11-22-2025, 02:18 PM
Sorry for the mispost, thanks for moving it.
I like the realism of the new system, I'm having fun playing with it enabled. I posted this because I'm noticing it's having a strong effect on the way I play.
I tend to continuously produce two generations at a time to deal with the delays where factories aren't producing. I personally wouldn't have a problem with an extra month of delay.
This would make it way more feasible to play with all car styles (without trims) in multiple regions.
This would be great, it would probably allow me to use trims too.
If
I like the realism of the new system, I'm having fun playing with it enabled. I posted this because I'm noticing it's having a strong effect on the way I play.
I tend to continuously produce two generations at a time to deal with the delays where factories aren't producing. I personally wouldn't have a problem with an extra month of delay.
Quote:Then with any sort of auto-systems, how does the AI know which factory to pick, since it can't spread it out like it did in the old system?I've tried solving this problem this week and it's indeed hard. Seems to be multiple NP problems stacked on each other. It's doable with a solver but I expect you won't be able to easily invoke one.
Quote:-Similar to the suggested price, we default fill the production limit for new designs based on estimated sales (if there is a price) or the estimated sales based on suggested price if no price is set. Add a +5% margin.Using the price if set would be a big improvement but if the price isn't set I would prefer if it picked the highest sales estimate from the 4 prices in the report. I would be able to work around that by setting prices first so it wouldn't prevent me from solving the problem.
This would make it way more feasible to play with all car styles (without trims) in multiple regions.
Quote:-Create an auto-tool that lets you assign unassigned designs to a factory. You can use the existing Mega Menu to limit location. You select a unproduced designs by selecting the design, the marque, or just all designs from a panel. In another panel, you set the guideline for demand (one month delay, estimated sales priced on current prices, estimated sales based on suggested price.) Additional production margin as a percent. Limit region based on mega menu selections. Etc.
This would be great, it would probably allow me to use trims too.
Quote:-In conjunction with above, we make another auto-tool that lets you increase production limits with a broad range of designs or regions with simple button or slider. For example you select a region from the mega menu, click this tool, click the marque you want, then adjust the slider and hit apply. If you increased the slider for example 25%, then the game will increase production limits by 25% for that marque (or model, or everything) in that region. It will then retool.Being able to do that on the world region sounds dangerous. Changing all production limits at the same time tends to have a high chance of getting my company into trouble. Retool costs are generally pretty high and I don't tend to have reserves when changing production limits.
If
Quote:-Final suggestion is to enable autoproduction and let the user use the same system as the AI. You will miss sales, you will over produce. Often by a lot. When people complain, point them to manual control or the old production system.This might work if it was a button you could press while doing your turn instead of having to end the month to run it. That way you can correct any mistakes. I think this will cause more problems than it solves.

