Thread Review (Newest First) |
Posted by JC_Denton - 06-16-2023, 07:13 PM |
Interesting, thanks! #57 was on my radar as a desirable change, but I hadn't realized #99 would also include having the game realize the new component was a successor, whereas right now the redesign doesn't. That bumps it up a few notches on my future-FBS preference list. |
Posted by Eric.B - 06-16-2023, 01:23 AM |
This bounty allows for the removal of the need to create new designs when using newer versions of components: https://www.ventdev.com/forums/showthread.php?tid=3839 This bounty extends the generation system to components: https://www.ventdev.com/forums/showthread.php?tid=3881 |
Posted by JC_Denton - 06-16-2023, 01:15 AM |
This is the other half of my idea of how to make generational refreshes more streamlined. I've noticed that I often have a lineup of various gearboxes, engines, and chassis. So I might have: I3 engine I4 engine I5 engine V8 engine Truck gearbox General purpose gearbox Economy gearbox Performance gearbox Truck chassis Small chassis Sport chassis Large/luxury chassis And every so often I'll refresh them. The old I5 produced 70 horsepower, the new one produces 75 or 80. Then I'll refresh the cars to use the better components. But I might have seven vehicles that use the old I5, and I have to tell each and every one of them, "use the new I5 instead". Sometimes I forget and my new-gen vehicle is using the old-gen engine. At least it's cheaper, but usually I'd rather have the new engine. So the idea is to be able to mark a redesigned component as a "successor" component, and then if you design a new generation of a car that uses the old version, it will automatically default to using the successor versions of its existing components. It may sound small, but when you're updating 35 vehicles and they have 3 components each, that's over 100 selections that would be done for you. And you could still change the parts if you prefer. On the whole, it's a "reduce the tedious parts so the focus is on the fun parts" (and so I'm more likely to play into the mid-late game) suggestion. No idea whether it would mesh with other people's play styles, but that's what the voting part of the FBS helps establish. |