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Displaying Custom Maps in-game: Tutorial and Japan/Korea Screenshot
#11
(05-08-2023, 01:53 AM)JC_Denton Wrote: I was thinking today about when I might like to update my Europe custom map to incorporate the new ability to separate industry and infrastructure growth, and which map I want to play my first "real" (not just seeing the mechanics) game of 2nd Gear.  But there aren't a whole lot of options for maps to choose from yet.  So having more of them would be a good thing!
This will eventually very interesting to play with, the map I am currently working on is for original version (which I suppose is 1st gear) as it seems to be more stable at the moment and I am still trying to figure out how to implement things.

(05-08-2023, 01:53 AM)JC_Denton Wrote: I'll also be curious what your experience is with adding cities.  I've tried a few different approaches over the years, starting with the built-in tools, then moving to the XML files, then writing some tools of my own that better matched how I had my data organized.  And that itself has evolved over time.  But I'm also looking at it from a historical data standpoint, so I don't know what would work best on a fantasy map.
So far when adding cities I have mainly used the built in tools and modified xml files as needed. On the front of keeping my information organized I made a spreadsheet with the data in it as I find it easier to keep track of in this way. Eventually I might have to follow your lead on making a tool, as I would really love to make it so data could be input via something like a CSV file. 

I am curious how you come up with values for variables without a straight forward real world value such as resource rate or manufacturing skill.
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RE: Displaying Custom Maps in-game: Tutorial and Japan/Korea Screenshot - by jerrod247 - 05-08-2023, 07:54 PM

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