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Penalize Multiple Vehicle Designs In A Class
#2
A few things.

1) The trim system is designed to handle multiple engine and transmission options. It is common, especially in the 1960-1990s United States, to have 6 different engine choices and 3 different gearbox choices. Then there are several different interior trim levels. Until bounty #53 is funded, the trim system has to reflect this.

2) It is also common for companies to have multiple vehicle models in the same class. Pulling up Toyota USA's website, they have 11 Crossovers. Chevy has 7 Crossovers. And so forth. Manufacturers often have multiple models of the same class under the same badge.

The exploit with the trim system is that you get a money and time discount when making a trim. You can make multiple copies of the same design with no changes for maximum discount. The AI does not use the trim system because of performance issues with the game. Distinct models do not get a discount, therefore they're more balanced. The AI also makes multiple models within the same class, and they pay full price to do so.

To put it into perspective, you can make 20 no-change trims for the cost of a new model, giving you a 20 times cost advantage over the AI when you flood the market. That's why bounty #204 exists. It's not a problem with flooding a specific market. It's a problem with the discount system when making a trim.
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RE: Penalize Multiple Vehicle Designs In A Class - by Eric.B - 04-12-2024, 09:52 PM

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