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GearCity 1.13 Progress
#1
Info coming soon.



GearCity Open Beta 1.13 Changelog:
-----------------------------------------------------
  • Make own Marque
  • Discontinue Marque
  • Research Teams
  • Design Skill Adjustments
  • Component Skill requirements "nurfed"
  • New Component/Car Type Memo
  • Slider Summery/Manual Slider Entry in RnD.
  • Clone Sliders
  • Modify Component Price tweaks.
  • New Body Design Memos
  • Reduced Factory Effects on RnD
  • Researched Teams Overall Rating Bonus.
  • Production Line Lists Sales and Built numbers.
  • Replace Model Tool
  • Cities with Factories glow green.
  • End Turn Report
  • Added 8 more user generated reports.
  • Load Game Timestamps
  • MegaMenu Marketing All Vehicle/Brands selection
  • MegaMenu Marketing Apply to All Cities uses percentages.
  • Fixed Slider bug with MegaMenu Marketing amounts.
  • Cleaned my office, first time since 1.10 >.>
  • Fixed Marketing Efficiency bug
  • Lock Marketing percentages by city
  • Lock All Marketing percentages
  • Select specific factory/branch from Mega Menu
  • Adjust Marketing for Entire Region, Autotool
  • Re-enabled taxes
  • AI reduce price crash fix
  • Tax Expenses displayed in office.
  • Factory Retool/Resize bugs fixed
  • Factory Wear amounts and effects adjusted
  • Factory wear warning memo
  • View Vehicle width bug in RND
  • Fixed Label Alignment in AutoTools windows
  • Assisted Designer will not build engines that you can not use. (Larger than maximum chassis size)
  • AI now waits a little longer before doing an IPO
  • You can only attempt 1 takeover a month.
  • 30% bonus to stock takeover vote if target company has greater losses than assists
  • 15% stock takeover vote bonus if expenses are twice as much as income
  • 5% stock takeover vote bonus if expenses are greater than income
  • Increased Stroke effect on RPM's
  • Engine Layout's now effect Bore and Stroke.
  • Adjusted Stroke effect on torque.
  • Fuel Economy switched to based on displacement instead of cylinders.
  • Maximum Bore and Stroke decrease slightly over time.
  • Shipping Distance Limitation system
  • Shipping Distance Sliders for MegaMenu
  • Shipping Distance Mapping Display in WorldMap
  • Missing Commas in Company HQ and Profits Report
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#2
biggrinbiggrin

You're supposed to be working!
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#3
I work at work, duh!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#4
You can now make your own marque.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#5
You can now discontinue a marque without selling it off.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#6
More new features!

Research Teams for the 3 components and vehicles. You can set their budgets in the RnD department and hire employees in the HR department.
Design skills based on what you have made has been decreased and research team effects have been added. Net net Design skills should increase faster at maximum.
Component skill requirement degrade has been reduced by 300%, making research teams more important...


Tweaking on the numbers will probably occur after you guys get 1.13... This should be a good money sink, but not a required one. It makes it where you have to keep engineers employed at all times. (The amount of hiring and firing of engineers was sort of unrealistic before.)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#7
(03-05-2014, 02:50 PM)Eric.B Wrote: More new features!

Research Teams for the 3 components and vehicles. You can set their budgets in the RnD department and hire employees in the HR department.
Design skills based on what you have made has been decreased and research team effects have been added. Net net Design skills should increase faster at maximum.
Component skill requirement degrade has been reduced by 300%, making research teams more important...


Tweaking on the numbers will probably occur after you guys get 1.13... This should be a good money sink, but not a required one. It makes it where you have to keep engineers employed at all times. (The amount of hiring and firing of engineers was sort of unrealistic before.)
This is going to be a very interesting update when we get our hands on it.
One that ive been looking forward to hearing about and seeing in the game for a while.
I really like the idea in general, especially the increase in strategic choices it brings to the player.

