10-30-2024, 12:33 PM
(This post was last modified: 10-30-2024, 12:35 PM by jeraldjunkmail.)
Game Terminology (so I am able to be precise):
Production Amount
Maximum Retool Limit
Current Maximum Limit
While going negative in production numbers has only happened once since the last patch, i believe it is related to this bug. I also can't reproduce the negative number bug at will and it was much easier to do in the last version.
If you load up my production screen, on any factory, or on a regional screen (Europe for example), you can mess with the Current Maximum Limit and if you type more than that number it corrects it down for you as you have designed it to.
However, if you take a line and zero it, the Maximum Retool Limit doubles. It retains that bugged Maximum Retool Limit, bugged Current Maximum Limit, and bugged Production Amount in between turns and you can produce that higher number of vehicles in between turns.
If you later change the Production Amount, it seems to limit your change to the correct Production Amount number and displays the bugged Maximum Retool Limit and continues to allow the bugged Current Maximum Limit.
Also of note is that if you zero a lines Current Maximum Limit, than put a lines Current Maximum Limit to 2 vehicles, the bugged Maximum Retool Limit number doesn't double it only adds 2 vehicles more than the Maximum Retool Limit.
Than if you zero it and try adding 2 again for your Current Maximum Limit, the Maximum Retool Limit number *doesn't* change incorrectly.
However, if you try to set your Current Maximum Limit to 3, or any higher number, it adds that to the Maximum Retool Limit number incorrectly.
Included a screenshot.
Production Amount
Maximum Retool Limit
Current Maximum Limit
While going negative in production numbers has only happened once since the last patch, i believe it is related to this bug. I also can't reproduce the negative number bug at will and it was much easier to do in the last version.
If you load up my production screen, on any factory, or on a regional screen (Europe for example), you can mess with the Current Maximum Limit and if you type more than that number it corrects it down for you as you have designed it to.
However, if you take a line and zero it, the Maximum Retool Limit doubles. It retains that bugged Maximum Retool Limit, bugged Current Maximum Limit, and bugged Production Amount in between turns and you can produce that higher number of vehicles in between turns.
If you later change the Production Amount, it seems to limit your change to the correct Production Amount number and displays the bugged Maximum Retool Limit and continues to allow the bugged Current Maximum Limit.
Also of note is that if you zero a lines Current Maximum Limit, than put a lines Current Maximum Limit to 2 vehicles, the bugged Maximum Retool Limit number doesn't double it only adds 2 vehicles more than the Maximum Retool Limit.
Than if you zero it and try adding 2 again for your Current Maximum Limit, the Maximum Retool Limit number *doesn't* change incorrectly.
However, if you try to set your Current Maximum Limit to 3, or any higher number, it adds that to the Maximum Retool Limit number incorrectly.
Included a screenshot.