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Displaying Custom Maps in-game: Tutorial and Japan/Korea Screenshot
#10
I am glad to see someone else is looking into custom maps too! And that writing down what I learned proved helpful for someone other than myself.

I was thinking today about when I might like to update my Europe custom map to incorporate the new ability to separate industry and infrastructure growth, and which map I want to play my first "real" (not just seeing the mechanics) game of 2nd Gear. But there aren't a whole lot of options for maps to choose from yet. So having more of them would be a good thing!

I'll also be curious what your experience is with adding cities. I've tried a few different approaches over the years, starting with the built-in tools, then moving to the XML files, then writing some tools of my own that better matched how I had my data organized. And that itself has evolved over time. But I'm also looking at it from a historical data standpoint, so I don't know what would work best on a fantasy map.
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RE: Displaying Custom Maps in-game: Tutorial and Japan/Korea Screenshot - by JC_Denton - 05-08-2023, 01:53 AM

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