When you said net design skills should increase faster at maximum...
Do you mean that when you are designing components in combination with separately using research teams you will get access to new tech (components available at that year) sooner than you do in the current version?
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#8
(03-05-2014, 04:01 PM)Arakash Wrote: When you said net design skills should increase faster at maximum...
Do you mean that when you are designing components in combination with separately using research teams you will get access to new tech (components available at that year) sooner than you do in the current version?

Maxing out Research and Designing great components will increase design skills more. In 1.12 design skills can increase at most 0.5 points per year. This is now 0.9 per year. 0.5 from what you're building, 0.4 from research.


Components decrease at roughly 0.15 skill points per turn now, where as 1.12 it was 0.5.

So that means at maximum 0.05 increase in skill speed.

These numbers may be adjusted in the future.

The main thing is, it's very expensive, 38 million per year to max everything out in 1900. So I'd like to add even more bonuses to it. I'm thinking it may increase the speed at which components are created and maybe boosts to stats, and a few other things. We'll see. Smile
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#9
Newly Available Car Types and Components generate memos. In the case of components, you may not have the ability to actually make them yet, check the memo for details.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#10
(03-05-2014, 11:53 PM)Eric.B Wrote: Newly Available Car Types and Components generate memos. In the case of components, you may not have the ability to actually make them yet, check the memo for details.

You're making good progress on suggestions, this is looking good Smile

Does the above also extend to bodywork ?
(I don't know whether the style of the bodywork plays a role regaring the year you are currently in - But I doubt a Ford-T style body would sell very well today).
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#11
(03-06-2014, 01:36 AM)Sarchez Wrote: Does the above also extend to bodywork ?

No it doesn't, thanks for reminding me.

Currently design skills do not effect which bodies you can use. The code is there, just not enough art for it. In time though.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#12
Updates for 1.13 are sounding pretty sweet!
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#13
I think it would be a neat addition if you could develop one cylinder and V-twin engines for other applications (Small motor equipment and motorcycles). These could be bought by other companies in those respective markets.
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#14
(03-06-2014, 04:00 PM)shaunisradd Wrote: I think it would be a neat addition if you could develop one cylinder and V-twin engines for other applications (Small motor equipment and motorcycles). These could be bought by other companies in those respective markets.

This has been discussed elsewhere (only, mostly in the sense of much larger applications that I know of) and as far as I know the answer is as follows:
- Contracts for complete vehicles to military/government/big business are on the cards and will be implemented at some point before launch
- Contracting components to other car manufacturers is already in but needs some tweeking
- Contracting components to other industries has been discusses at length and is on the "Would be cool" list but it is not a high priority at the moment. It likely will get included at some stage in the future but most likely not until a future expansion.
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#15
Implemented a "Slider Summery" system that will allow you to manually enter component/vehicle slider numbers in RnD.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#16
(03-07-2014, 01:34 AM)Frankschtaldt Wrote:
(03-06-2014, 04:00 PM)shaunisradd Wrote: I think it would be a neat addition if you could develop one cylinder and V-twin engines for other applications (Small motor equipment and motorcycles). These could be bought by other companies in those respective markets.

This has been discussed elsewhere (only, mostly in the sense of much larger applications that I know of) and as far as I know the answer is as follows:
- Contracts for complete vehicles to military/government/big business are on the cards and will be implemented at some point before launch
- Contracting components to other car manufacturers is already in but needs some tweeking
- Contracting components to other industries has been discusses at length and is on the "Would be cool" list but it is not a high priority at the moment. It likely will get included at some stage in the future but most likely not until a future expansion.

Very cool. I think that will add a good bit of depth and options to where and how you can take or shape your company. (Sorry for not searching previous)
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#17
(03-07-2014, 04:40 AM)shaunisradd Wrote: Very cool. I think that will add a good bit of depth and options to where and how you can take or shape your company. (Sorry for not searching previous)

All good, pretty sure I did the same thing the first time I mentioned this idea lol

I totally agree with you. But as Eric said in response to this in another thread, (paraphrasing here) the game is already too easy and he needs to make it a bit harder before he starts introducing more ways to make money.
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#18
You can now clone existing sliders from other designs. This should make updating designs while keeping the same slider settings easier.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#19
Adjusted modify component prices.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#20
New Body styles generate memos now
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply


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