Loading Music
10:58:24: Leaving OfficeState...
10:58:24: Parsing End of Turn Script
10:58:25: Leaving EndTurnState...
10:58:25: Entering OfficeState...
10:58:25: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:58:25: Creating GUI in OFfice State
10:58:25: Finished Creating GUI in OFfice State
10:58:25: Generating car Reviews
10:58:25: Loading Music
10:58:27: Leaving OfficeState...
10:58:27: Parsing End of Turn Script
10:58:28: Leaving EndTurnState...
10:58:28: Entering OfficeState...
10:58:28: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:58:28: Creating GUI in OFfice State
10:58:28: Finished Creating GUI in OFfice State
10:58:28: Generating car Reviews
10:58:28: Loading Music
10:58:35: Leaving OfficeState...
10:58:35: Parsing End of Turn Script
10:58:36: Leaving EndTurnState...
10:58:36: Entering OfficeState...
10:58:36: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:58:36: Mesh: Loading Office1900BoxWinter.mesh.
10:58:36: D3D9 : ***** Dimensions altered by the render system
10:58:36: D3D9 : ***** Source image dimensions : 2842x1600
10:58:36: D3D9 : ***** Texture dimensions : 2048x2048
10:58:36: Texture: Office_1900_Winter.tga: Loading 1 faces(PF_A8R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
10:58:37: Creating GUI in OFfice State
10:58:38: Finished Creating GUI in OFfice State
10:58:38: Generating car Reviews
10:58:38: Loading Music
10:58:52: Leaving OfficeState...
10:58:52: Entering RnDState...
10:58:52: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:59:14: Leaving RnDState...
10:59:14: Entering OfficeState...
10:59:14: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
10:59:14: Creating GUI in OFfice State
10:59:15: Finished Creating GUI in OFfice State
10:59:15: Generating car Reviews
10:59:15: Loading Music
10:59:22: 
 Attempting to save database
10:59:26: Leaving OfficeState...
10:59:26: Main loop quit
10:59:26: Shutdown OGRE...
10:59:26: 
 Attempting to Shutdown database
10:59:26: Save Game: C:/Documents and Settings/JE/My Documents/VENT/GearCity/SaveGames/Justin29.db
10:59:26: DefaultWorkQueue('Root') shutting down on thread main.
10:59:26: *-*-* OGRE Shutdown
10:59:26: Unregistering ResourceManager for type Compositor
10:59:26: Unregistering ResourceManager for type Font
10:59:26: Unregistering ResourceManager for type Skeleton
10:59:26: Unregistering ResourceManager for type Mesh
10:59:26: Unregistering ResourceManager for type HighLevelGpuProgram
10:59:26: Uninstalling plugin: Cg Program Manager
10:59:26: Plugin successfully uninstalled
10:59:26: Unloading library .\Plugin_CgProgramManager
10:59:26: Uninstalling plugin: ParticleFX
10:59:26: Plugin successfully uninstalled
10:59:26: Unloading library .\Plugin_ParticleFX
10:59:26: Uninstalling plugin: GL RenderSystem
10:59:26: *** Stopping Win32GL Subsystem ***
10:59:26: Plugin successfully uninstalled
10:59:26: Unloading library .\RenderSystem_GL
10:59:26: Uninstalling plugin: D3D9 RenderSystem
10:59:26: D3D9 device: 0x[0017BEA0] destroy. Releasing D3D9 texture: micross.12Texture
10:59:26: Released D3D9 texture: micross.12Texture
10:59:26: D3D9 device: 0x[0017BEA0] destroy. Releasing D3D9 texture: Inconsolata.8Texture
10:59:26: Released D3D9 texture: Inconsolata.8Texture
10:59:26: D3D9 device: 0x[0017BEA0] destroy. Releasing D3D9 texture: VeraMono.12Texture
10:59:26: Released D3D9 texture: VeraMono.12Texture
10:59:26: D3D9 : Shutting down cleanly.
10:59:26: Unregistering ResourceManager for type Texture
10:59:26: Unregistering ResourceManager for type GpuProgram
10:59:26: D3D9 : Direct3D9 Rendering Subsystem destroyed.
10:59:26: Plugin successfully uninstalled
10:59:26: Unloading library .\RenderSystem_Direct3D9
10:59:26: Unregistering ResourceManager for type Material
