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Request: List Moddable Files in the readme or a new Sticky
#7
(01-29-2014, 01:38 AM)Frankschtaldt Wrote: Looking at the XML files (contemplating making a mod) in the script folder and I had a quick question.
How do we know if a high number is good or bad?

I ask this because when comparing diesel to 4 stroke petrol it's numbers suggest it's lighter and cheaper (smaller numbers). Neither of which are really the case.
Generally, some numbers are as I'd expect them whilst others are reversed so I figure I'm not reading them all correctly.

You'll probably want to wait for the ModWiki before adjusting component numbers. Once I get this manual stuff finished and in the game I'll probably start working on said wiki in my non-programming time.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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RE: Request: List Moddable Files in the readme or a new Sticky - by Eric.B - 01-29-2014, 09:19 AM

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