Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Component file modding
#1
Hi,

I've been having a blast playing around with the components.xml file since yesterday and a number of questions have come up in the process that I can't seem to be able to wrap my head around.

1. Is it possible to activate the addons, such as the LSD? I've noticed that several AI vehicles have these equipped by default.

2. How exactly do the values specified in the components.xml file influence the engine or vehicle? They obviously don't work as multipliers as a setting of fuel=2 does not double fuel consumption. In fact, raising the fuel value actually raises the MPG, which infers that a higher value equals less fuel consumption, but how exactly is this calculated? I suppose there's a rather complicated formula in place here. Would be nice to get a few hints as to how this formula can be sensibly manipulated using the components file. Of course, this does not only apply to fuel, but all other parameters, such as RPM, power or weight. As it is, I find myself doing a lot of trial and error to get the parameters the way I want them.

3. Is there a hidden multiplier for RPM and Power, which is dependent on time progression in order to limit early game engines to low HP and RPM? This seems to be the case. I suspect that this multiplier will rise as time progresses when the other timeframes are unlocked?

4. How does the "system" calculate engine rating? I've made a bunch of changes that should make engines rather crappy, but they still get very good ratings. I suppose this is not working as intended yet.

Thanks for your time.
Reply


Messages In This Thread
Component file modding - by freeman2344 - 01-24-2014, 09:23 PM
RE: Component file modding - by Eric.B - 01-24-2014, 10:04 PM
RE: Component file modding - by freeman2344 - 01-24-2014, 10:17 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)