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[FIXED] OpenGL w/Dynamic Report Size: Crash on emission guide and vehicle projection
#6
(02-17-2024, 02:20 AM)kristianf Wrote:
(02-16-2024, 11:20 PM)Eric.B Wrote: A few things for you to try. Try disabling fullscreen. Run the game in a window and see if that helps.
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If you have any anti-virus software, be sure to whitelist all of the game files in the "2ndGear" folder. Something might be blocking the texture from moving between the web browser and the game.
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OpenGL is driver dependent. Double check to make sure you have the latest ones from nVidia. Unfortunately, I don't have any nVidia video cards, so I can't test it out further.
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Let me know if any of the above works, or not, and we'll go from there.

Oh, it works without crash if I disable dynamic report size, sorry if that wasn't clear in the problem description.

I understand. If I have Windows 10 + OpenGL + Windowed or Full Screen + Dynamic Report Size enabled, I do not crash on any report. I can not duplicate the crash with Dynamic Report Size on Windows.

The reports are just HTML web pages, so it shouldn't matter which webpage you load. It's a webpage. If it's only crashing on these two pages, something fishy is going on. So, if you have anti-virus software, whitelist everything in the 2ndGear folder. If you have such software, it's likely doing a Heuristic scan, and the loading of these specific pages or the creation of these pages in combination with the functions called for dynamic page size triggers an intervention that crashes the program.

Otherwise, the issue is related to GPU/Drivers/Renderer. I do not own any nVidia products (since Geforce 440m), so I can not test nVidia drivers. I gave you a couple of things you could try to see if we can narrow down a workaround for the crashes. And then we can go from there.
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RE: OpenGL w/Dynamic Report Size: Crash on emission guide and vehicle projection - by Eric.B - 02-17-2024, 02:53 AM

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