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Help with design reqs
#10
Design Reqs:
The higher it is, the higher the cost to develop a model, the longer it will take to design, the more engineers needed, and most importantly, the higher the chance of bad results.


As it is now, design image work like this:
If the average of the player's design in that category is higher than the image, increase image a maximum of 0.1 per turn.

Design Image requirements for components fall 1 image point per year. (This may be adjusted in the future)

Visible ratings (Such as Horrible, Good, whatever) is a comparison with the other companies. So if you're in the top 10% you'll have fantastic ratings.

In the near future I will be doing on of the suggestions which allows you to increase or decrease "research" in a particular field. This will mean you'll have to keep some engineers staffed and the image values will increase based on, you guess it, labor skills.


As for price, the model reflect real world prices, geozero pointed out the price of the model T in one thread and how it went from $800/unit to $200/unit, we follow the same model, so your cars are becoming cheaper to create as prices of goods become cheaper. Other factors are involved as well, but I'd have to look them up...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
RE: Help with design reqs - by Arakash - 01-15-2014, 06:20 AM
RE: Help with design reqs - by Arakash - 01-15-2014, 06:43 AM
RE: Help with design reqs - by Arakash - 01-15-2014, 07:12 AM
RE: Help with design reqs - by Arakash - 01-15-2014, 08:47 PM
RE: Help with design reqs - by Eric.B - 01-16-2014, 08:56 AM

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