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Complete-[$150] #191 | More City Growth Variables
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(05-21-2023, 01:09 AM)Eric.B Wrote:
(05-20-2023, 10:31 PM)JC_Denton Wrote: Question: What are the variable names for the new city growth variables?



Currently, I have not implemented these in the mod tools. In the XML, it's:
<INFGrowth infitG="x"/>
<SKILLGrowth skiG="x"/>


Quote:I'm just getting back to Gear City for the first time since 2nd Gear wrapped up, but so far I haven't found them.  I also noticed that my map is showing up in the map list for 2.0.0.8, but not for 2nd Gear, which I'm guessing is because it's missing the new growth variables.  (Although if there's something else I need to do to 2nd-Gear-ize my XML files, that would also be good to know.  I could see the switch to numeric IDs also being relevant)

You've likely exported your map using the mod tools. The mod tools currently only support GearCity Classic. So you have to update by hand to make a 2nd Gear Map. I will update the mod tools and possibly make an automatic converter when we finish 2nd Gear and work on 3rd Gear begins. (It's pointless to have folks update mods/maps now when it'll break again with every milestone.)

If you want to see the changes you need to make, look at the map files in Base City Map. Diff the "FBS1_foo" files from the plane "foo" files. 2nd Gear Looks for FBS1_ prefix on the file names. There would be a lot of work with the new nations.xml file and changing every country name from strings to integers in the various XML files.

Awesome, not sure how I missed the FBS1-prefixed files but I see them now and it doesn't look like too much work to change them since I already have a couple scripts to help automate changes (famous last words).

Is the idea for 2nd/3rd gear to have a certain amount of bounty milestones in 2nd, and once that is reached, move to 3rd?  I think you wrote that 2nd is roughly 10% done, so 10-ish bounty milestones?  I agree it would be a fair amount of work to upgrade the mod tools every milestone, particularly if each milestone has changed that impact them.  But it could be several years before 2nd Gear is considered finished.

Thus despite the risk of the maps breaking again next milestone, I would like to make maps that target 2nd Gear (as it is today), so I can play them with these growth variables and probably some nation variables, as well as the other 2nd Gear improvements (most notably emissions regulations).  I'm mostly working with the XML files anyway, at least for the areas I've acquainted myself with.  But I wouldn't say it's pointless - rather that even already, 2nd Gear is a better target environment, and maps/mods that target 2nd Gear will be an additional incentive for people to join the FBS.
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RE: [$150] #191 | More City Growth Variables - by JC_Denton - 05-21-2023, 11:01 AM

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