03-05-2024, 12:32 AM
(This post was last modified: 03-05-2024, 02:25 AM by JC_Denton.
Edit Reason: add notes on OpenGL results, driver update
)
Hmm... disabling the hardware mouse does fix the shimmering issue, but it makes the mouse move too fast but also be quite laggy, which is highly distracting (I know it sounds like a contradiction, but it moves much faster across the screen, but not smoothly). I think I prefer the shimmer to the laggy mouse.
Non-fullscreen borderless does solve the alt-tab issue with DX9, hooray! That was probably the most irksome of the issues.
I hadn't thought about the libraries now being newer than my video drivers. I'll see if upgrading them makes a difference. I've also added #96 followed by #147 to the top of my FBS wishlist. I might stick with 2.2 until they eventually get funded, removing the ratings limit is cool but I'm not sure it's worth the tradeoffs for me.
Still to test: OpenGL in borderless fullscreen/software mouse.
Update: OpenGL in non-fullscreen (borderless is only an option with DX9) solves the performance issue. That's a nice improvement. And while like in DX9, the software mouse moves too quickly, it is not laggy in OpenGL. I can adjust the mouse speed with my mouse's DPI button, so overall, OpenGL + non-fullscreen + software mouse + lower DPI setting results in a decently usable system. Still not as good as 2.2, but maybe the driver update will fix that.
Hopefully this is helpful for anyone else who encounters the same issue. I wouldn't have figured it out without those pointers either, especially disabling the hardware mouse.
Update 2: No differences detected after an update to the latest drivers, other than perhaps slightly improved responsiveness on DirectX9 (but OpenGL and DX9 on 2.2 remain much snappier).
Non-fullscreen borderless does solve the alt-tab issue with DX9, hooray! That was probably the most irksome of the issues.
I hadn't thought about the libraries now being newer than my video drivers. I'll see if upgrading them makes a difference. I've also added #96 followed by #147 to the top of my FBS wishlist. I might stick with 2.2 until they eventually get funded, removing the ratings limit is cool but I'm not sure it's worth the tradeoffs for me.
Still to test: OpenGL in borderless fullscreen/software mouse.
Update: OpenGL in non-fullscreen (borderless is only an option with DX9) solves the performance issue. That's a nice improvement. And while like in DX9, the software mouse moves too quickly, it is not laggy in OpenGL. I can adjust the mouse speed with my mouse's DPI button, so overall, OpenGL + non-fullscreen + software mouse + lower DPI setting results in a decently usable system. Still not as good as 2.2, but maybe the driver update will fix that.
Hopefully this is helpful for anyone else who encounters the same issue. I wouldn't have figured it out without those pointers either, especially disabling the hardware mouse.
Update 2: No differences detected after an update to the latest drivers, other than perhaps slightly improved responsiveness on DirectX9 (but OpenGL and DX9 on 2.2 remain much snappier).