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2.3.0.2 The car types requirement in the db do not match ingame values
#3
(06-01-2024, 12:12 PM)Eric.B Wrote: I'm not sure where you're getting the table on the right from.

The stars in the game come from the data in the game.

If you're looking for formulas, there is in the manual: https://wiki.gearcity.info/doku.php?id=g...les_design

Here are the weights for the vehicle types: https://wiki.gearcity.info/doku.php?id=g...importance


This information is only applies to GearCity. The entire rating system has changed in GearCity: 2nd Gear, and it is still fluid.

The values are taken right from the CarType table in the most recent save (2.3.0.2) and multiplied by 5 (since they're from 0 to 1). As you can see, they equal the weights you linked me and don't match with the stars in the game (using the very same save)
[Image: 5Bv8cVD.png]

I don't really understands why weights or db data are different (once multiplied by five) from the stars. I am not really versed in formulas anyway, I just want to know If have to care about the stars or I can use the data in CarCity table (which I prefer as the star rating values vary by half a star, whereas the numbers in the db are more detailed)

EDIT.
To avoid any misunderstandings, I need reference values to categorize the vehicles and determine what kind of components a vehicle type need and if I can use those components for different vehicles. For example: I have the performance vehicle group with coupe, fastback, roadster or Wagon group (Shooting Brake, Station Wagon), etc.
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RE: 2.3.0.2 The car types requirement in the db do not match ingame values - by AstraMeccanica - 06-01-2024, 12:53 PM

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