12-11-2013, 09:55 AM
On another note, I finished the contracting gui last night. While implementing vehicle contracting I hit a logic snag. Should vehicles be licensed out? Or should the originator manufacture them? Both are commonly done...
Currently components are manufactured by the seller. (So never sell your stuff for less than it cost to build!) Because I don't require you to adjust employment/factories levels for components this is easy to do both on the AI side and player implementations.
With the added dimension of manufacturing it complicates things.
I think I'm going to try to have both options. I like having my cake and eating it too!
Licensing is guaranteed to make it in the game. I'll work on that now.
Rebadging, as in a car being manufactured by one company and sold as another company will work its way in if/when I work on fleet orders. No guarantee on this sadly.
Currently components are manufactured by the seller. (So never sell your stuff for less than it cost to build!) Because I don't require you to adjust employment/factories levels for components this is easy to do both on the AI side and player implementations.
With the added dimension of manufacturing it complicates things.
I think I'm going to try to have both options. I like having my cake and eating it too!
Licensing is guaranteed to make it in the game. I'll work on that now.
Rebadging, as in a car being manufactured by one company and sold as another company will work its way in if/when I work on fleet orders. No guarantee on this sadly.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski