09-22-2025, 09:37 AM
(09-20-2025, 12:48 PM)Eric.B Wrote:(09-20-2025, 12:23 PM)Vonlutt Wrote: Just curious, as I'm sure you have done a lot of research and tried dozens of different games in this category, but have you tried Airline Club (www.airline-club.com)? I've been diving into it over the past couple of months and think it is very well done. It may give you some inspiration to perfect your design and does connecting traffic in an interesting way that I think is well done.
I know of the game and have seen their PR work on Reddit from since before they released. I haven't played the game or looked at the code since it is not a copyfree license.
Our routing model works fine, it's realistic, and it's pretty much set in stone with how I am implementing it. I just am not at the optimization phase of the game's development. The difference between a browser based game and AeroMogul is that a browser based game has infinite amount of time to crunch the turns. AeroMogul has to be able to process the data as fast as possible and on an extremely wide range of hardware. It's a single player game, so processing times need to be kept at a minimum. They're also probably using Airports for modeling demand, we're not. In all likelihood we're crunching more data. But I can't be for sure without looking at the code or playing the game, which I won't be doing.
Either way, at this point, AeroMogul is now developed in a vacuum. Design document was set some time ago, a lot of the ground work code is already done. I can't be taking outside influences beyond play testers/feedback since the game is already pretty far along. It's just a matter of finding time between having to watch young kids and covering FBS obligations to work on it.
Fair enough. I've been a supporter/patreon supporter of yours for years so obviously I trust your ability to create a good game.I just wanted to give you a successful model in the same vein of your tycoons to take a glance at and maybe give you inspiration on some features that are working (or not working) in other contemporary games that future Aeromogul players could benefit from as I'm sure you also want to make the best game possible. Either way, I will trust the process.
