9 hours ago
thank you Eric
some more questions have arisen (2nd Gear version):
4) do I understand it correctly - CityYYYY.xml file is ONLY used to generate starting situation on the map/in the cities? All other/later CityYYYY.xml files have NO IMPACT on ongoing game afterwards? In your example starting in 1928, all the data (for cities) will be generated from file City1900.xml (using Growth attributes both city defined and global to increase base values)? But City1930.xml (and later ones) will not overwritte already achieved values (by automatic calculation for 1900-1928 and real game simulation for 1928-1930)? So to create local differencies (e.g. different impact of WWs on US and European cities) attributes (base and growth) have to be changed in TurnEvents.xml? This will not bypass global attributes but will get combined with them?
Pista
some more questions have arisen (2nd Gear version):
4) do I understand it correctly - CityYYYY.xml file is ONLY used to generate starting situation on the map/in the cities? All other/later CityYYYY.xml files have NO IMPACT on ongoing game afterwards? In your example starting in 1928, all the data (for cities) will be generated from file City1900.xml (using Growth attributes both city defined and global to increase base values)? But City1930.xml (and later ones) will not overwritte already achieved values (by automatic calculation for 1900-1928 and real game simulation for 1928-1930)? So to create local differencies (e.g. different impact of WWs on US and European cities) attributes (base and growth) have to be changed in TurnEvents.xml? This will not bypass global attributes but will get combined with them?
Pista

