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2.3.0.2 - Excessive transportation costs with auto-production on
#2
Without the save game there isn't much I can tell you. You're also clipping the year. I suspect it's around 1920?

The distance from Madrid to St Petersburg is 3200km. Formula for shipping costs is:
https://wiki.gearcity.info/doku.php?id=g...s#shipping

Since I don't have the save in front of me, if I just plug 50 ratings into all the values and 0.5 ratings for the fuels, I get

(3200^1.03/((7.0+(50/85.0)+ (50/85.0)) * 1.004^21)) * ((0.7 / (7.0+(50/85.0)+ (50/85.0))) +1) * 1.0 * ((0.5+0.5)/2.0) = $248

But of course, 1920 Madrid and St. Petersburg is not going to be at a 50 rating.

Upload the save game, and I'll be happy to look for you.

I suggest splitting Europe into two and using the custom districts restrictions. Russia is really far away from Western Europe.

Quote:By the way. As you can see from the pictures in link, I have a car model called "Beta". If I want to update the model, I'm forced to change its name because the game says "there is already a vehicle with this name". And of course there is, it's mine! I had very bug (?) on classic Gearcity too, from time to time

Again, upload the save game, and I'll be happy to take a look at it. Note, you have to use "New Generation" or "New Trim" to reuse a name. And you can not use the same parent model for a new generation IF you already have.


Quote:While we're at it, can someone explain to me what the screen blow is saying? I'm not clear on what those sliders actually do

Autoproduction will add a factory line when the "speed" slider hits 68.9% It will remove a production line when the "speed" slider hits 30%.

https://www.ventdev.com/forums/showthread.php?tid=3799
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RE: 2.3.0.2 - Excessive transportation costs with auto-production on - by Eric.B - 06-03-2024, 04:15 PM

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