01-05-2014, 09:58 AM
Thanks everyone for your comments and ideas.
I will in future separate what I believe to be bugs after searching herein... my intent with this first thread was just first impressions overall from a very potential consumer.
I played another new game last night and was able to do well. I even took over two companies and expanded the marketing distribution, car lines, and factories. I also doubled my money after buying them out... hmm. OK.
Distribution increased from 3 cities to 12, factories from 1 to 4, and active car lines from 2 to 7. All car lines were different, thus rounding out my company and all were profitable.
For the most part I set my prices around $1300-$2500. The best I could tell was if the price seemed to high there would be decreased sales for 3 month or so... then I would adjust price. Seems that consumers were willing to pay average of around $1600 for a car (up until around 1910 when I stopped playing). Just need to make cars for less than $600 to make a whopping $1000 profit for each. Then its a matter of expanding market distribution. I was very quickly making $750k or more per month. With the two company takeovers I also had new engines, gear boxes, etc. to experiment, and I bought a few for a few hundred dollars (looking for ones that were better rated than mine). This allowed me to create the most versatile car line while keeping costs as low as possible.
The game is fun.
I will in future separate what I believe to be bugs after searching herein... my intent with this first thread was just first impressions overall from a very potential consumer.
I played another new game last night and was able to do well. I even took over two companies and expanded the marketing distribution, car lines, and factories. I also doubled my money after buying them out... hmm. OK.
Distribution increased from 3 cities to 12, factories from 1 to 4, and active car lines from 2 to 7. All car lines were different, thus rounding out my company and all were profitable.
For the most part I set my prices around $1300-$2500. The best I could tell was if the price seemed to high there would be decreased sales for 3 month or so... then I would adjust price. Seems that consumers were willing to pay average of around $1600 for a car (up until around 1910 when I stopped playing). Just need to make cars for less than $600 to make a whopping $1000 profit for each. Then its a matter of expanding market distribution. I was very quickly making $750k or more per month. With the two company takeovers I also had new engines, gear boxes, etc. to experiment, and I bought a few for a few hundred dollars (looking for ones that were better rated than mine). This allowed me to create the most versatile car line while keeping costs as low as possible.
The game is fun.