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Updated Screenshots for GearCity
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(10-11-2012, 11:56 PM)Kubby Wrote: No, I don't mean cars, I mean models, which seem to be too low-poly.

You mean the background models in the car builder? They're in the background, we don't want them sucking up too much resources because the actual car models take up a good deal of processing. (Specially for shadows since i'm not using shaders for that.) We're trying to keep the system requirements minimal since a large market for this game is in the primary education community which typical have computers with really really bad video cards.


If you're talking about the world maps, that's because I made them. I'm a pretty bad artist eh? Anyhoo they look low poly because it's just a plane with spheres on it Smile

(10-11-2012, 11:56 PM)Kubby Wrote: I suppose it's related to the lack of quality control and bunch of people making their models hastily, because they don't see it viable to produce anything good.

Sadly there is a gap between the quality of some of our art. It's the effect of running on a shoe string budget. However for an indie project in a niche market I'm quite impressed with the overall quality of the game. Remember 99% of indie games are vaporware and we're only a few months from being finished.
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Messages In This Thread
Updated Screenshots for GearCity - by Eric.B - 08-31-2012, 08:37 PM
RE: Updated Screenshots for GearCity - by Kubby - 10-11-2012, 04:08 PM
RE: Updated Screenshots for GearCity - by Eric.B - 10-11-2012, 08:47 PM
RE: Updated Screenshots for GearCity - by Kubby - 10-11-2012, 11:56 PM
RE: Updated Screenshots for GearCity - by Eric.B - 10-12-2012, 11:01 AM
RE: Updated Screenshots for GearCity - by Kubby - 10-12-2012, 11:17 AM
RE: Updated Screenshots for GearCity - by Eric.B - 10-12-2012, 11:19 AM

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