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Individual Sub-component Research too expensive
#1
Hi there, 

I found the cost for Individual Sub-component Research maybe too expensive. As in early games, to gain +0.10 sub-component skill per month may cost somewhere between $80000 - $150000 per month, but this can also be easily bypassed by designing a whole new component at a much more lower cost (around $50000 total and a total skill gain more than 3). Is this intended? Thanks.
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