3 hours ago
I am slightly in doubts
I have added cities only to City1900.xml and it works only using game mechanics (and probably growth attributes). In 2nd gear all values have their growth attribute - except wage and capita whose increase (decrease) is probably strictly calculated using game mechanics (and can be over 100 value). Will experiment with it further but looks like TurnEvents is strong tool to create local differencies over game time.

I have added cities only to City1900.xml and it works only using game mechanics (and probably growth attributes). In 2nd gear all values have their growth attribute - except wage and capita whose increase (decrease) is probably strictly calculated using game mechanics (and can be over 100 value). Will experiment with it further but looks like TurnEvents is strong tool to create local differencies over game time.

