It does become very expensive to build in western nations as the game progresses. This is one of the problems I have with late game AI. As it is now, around 1950-1960 is when the transport/labor balance becomes something to look into.
In Australia case you have 3 major thing working against you. Location, location, and location. It doesn't cost much to ship cars from Malaysia or South Korea. Tariffs, etc play into it sure. But in my mind it'd be much harder to compete against countries only 1000 miles away.
In the US we have Mexico, and a lot of manufacturing has gone to them as well. Nissan, Ford, and Volkswagen build many models down there. Of course labor in the South Eastern US is only a little more expensive, much more safe, and no unions. Which is why almost everyone and their mother in the US market is building in the south east.
In Australia case you have 3 major thing working against you. Location, location, and location. It doesn't cost much to ship cars from Malaysia or South Korea. Tariffs, etc play into it sure. But in my mind it'd be much harder to compete against countries only 1000 miles away.
In the US we have Mexico, and a lot of manufacturing has gone to them as well. Nissan, Ford, and Volkswagen build many models down there. Of course labor in the South Eastern US is only a little more expensive, much more safe, and no unions. Which is why almost everyone and their mother in the US market is building in the south east.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski