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[$400] #218 | End Production Mk2
#4
Hmm, producing all the sub-components sounds like too much micro-management for me. Realistic, sure, but I'm looking for more ways to optimize the management of a large company. Although if that works with auto-produce as well, it just means I'd turn auto-produce on earlier.

But yes, a filter, especially one that could still apply after closing/re-opening a window, would also work well. Aside from the tedium of retiring designs (but not being able to retire some) slowing things down, the later the game goes, the more I find vehicles that are accidentally on those old components, reducing their competitiveness and preventing me from retiring them. Which I guess kind of gets back to, "if not discontinue, at least a way to prevent me from commissioning new designs based on these old components", which a filter might accomplish (note to self: motivation to vote for the UI/QOL bounties first).
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[$400] #218 | End Production Mk2 - by Eric.B - 05-06-2022, 01:26 PM
RE: [$400] #218 | End Production Mk2 - by Eric.B - 03-24-2024, 12:19 AM
RE: [$400] #218 | End Production Mk2 - by JC_Denton - 03-25-2024, 03:19 PM
RE: [$400] #218 | End Production Mk2 - by Eric.B - 03-25-2024, 05:37 PM
RE: [$400] #218 | End Production Mk2 - by Eric.B - 05-05-2024, 02:55 AM

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