I have a pretty complete price and sales charts for various companies pre-WW2, the sales and unit cost follows the historical model, the problem is maintaining profitability, specially for the AI at these prices.
You'll notice that if you build a car in 1907, by 1924 it's much cheaper, same idea as with the Model T.
Prices also decrease based on how many units you build...
The main issue is the amount of units that can be built at a factory... I need to tweak the amounts produced so that it increases drastically between 1910-1930 and then taper off. As of now I believe it's a linear function.
Anyhoo as a player, you should be able to hit ford numbers easily. The main problem is getting the AI to do it without going bankrupt.
You'll notice that if you build a car in 1907, by 1924 it's much cheaper, same idea as with the Model T.
Prices also decrease based on how many units you build...
The main issue is the amount of units that can be built at a factory... I need to tweak the amounts produced so that it increases drastically between 1910-1930 and then taper off. As of now I believe it's a linear function.
Anyhoo as a player, you should be able to hit ford numbers easily. The main problem is getting the AI to do it without going bankrupt.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski