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  Gearboxes and electric engine
Posted by: ChaapaNA - 11-08-2013, 12:16 PM - Forum: Archive: General Discussion - Replies (6)

I just wonder why electric engines need gearboxes, since they don't need it in a real car? Also what is the point of having a gearbox in an electric engine with many gears....

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  Submit a Tip!
Posted by: Eric.B - 08-23-2013, 12:02 PM - Forum: Archive: General Discussion - Replies (26)

Do you know how to make tons of cash? Do you know what to do during a strike? Help out your fellow CEOs by submitting a game tip in this thread! It may make it into the game and your user name may show up in the credits!

Tips must not be longer than 120 characters.



Legal Junk:
By submitting a 'Tip' (Any text posted in this thread.) you grant Visual Entertainment and Technologies, LLC royalty-free,worldwide, non-exclusive license to use the 'Tip' within any Visual Entertainment and Technologies, LLC products for an indefinite amount of time.

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  Spent 8 hours on Gear City
Posted by: ildd - 07-05-2013, 02:25 AM - Forum: Archive: General Discussion - Replies (3)

Hello, first i'd like to say I found out about the game a couple months back via Automation. I just downloaded it last night and ended up playing it for around 8 hours(in 2 spans).
I know the game is obviously still in beta, and that it will have its bugs, but I really like this. It's a great concept and really I think it will be much different than Automation. Same "plot" I guess, but very much different. I actually had to start over twice due to bankruptcy, but on the 3rd I figured it out. Through 1912 I had made well over 100 million and was then making 5 million a month after that.
I know you are already aware of these bugs, but in all 3 starts , I would try to click on the stock market(the first button inside the vault) and it would crash the game... and revert to the previous save, even if I manually saved it right before going into it.

I can't wait for a "fuller" demo to be released(maybe start in the 30's) and I will definetly consider buying the game.
Keep up the good work.

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  Extremely Promising Future
Posted by: islandcrimp - 05-28-2013, 03:38 PM - Forum: Archive: General Discussion - No Replies

I must say that this game will most likely be a huge success if done right like it looks like it will be. I know of three games that are being developed that i would consider a "car company", "car business" , "car building" game.

Cars Inc, or Cars Incorporated is very similar to this and have a few alpha's out. Their alpha really got me hooked into these type of games.

Automation I love because of the detail. I am currently studying to become a mechanical engineer and hope to work somewhere within the "car world" making Automation a lot of fun for me.

Gear City has peaked my interest for the couple of weeks. I have spent hours on end trying to figure this game out after playing cars inc and i am learning a lot after every bankruptcy biggrin.

That being said, here is how i would rate these three games.
Cars Inc: very fun and a great introduction game to this genre.
Automation: An engineers paradise, lots of detail and very educational.
Gear City: the perfect balance. Lots of detail, wont take you hours to develop one engine. Teaches you how hard and rewarding it would be to own a car company. Makes you realize why car companies do what they do with their models in real life.

This game has the potential to be a huge hit. I think the deal breaker for this game is that the developers aren't making this game to get rich. However it may happen to them. Tongue I hope this game makes it far, maybe even to Gear City 2.

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  Gonig bankrupt?
Posted by: drutt7 - 05-21-2013, 02:20 AM - Forum: Archive: General Discussion - Replies (4)

So, I'm having the problem of not being able to make a successful car? all that i make sell like 0-5 a month, and i always go bankrupt, anybody mind helping me out?

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  General Comments
Posted by: Ferrer - 03-30-2013, 02:35 PM - Forum: Archive: General Discussion - Replies (8)

Hello everyone.

I came here from the Automation website. I thought the game was interesting so I've been following the website lately and I downloaded the beta yesterday. Since I can't be arsed with a single thread for every suggestion/bug I have found I'm creating this thread which I think is the correct way to do it.

First of all though, a little bit of background to understand a bit better what I'm on about. I am a monumental car bore and the economic/business part while being also part of the game is not my main focus. Having said that, let's move on.

I have played the game two or three times (that means I have started from scratch this amount of times) and I have found the following bugs:

  • The dimensions seem to be off. In SI units (I'm European) the cars are always comically short and preposterously wide. Like 3 and 6 metres respectively, which doesn't make any sense at all. In inches I think that the measurements are right, but not being familiar with those units I'm not sure.
  • Sometimes when you click on the safebox and want to go for an IPO the game crashes. This has only happened to me once.
  • It's seems quite difficult to create a high performance car. I desgined a supercharged V12 Coupé which had 175bhp and could hit 123mph, and performance was still regarded as poor. There were not many cars which could do over 120mph in the 20's.

Those are the ones that I can think of now.

As for suggestions, again after having played the game, I have the following:
  • I would lock newer technologies in early cars, or make them costly. For isntance a six speed gearbox in a car from 1900 doesn't look very realistic and neither does a V6 engine (the first manufacturer to mass produce them was Lancia in 1950).
  • Performance figures seem a bit optismistic in some cases, like cars in the early days doing 0-60mph in 6 seconds or less. Same can be said about about weight figures, a supercharged V12 can't be close to 100kg and neither can its frame be below that figure.
  • I think you should be able to update certain parts of your current production cars without actually having to design a whole new vehicle; like for instance a new body or a new engine. This way versions of the same model should be able to be created more easily.
  • The business managing part also seems overtly complex to me, like hiring people and setting wages. If I want to make a small factory for high-end luxury automobiles I don't need to have as many people employed as a mass-production economy car manufacturer, yet you also get the same "Understaffed *whatever*" messages. Result? You end up with a large stock of unsaleable, massively expensive luxury cars.
  • Following previous suggestion, I would also be a good idea to set not only a cost-per-unit, but also a projected price (or know what prices your rivals are selling similar cars, I personally couldn't find it anywhere). This way you know if you are selling your cars at more or less the right prices. Maybe it owuld be a good idea to include a more engineering based-mode and another more buisness-based mode which limited opposed functions in each mode.
  • Also, the car/part designer sliders are a bit sui generis. I mean you set everything to max and you seem to be getting the perfect car, but in reality it's not as easy. A Rolls-Royce and a Ferrari can both be great cars, but the Rolls-Royce does not have the handling of the Ferrari and the Ferrari does not have the comfort of the Rolls-Royce. It's impossible to create a car with perfect ride and handling, because they are opposed characteristics and you have to take a compromise; i.e. can't have both.

Again, that's all I can think of, now. I have only been able to turn a monthly profit once, but that may not be the game's fault, just me that I'm useless at business side of cars!

Sorry for the long post.

Cheers!

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  Logos
Posted by: NexxusDrako - 03-08-2013, 08:11 AM - Forum: Archive: General Discussion - Replies (14)

Will it be possible to import your own logos into the game, and will this feature be in the demo?

If so, what format, size and settings do I need to use?

Thanks.

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  Motorsports team?
Posted by: Webb - 01-02-2013, 06:54 AM - Forum: Archive: General Discussion - Replies (1)

I remember in Oldtimer, there was an option to run a racing team for your company, this feature was noticeably missing from Detroit.

Will there be a feature in GearCity and if so how will it be handled?

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  Really Promising Game
Posted by: NexxusDrako - 01-02-2013, 06:19 AM - Forum: Archive: General Discussion - Replies (10)

I have watched both the v0.4 and v0.7 videos on YouTube, and I must say, this game looks very promising. I was sent here by a post on Automation Game's Facebook wall, and I think I may like this game just as much, if not more.

I just have a few questions to ask if you don't mind.

  1. What will the price of this game be?
  2. When will there be a beta or demo?
  3. When will the game be complete?
Thank you for your time, and good luck in your game's development cycle!

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  Game Question
Posted by: xXRKellyXx1 - 06-08-2012, 02:05 AM - Forum: Archive: General Discussion - Replies (9)

How will you implement the business side of our car company into the game? Would it be something like Detroit?

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