(01-04-2014, 11:05 PM)geozero Wrote: But I could not even find the save file in my hard drive which was really strange.Im using Windows 7 and my save games, along with screenshots/logs etc are under C:/Users/(username)/Appdata/Roaming/Vent/Gearcity
(01-04-2014, 11:05 PM)geozero Wrote: Viewing car designs by cities, I saw that some cities are just numbered... like Portland was 194 or 195. Weird.I would separate your bugs out into their own bug threads in the bug section of the forum. (following the guidelines there)
Im fairly sure ive already seen this bug in a thread there.
(01-04-2014, 11:05 PM)geozero Wrote: I wish there was a way to change distribution throughout all the cities with one click. Maybe there is and I haven't found it. I had to go to each city one at a time and go to distribution.There is a few buttons on the mega menu ill mention.(You can find it under the globe on the office menu) There is:
- A few buttons related to changing vehicle prices across the world
- A button to sell vehicles to all locations or by region
- A button to stop selling vehicles.
- A bunch of other buttons unrelated to distribution that can save a lot of time.
This sounds like what your looking for.
(01-04-2014, 11:05 PM)geozero Wrote: I wish there was a better way to know what the target range for pricing the car would be... maybe a way to tell what consumers are willing to spend. As it is I priced the first car at like $600... eventually raising the price by 1910 to something like $2500 for that buggy and it was selling great.It is very hard to figure out, i had a lot of trouble with it as a new player.
There are some guidelines you can follow, for example its been mentioned that the population follows real wealth distribution based on the per capita of the area.
Eric(one of the dev's) posted this graph in another thread to demonstrate:
http://upload.wikimedia.org/wikipedia/co...States.png
There is more information on the wiki page that graph is from:
http://en.wikipedia.org/wiki/Household_i...ted_States
That said, personally i find it difficult to actually draw conclusions from this information.
I set my price based on the cost of getting my vehicle to the customer as well as my desired profit margin(which is usually a guess).
(01-04-2014, 11:05 PM)geozero Wrote: I am going to start game #4 to see if I can do better sooner in the game as far as money goes.There are a bunch of threads on this, as well as AAR's as Laurent mentioned.
The simplest start to familiarize yourself with the game is probably any vehicle body on high demand(or above average), in either London or New York.
There is a bottomless pit of demand in these places(in the thousands) for high demand vehicles if you can produce them at a decent price. Even very very terrible vehicles.(ive made some real clunkers that sell because there is nothing else)