01-10-2025, 09:46 AM
Greetings everyone!
After roughly two and a quarter months, version 2.5.0.0 is complete with all Milestone #5 bounties included.
This was not a difficult milestone, but many bounties required balancing and data entry. I am still not 100% pleased with the sub-component value ranges in the middle years, and the safety requirements might be too high in some places. I expect another pass addressing balancing issues before I work on Milestone #6. I'll likely set up a save game uploader when my new file server goes live and request longer playthroughs to help in this effort.
I expect this to be a somewhat buggy and unbalanced release. Unless there is something super breaking, I will likely wait a couple of months before rebalancing.
Finally, as many of you know, I have paused the FBS system. It will reopen in June. I'll be working on AeroMogul exclusively (outside of the aforementioned likely bug-fix patch) until that month.
Now, let's look at what's in v2.5.0.0:
-Gameplay: #97 Remove Relative Ratings - Rewrote any weighted ratings based on sub-component selection.
-Gameplay: #324 Auto-Financing Unlock Memo - Player now gets a memo when the Vehicle Financing option is available.
-Gameplay: #59 Sub-Component Rating Range - Sub-components now have a starting and max ratings value. The sub-component's ratings will linearly grow or fall over their life based on these values. The player's skill level in the sub-component will add a bonus to the rating ranges. These values may need better balancing.
-Gameplay: #166 Hybrids Sub-Component - Several hybrid systems have been added to the game. You'll find them in the engine designer. We are currently using programmer art. The rating values may need additional balancing.
-Gameplay: #126 Backorder System - Approximately 80% of missing sales now go into the Backorder system. Backorders are counted to the demand every month. However, some unfilled orders will drop off every month if unfilled. Changes in prices and increased competition can also cause backorders to be canceled. This system removes most of the buyer recycling code in the buyer calculations.
-Gameplay: #339 Bottom Bar Accounting Profit - On the right side of the bottom panel, you'll find a button that will let you cycle between showing clash flow, accounting profits, or cash flow and accounting profits. The game remembers the selection in the save game.
-Gameplay: #73 Safety Regulations - Like the emissions systems, designs must meet a minimum safety rating. If your vehicle does not meet this rating, you won't be allowed to sell it in that country. Currently, the game only has 2 safety standards, the FMVSS (United States, Canada) and the UN+EU standard. This means that some countries on the non-EU spec of the UN standard or have their own standards may have higher requirements than they should have. We'll have additional standards in another bounty.
-Gameplay: #80 Remove Two Buyer Rating Penalties - Removed the low slider penalty and the old design penalty.
-Engine: #93 Buyer Rating Caching - This reduced v2.4.0.2 turn times by 6-7%. Reduction remained the same with the new v2.5.0.0 features.
-Engine: #315 Speed Up Hash Maps - This reduced v2.4.0.2 turn times by 3.5%. Reduction remained the same with the new v2.5.0.0 features.
-Bugfix: Fixed showroom tutorial playing if you do not interact with the tutorial popup menu.
-Bugfix: Fixed world map view competition lists skipping two entries when using keyboard navigation
-Gameplay: Rebalanced wealth demographic costs and effects based on a possible exploit.
-Bugfix: Strictest Emissions Report ratings should say N/A instead of 999999.
-Bugfix: Removed unused button in Factory Platform Limit screen.
-Gameplay: Increased AI's models by making the AI a little smarter when it has open production capacity but no spare platform space.
After roughly two and a quarter months, version 2.5.0.0 is complete with all Milestone #5 bounties included.
This was not a difficult milestone, but many bounties required balancing and data entry. I am still not 100% pleased with the sub-component value ranges in the middle years, and the safety requirements might be too high in some places. I expect another pass addressing balancing issues before I work on Milestone #6. I'll likely set up a save game uploader when my new file server goes live and request longer playthroughs to help in this effort.
I expect this to be a somewhat buggy and unbalanced release. Unless there is something super breaking, I will likely wait a couple of months before rebalancing.
Finally, as many of you know, I have paused the FBS system. It will reopen in June. I'll be working on AeroMogul exclusively (outside of the aforementioned likely bug-fix patch) until that month.
Now, let's look at what's in v2.5.0.0:
-Gameplay: #97 Remove Relative Ratings - Rewrote any weighted ratings based on sub-component selection.
-Gameplay: #324 Auto-Financing Unlock Memo - Player now gets a memo when the Vehicle Financing option is available.
-Gameplay: #59 Sub-Component Rating Range - Sub-components now have a starting and max ratings value. The sub-component's ratings will linearly grow or fall over their life based on these values. The player's skill level in the sub-component will add a bonus to the rating ranges. These values may need better balancing.
-Gameplay: #166 Hybrids Sub-Component - Several hybrid systems have been added to the game. You'll find them in the engine designer. We are currently using programmer art. The rating values may need additional balancing.
-Gameplay: #126 Backorder System - Approximately 80% of missing sales now go into the Backorder system. Backorders are counted to the demand every month. However, some unfilled orders will drop off every month if unfilled. Changes in prices and increased competition can also cause backorders to be canceled. This system removes most of the buyer recycling code in the buyer calculations.
-Gameplay: #339 Bottom Bar Accounting Profit - On the right side of the bottom panel, you'll find a button that will let you cycle between showing clash flow, accounting profits, or cash flow and accounting profits. The game remembers the selection in the save game.
-Gameplay: #73 Safety Regulations - Like the emissions systems, designs must meet a minimum safety rating. If your vehicle does not meet this rating, you won't be allowed to sell it in that country. Currently, the game only has 2 safety standards, the FMVSS (United States, Canada) and the UN+EU standard. This means that some countries on the non-EU spec of the UN standard or have their own standards may have higher requirements than they should have. We'll have additional standards in another bounty.
-Gameplay: #80 Remove Two Buyer Rating Penalties - Removed the low slider penalty and the old design penalty.
-Engine: #93 Buyer Rating Caching - This reduced v2.4.0.2 turn times by 6-7%. Reduction remained the same with the new v2.5.0.0 features.
-Engine: #315 Speed Up Hash Maps - This reduced v2.4.0.2 turn times by 3.5%. Reduction remained the same with the new v2.5.0.0 features.
-Bugfix: Fixed showroom tutorial playing if you do not interact with the tutorial popup menu.
-Bugfix: Fixed world map view competition lists skipping two entries when using keyboard navigation
-Gameplay: Rebalanced wealth demographic costs and effects based on a possible exploit.
-Bugfix: Strictest Emissions Report ratings should say N/A instead of 999999.
-Bugfix: Removed unused button in Factory Platform Limit screen.
-Gameplay: Increased AI's models by making the AI a little smarter when it has open production capacity but no spare platform space.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski