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2.3.0.2 - Excessive transportation costs with auto-production on
#5
(06-03-2024, 04:27 PM)Eric.B Wrote: Looking it up, the gas rate in 1/1920 is 1.68646, and the default 1930 starting data would put Madrid to St. Pete at:

(3200^1.03/((7.0+(45/85.0)+ (40/85.0)) * 1.004^21)) * ((0.7 / (7.0+(45/85.0)+ (40/85.0))) +1) * 1.68 * ((1.1+1.1)/2.0) = $941.75

Then you get values subtracted based on bulk shipping. Also, prices will probably be a little higher since the city ratings are likely to be a little lower.
  • Here's the save gasgasgas. yes, it's in 1920
  • While uploading the save on google drive I tried closing the branches in helsinki and St petersburg. It still says 400$. I am more puzzled then ever.
  • I'm not versed into formulas, so I didn't understand a thing about the above. But I sense you're saying the transportation costs shown are justifiable
  • So I ran another test. New game, year 1901. Factory in Bologna, Italy. Branch in New York. It says distance 5001. 279$. It would be crazy that 5000 km in 1901 are cheaper than 3000 km in 1920
  • As for the car naming. yes, I always use new generation (almost never trim but I guess I should start doing it for cheaper version devoted to other marques). As you can see from the save I eventually gave up and around 1919 I created a model named Beta II but I am still curious about this issue.
Quote: I suggest splitting Europe into two and using the custom districts restrictions. Russia is really far away from Western Europe.
Actually that was my initial plan. But auto producetion with custom districts isn't clear to me. If am not mistaken the game use continents by default. So what I am supposed to do is providing the game with a list of custom district he should consider instead of continents. Is that correct?
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RE: 2.3.0.2 - Excessive transportation costs with auto-production on - by AstraMeccanica - 06-03-2024, 05:20 PM

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