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2.3.0.2 - Excessive transportation costs with auto-production on
#9
I took a second look at this issue for v2.4.0.1 and found that on the very first turn, the global gas rate is not properly set. So, if you were to outsource/license a vehicle on the first turn, and set up the branches, the transportation costs would be displayed much lower than they actually are. Upon simulating the turn, the fuel prices and transportation costs are corrected.

I have fixed this issue and the changes are in the next update.
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RE: 2.3.0.2 - Excessive transportation costs with auto-production on - by Eric.B - 09-15-2024, 12:50 PM

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