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2.4.0.0 - Crash
#11
(09-01-2024, 05:05 PM)thexa4 Wrote: The memory leak / increase per turn is also present when using the OpenGL2 renderer.

I'll check it out with Valgrind when I am able to, but the ram usage should increase every turn because of the increased size of the database every turn. The save games are stored in ram.

I frequently play on low ram systems, and haven't ran into any issues, so we'll see.
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Messages In This Thread
2.4.0.0 - Crash - by thexa4 - 08-31-2024, 05:42 PM
RE: 2.4.0.0 - Crash - by thexa4 - 08-31-2024, 05:50 PM
RE: 2.4.0.0 - Crash - by thexa4 - 08-31-2024, 06:01 PM
RE: 2.4.0.0 - Crash - by thexa4 - 08-31-2024, 06:08 PM
RE: 2.4.0.0 - Crash - by Eric.B - 08-31-2024, 09:43 PM
RE: 2.4.0.0 - Crash - by thexa4 - 09-01-2024, 03:48 AM
RE: 2.4.0.0 - Crash - by thexa4 - 09-01-2024, 05:57 AM
RE: 2.4.0.0 - Crash - by Eric.B - 09-01-2024, 11:06 AM
RE: 2.4.0.0 - Crash - by thexa4 - 09-01-2024, 05:05 PM
RE: 2.4.0.0 - Crash - by Eric.B - 09-01-2024, 06:34 PM
RE: 2.4.0.0 - Crash - by thexa4 - 09-01-2024, 05:20 PM
RE: 2.4.0.0 - Crash - by Eric.B - 09-01-2024, 07:15 PM
RE: 2.4.0.0 - Crash - by thexa4 - 09-02-2024, 06:23 AM
RE: 2.4.0.0 - Crash - by Eric.B - 09-02-2024, 09:24 AM
RE: 2.4.0.0 - Crash - by thexa4 - 09-02-2024, 12:13 PM
RE: 2.4.0.0 - Crash - by thexa4 - 09-02-2024, 06:44 PM
RE: 2.4.0.0 - Crash - by Eric.B - 09-02-2024, 07:28 PM
RE: 2.4.0.0 - Crash - by Eric.B - 09-02-2024, 07:29 PM
RE: 2.4.0.0 - Crash - by Eric.B - 09-03-2024, 01:33 AM
RE: 2.4.0.0 - Crash - by Eric.B - 09-14-2024, 09:39 AM

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