03-25-2024, 03:19 PM
Hmm, producing all the sub-components sounds like too much micro-management for me. Realistic, sure, but I'm looking for more ways to optimize the management of a large company. Although if that works with auto-produce as well, it just means I'd turn auto-produce on earlier.
But yes, a filter, especially one that could still apply after closing/re-opening a window, would also work well. Aside from the tedium of retiring designs (but not being able to retire some) slowing things down, the later the game goes, the more I find vehicles that are accidentally on those old components, reducing their competitiveness and preventing me from retiring them. Which I guess kind of gets back to, "if not discontinue, at least a way to prevent me from commissioning new designs based on these old components", which a filter might accomplish (note to self: motivation to vote for the UI/QOL bounties first).
But yes, a filter, especially one that could still apply after closing/re-opening a window, would also work well. Aside from the tedium of retiring designs (but not being able to retire some) slowing things down, the later the game goes, the more I find vehicles that are accidentally on those old components, reducing their competitiveness and preventing me from retiring them. Which I guess kind of gets back to, "if not discontinue, at least a way to prevent me from commissioning new designs based on these old components", which a filter might accomplish (note to self: motivation to vote for the UI/QOL bounties first).