10-28-2024, 09:53 AM
(10-27-2024, 10:50 PM)jeraldjunkmail Wrote: OK I can reproduce some bugs in the current version.
If I am setting a line up, it almost never gives me an accurate maximum production estimate. It literally doubles (but not exactly doubles?!?) I see you have set the game to max the production if you set a number higher than the max allowed. ie at a line with 24441 max if I punch in 25555, it corrects down to whatever it feels the max should be. Often the near doubled number.
If I leave it alone for a month it will show the correct max afterwards, but retain the incorrect max production number allowing me to product almost 50000 vehicles at that line in a single month from a single line. i can set my actual production number to whatever i need (often under a thousand).
The final thing of note is that the issue with the correct max line numbers is pervasive and always happens. Because i try not to glitch the game i always build a max sixed one line factory and set it to 22222 max, which is almost always less than the actual max of that factory. This has kept the critical flaws to a minimum and the game is "playable".
Are you doing this with individual factories or in a district? Because the system is working fine for me. And it's not really clear what you're doing outside of the norm to create your issue.
If I load your save game and click the mega menu, I am in Gothenburg, Sweden.
I click on the 1912 Stationeer. Max limit is set to 22222. And production set to 750.
What would you like me to do in this screen to create the bug? Step by step. Alternatively, if you can film what you're doing, that might be helpful.
Thanks.
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good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski